public bool ClientSend(byte dataChannel, DeliveryMethod deliveryMethod, NetDataWriter writer) { #if UNITY_WEBGL return(wsClient.ClientSend(dataChannel, deliveryMethod, writer)); #else if (IsClientStarted) { Client.FirstPeer.Send(writer, dataChannel, deliveryMethod); return(true); } return(false); #endif }
public bool ClientSend(byte dataChannel, DeliveryMethod deliveryMethod, NetDataWriter writer) { return(wsClient.ClientSend(dataChannel, deliveryMethod, writer)); }