// called immediately after OnSessionEnded if it was a changelevel void gameMemory_OnMapChanged(object sender, MapChangedEventArgs e) { Debug.WriteLine("gameMemory_OnMapChanged " + e.Map + " " + e.PrevMap); if (!(Settings.AutoSplitOnLevelTrans.Value && !e.IsGeneric)) { if (!(Settings.AutoSplitOnGenericMap.Value && e.IsGeneric)) { return; } } // this is in case they load a save that was made before current map // f**k time travel if (!_splitOperations.ExistsTransition(e.PrevMap, e.Map)) { _splitOperations.AddSplit(SplitType.AutoSplitter, e.PrevMap, e.Map); this.AutoSplit(e.PrevMap); } // prevent adding map time twice if (_timer.CurrentState.CurrentPhase != TimerPhase.Ended && _timer.CurrentState.CurrentPhase != TimerPhase.NotRunning) { this.AddMapTime(e.PrevMap, TimeSpan.FromSeconds(_totalMapTicks * _intervalPerTick)); } _totalMapTicks = 0; }
// called immediately after OnSessionEnded if it was a changelevel void gameMemory_OnMapChanged(object sender, MapChangedEventArgs e) { Debug.WriteLine("gameMemory_OnMapChanged " + e.Map + " " + e.PrevMap); // this is in case they load a save that was made before current map // f**k time travel if (!_mapsVisited.Contains(e.PrevMap)) { _mapsVisited.Add(e.PrevMap); this.AutoSplit(e.PrevMap); } // prevent adding map time twice if (_timer.CurrentState.CurrentPhase != TimerPhase.Ended && _timer.CurrentState.CurrentPhase != TimerPhase.NotRunning) { this.AddMapTime(e.PrevMap, TimeSpan.FromSeconds(_totalMapTicks * _intervalPerTick)); } _totalMapTicks = 0; }
// called immediately after OnSessionEnded if it was a changelevel void gameMemory_OnMapChanged(object sender, MapChangedEventArgs e) { Debug.WriteLine("gameMemory_OnMapChanged " + e.Map + " " + e.PrevMap); // this is in case they load a save that was made before current map // f**k time travel if (!_mapsVisited.Contains(e.PrevMap)) { _mapsVisited.Add(e.PrevMap); this.AutoSplit(e.PrevMap); } // prevent adding map time twice if (_state.CurrentPhase != TimerPhase.Ended && _state.CurrentPhase != TimerPhase.NotRunning) this.AddMapTime(e.PrevMap, TimeSpan.FromSeconds(_totalMapTime)); _totalMapTime = 0; }