public void StopServer() { #if !UNITY_WEBGL || UNITY_EDITOR if (wsServer != null) { wsServer.Dispose(); } if (wssServer != null) { wssServer.Dispose(); } wsServer = null; wssServer = null; nextConnectionId = 1; #endif }
public void StopServer() { #if !UNITY_WEBGL if (wsServer != null) { wsServer.Dispose(); } if (wssServer != null) { wssServer.Dispose(); } wsServer = null; wssServer = null; if (Server != null) { Server.Stop(); } Server = null; nextConnectionId = 1; #endif }