private void newSceneryButton_Click(object sender, EventArgs e) { if (sceneryForm == null || sceneryForm.IsDisposed) { sceneryForm = new NewSceneryForm(this); } sceneryForm.Show(); }
private void newSceneryButton_Click(object sender, EventArgs e) { if (sceneryForm == null || sceneryForm.IsDisposed) { sceneryForm = new NewSceneryForm(this); } DialogResult res = sceneryForm.ShowDialog(); SaveSceneryList(); }