public override void helpTo(Warriors we) { if (CDTime.isCoolDown()) { return; } Warrior target = this; int min = this.attackDistance; for (int i = we.size() - 1; i >= 0; --i) { if (we.At(i) is Rescue) { continue; } if (we.At(i).fullHP()) { continue; } if (this.distance(we.At(i)) <= min) { min = this.distance(we.At(i)); target = we.At(i); } } target.addHP(this.power); CDTime.record(); }
public override void attackTo(Warriors they) { if (they.size() <= 1) { this.beKill(); return; } if (this.distance(they.frontLine()) <= 0) { for (int i = 0; i < they.size(); ++i) { if (distance(they.At(i)) < this.attackDistance) { they.At(i).beAttackFrom(this); } } } }
public BattleLine(PlayBoard ABoard, PlayBoard BBoard) { haveWinner = false; ABoard.mainLine = this; BBoard.mainLine = this; this.ABoard = ABoard; this.BBoard = BBoard; this.AEnergy = ABoard.energy; this.BEnergy = BBoard.energy; this.A = ABoard.group; this.B = BBoard.group; A.At(0).changeStatusTo((int)Status.move); B.At(0).changeStatusTo((int)Status.move); A.setEnemy(B); B.setEnemy(A); }