public NoiseGenerator(float _frequency = 0.5f) { int seed = (new Random()).Next(int.MinValue, int.MaxValue); Console.log("Random Seed: " + seed); frequency = _frequency; simplex = new SimplexNoiseGenerator(seed); }
public NoiseGenerator(int _seed, float _frequency = 0.5f) { Console.log("Seed: " + _seed); frequency = _frequency; simplex = new SimplexNoiseGenerator(_seed); }