public bool SaveCharacter(DbAccount acc, DbChar character, bool lockAcc) { using (var trans = CreateTransaction()) { if (lockAcc) { trans.AddCondition(Condition.KeyEquals(1, $"lock.{acc.AccountId}", acc.LockToken)); } character.Flush(trans); var stats = new DbClassStats(acc); stats.Update(character); stats.Flush(trans); return(trans.Execute().Exec()); } }
public CreateStatus CreateCharacter(EmbeddedData dat, DbAccount acc, ushort type, int skin, out DbChar character) { var @class = dat.ObjectTypeToElement[type]; if (Connection.Sets.GetLength(0, "alive." + acc.AccountId).Exec() >= acc.MaxCharSlot) { character = null; return(CreateStatus.ReachCharLimit); } int newId = (int)Connection.Hashes.Increment(0, acc.Key, "nextCharId").Exec(); character = new DbChar(acc, newId) { //LootCaches = new LootCache[] { }, ObjectType = type, Level = 1, Experience = 0, Fame = 0, HasBackpack = false, Items = @class.Element("Equipment").Value.Replace("0xa22", "-1").CommaToArray <int>(), Stats = new int[] { int.Parse(@class.Element("MaxHitPoints").Value), int.Parse(@class.Element("MaxMagicPoints").Value), int.Parse(@class.Element("Attack").Value), int.Parse(@class.Element("Defense").Value), int.Parse(@class.Element("Speed").Value), int.Parse(@class.Element("Dexterity").Value), int.Parse(@class.Element("HpRegen").Value), int.Parse(@class.Element("MpRegen").Value), }, HP = int.Parse(@class.Element("MaxHitPoints").Value), MP = int.Parse(@class.Element("MaxMagicPoints").Value), Tex1 = 0, Tex2 = 0, Skin = skin, Pet = 0, FameStats = new byte[0], TaskStats = string.Empty, CreateTime = DateTime.Now, LastSeen = DateTime.Now }; character.Flush(); Connection.Sets.Add(0, "alive." + acc.AccountId, BitConverter.GetBytes(newId)); return(CreateStatus.OK); }