public override bool Equals(object obj) { EntityInfo info = obj as EntityInfo; if (info == null || info.Count != this.Count) { return(false); } if (this.FloatVars.Count != info.FloatVars.Count) { return(false); } for (int i = 0; i < FloatVars.Count; i++) { if (FloatVars[i].Value != info.FloatVars[i].Value) { return(false); } } if (this.VectorVars.Count != info.VectorVars.Count) { return(false); } for (int i = 0; i < VectorVars.Count; i++) { if (VectorVars[i].Value != info.VectorVars[i].Value) { return(false); } } if (this.IntVars.Count != info.IntVars.Count) { return(false); } for (int i = 0; i < IntVars.Count; i++) { if (IntVars[i].Value != info.IntVars[i].Value) { return(false); } } if (this.BoolVars.Count != info.BoolVars.Count) { return(false); } for (int i = 0; i < BoolVars.Count; i++) { if (BoolVars[i].Value != info.BoolVars[i].Value) { return(false); } } if (this.StringVars.Count != info.StringVars.Count) { return(false); } for (int i = 0; i < StringVars.Count; i++) { if (StringVars[i].Value != info.StringVars[i].Value) { return(false); } } if (this.ObjVars.Count != info.ObjVars.Count) { return(false); } for (int i = 0; i < ObjVars.Count; i++) { if (ObjVars[i].Value != info.ObjVars[i].Value) { return(false); } } return(true); }
public bool Same(EntityInfo info) { return(info.Pointer == this.Pointer); }