//Process incoming packet internal void ProcessPacket(NetPacket packet) { //not initialized if (_connectionState == ConnectionState.Outgoing) { _packetPool.Recycle(packet); return; } if (packet.ConnectionNumber != _connectNum && packet.Property != PacketProperty.ShutdownOk) //without connectionNum { NetDebug.Write(NetLogLevel.Trace, "[RR]Old packet"); _packetPool.Recycle(packet); return; } _timeSinceLastPacket = 0; NetDebug.Write("[RR]PacketProperty: {0}", packet.Property); switch (packet.Property) { case PacketProperty.Merged: int pos = NetConstants.HeaderSize; while (pos < packet.Size) { ushort size = BitConverter.ToUInt16(packet.RawData, pos); pos += 2; NetPacket mergedPacket = _packetPool.GetPacket(size); if (!mergedPacket.FromBytes(packet.RawData, pos, size)) { _packetPool.Recycle(packet); break; } pos += size; ProcessPacket(mergedPacket); } break; //If we get ping, send pong case PacketProperty.Ping: if (NetUtils.RelativeSequenceNumber(packet.Sequence, _pongPacket.Sequence) > 0) { NetDebug.Write("[PP]Ping receive, send pong"); FastBitConverter.GetBytes(_pongPacket.RawData, 3, DateTime.UtcNow.Ticks); _pongPacket.Sequence = packet.Sequence; NetManager.SendRaw(_pongPacket, EndPoint); } _packetPool.Recycle(packet); break; //If we get pong, calculate ping time and rtt case PacketProperty.Pong: if (packet.Sequence == _pingPacket.Sequence) { _pingTimer.Stop(); int elapsedMs = (int)_pingTimer.ElapsedMilliseconds; _remoteDelta = BitConverter.ToInt64(packet.RawData, 3) + (elapsedMs * TimeSpan.TicksPerMillisecond) / 2 - DateTime.UtcNow.Ticks; UpdateRoundTripTime(elapsedMs); NetManager.ConnectionLatencyUpdated(this, elapsedMs / 2); NetDebug.Write("[PP]Ping: {0} - {1} - {2}", packet.Sequence, elapsedMs, _remoteDelta); } _packetPool.Recycle(packet); break; case PacketProperty.Ack: case PacketProperty.Channeled: if (packet.ChannelId > _channels.Length) { _packetPool.Recycle(packet); break; } var channel = _channels[packet.ChannelId] ?? (packet.Property == PacketProperty.Ack ? null : CreateChannel(packet.ChannelId)); if (channel != null) { if (!channel.ProcessPacket(packet)) { _packetPool.Recycle(packet); } } break; //Simple packet without acks case PacketProperty.Unreliable: NetManager.CreateReceiveEvent(packet, DeliveryMethod.Unreliable, this); return; case PacketProperty.MtuCheck: case PacketProperty.MtuOk: ProcessMtuPacket(packet); break; case PacketProperty.ShutdownOk: if (_connectionState == ConnectionState.ShutdownRequested) { _connectionState = ConnectionState.Disconnected; } _packetPool.Recycle(packet); break; default: NetDebug.WriteError("Error! Unexpected packet type: " + packet.Property); break; } }
private bool BindSocket(Socket socket, IPEndPoint ep, bool reuseAddress) { //Setup socket socket.ReceiveTimeout = 500; socket.SendTimeout = 500; socket.ReceiveBufferSize = NetConstants.SocketBufferSize; socket.SendBufferSize = NetConstants.SocketBufferSize; #if !UNITY || UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN #if NETSTANDARD || NETCOREAPP if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) #endif try { socket.IOControl(SioUdpConnreset, new byte[] { 0 }, null); } catch { //ignored } #endif try { socket.ExclusiveAddressUse = !reuseAddress; socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, reuseAddress); } catch { //Unity with IL2CPP throws an exception here, it doesn't matter in most cases so just ignore it } if (socket.AddressFamily == AddressFamily.InterNetwork) { socket.Ttl = NetConstants.SocketTTL; #if NETSTANDARD || NETCOREAPP if (!RuntimeInformation.IsOSPlatform(OSPlatform.OSX)) #endif try { socket.DontFragment = true; } catch (SocketException e) { NetDebug.WriteError("[B]DontFragment error: {0}", e.SocketErrorCode); } try { socket.EnableBroadcast = true; } catch (SocketException e) { NetDebug.WriteError("[B]Broadcast error: {0}", e.SocketErrorCode); } } //Bind try { socket.Bind(ep); NetDebug.Write(NetLogLevel.Trace, "[B]Successfully binded to port: {0}", ((IPEndPoint)socket.LocalEndPoint).Port); } catch (SocketException bindException) { switch (bindException.SocketErrorCode) { //IPv6 bind fix case SocketError.AddressAlreadyInUse: if (socket.AddressFamily == AddressFamily.InterNetworkV6) { try { socket.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, true); socket.Bind(ep); } catch (SocketException ex) { NetDebug.WriteError("[B]Bind exception: {0}, errorCode: {1}", ex.ToString(), ex.SocketErrorCode); return(false); } return(true); } break; //hack for iOS (Unity3D) case SocketError.AddressFamilyNotSupported: return(true); } NetDebug.WriteError("[B]Bind exception: {0}, errorCode: {1}", bindException.ToString(), bindException.SocketErrorCode); return(false); } return(true); }
internal void AddReliablePacket(DeliveryMethod method, NetPacket p) { if (p.IsFragmented) { NetDebug.Write("Fragment. Id: {0}, Part: {1}, Total: {2}", p.FragmentId, p.FragmentPart, p.FragmentsTotal); //Get needed array from dictionary ushort packetFragId = p.FragmentId; IncomingFragments incomingFragments; if (!_holdedFragments.TryGetValue(packetFragId, out incomingFragments)) { incomingFragments = new IncomingFragments { Fragments = new NetPacket[p.FragmentsTotal], ChannelId = p.ChannelId }; _holdedFragments.Add(packetFragId, incomingFragments); } //Cache var fragments = incomingFragments.Fragments; //Error check if (p.FragmentPart >= fragments.Length || fragments[p.FragmentPart] != null || p.ChannelId != incomingFragments.ChannelId) { _packetPool.Recycle(p); NetDebug.WriteError("Invalid fragment packet"); return; } //Fill array fragments[p.FragmentPart] = p; //Increase received fragments count incomingFragments.ReceivedCount++; //Increase total size incomingFragments.TotalSize += p.Size - NetConstants.FragmentedHeaderTotalSize; //Check for finish if (incomingFragments.ReceivedCount != fragments.Length) { return; } //unreliable to save header space NetPacket resultingPacket = _packetPool.GetWithProperty( PacketProperty.Unreliable, incomingFragments.TotalSize); int firstFragmentSize = fragments[0].Size - NetConstants.FragmentedHeaderTotalSize; for (int i = 0; i < incomingFragments.ReceivedCount; i++) { var fragment = fragments[i]; //Create resulting big packet Buffer.BlockCopy( fragment.RawData, NetConstants.FragmentedHeaderTotalSize, resultingPacket.RawData, NetConstants.HeaderSize + firstFragmentSize * i, fragment.Size - NetConstants.FragmentedHeaderTotalSize); //Free memory _packetPool.Recycle(fragment); } Array.Clear(fragments, 0, incomingFragments.ReceivedCount); //Send to process NetManager.CreateReceiveEvent(resultingPacket, method, this); //Clear memory _holdedFragments.Remove(packetFragId); } else //Just simple packet { NetManager.CreateReceiveEvent(p, method, this); } }
private bool BindSocket(Socket socket, IPEndPoint ep, bool reuseAddress) { //Setup socket socket.ReceiveTimeout = 500; socket.SendTimeout = 500; socket.ExclusiveAddressUse = !reuseAddress; socket.ReceiveBufferSize = NetConstants.SocketBufferSize; socket.SendBufferSize = NetConstants.SocketBufferSize; socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, reuseAddress); if (socket.AddressFamily == AddressFamily.InterNetwork) { socket.Ttl = NetConstants.SocketTTL; #if NETCORE if (!RuntimeInformation.IsOSPlatform(OSPlatform.OSX)) #endif try { socket.DontFragment = true; } catch (SocketException e) { NetDebug.WriteError("[B]DontFragment error: {0}", e.SocketErrorCode); } try { socket.EnableBroadcast = true; } catch (SocketException e) { NetDebug.WriteError("[B]Broadcast error: {0}", e.SocketErrorCode); } } //Bind try { socket.Bind(ep); NetDebug.Write(NetLogLevel.Trace, "[B]Successfully binded to port: {0}", ((IPEndPoint)socket.LocalEndPoint).Port); } catch (SocketException bindException) { switch (bindException.SocketErrorCode) { //IPv6 bind fix case SocketError.AddressAlreadyInUse: if (socket.AddressFamily == AddressFamily.InterNetworkV6) { try { socket.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, true); socket.Bind(ep); } catch (SocketException ex) { NetDebug.WriteError("[B]Bind exception: {0}, errorCode: {1}", ex.ToString(), ex.SocketErrorCode); return(false); } return(true); } break; //hack for iOS (Unity3D) case SocketError.AddressFamilyNotSupported: return(true); } NetDebug.WriteError("[B]Bind exception: {0}, errorCode: {1}", bindException.ToString(), bindException.SocketErrorCode); return(false); } return(true); }
private bool BindSocket(Socket socket, IPEndPoint ep, bool reuseAddress, IPv6Mode ipv6Mode) { //Setup socket socket.ReceiveTimeout = 500; socket.SendTimeout = 500; socket.ReceiveBufferSize = NetConstants.SocketBufferSize; socket.SendBufferSize = NetConstants.SocketBufferSize; #if !UNITY || UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN #if NETSTANDARD || NETCOREAPP if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) #endif try { socket.IOControl(SioUdpConnreset, new byte[] { 0 }, null); } catch { //ignored } #endif try { socket.ExclusiveAddressUse = !reuseAddress; socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, reuseAddress); } catch { //Unity with IL2CPP throws an exception here, it doesn't matter in most cases so just ignore it } if (socket.AddressFamily == AddressFamily.InterNetwork) { Ttl = NetConstants.SocketTTL; #if NETSTANDARD || NETCOREAPP if (!RuntimeInformation.IsOSPlatform(OSPlatform.OSX)) #endif try { socket.DontFragment = true; } catch (SocketException e) { NetDebug.WriteError("[B]DontFragment error: {0}", e.SocketErrorCode); } try { socket.EnableBroadcast = true; } catch (SocketException e) { NetDebug.WriteError("[B]Broadcast error: {0}", e.SocketErrorCode); } } else //IPv6 specific { if (ipv6Mode == IPv6Mode.DualMode) { try { //Disable IPv6 only mode socket.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, false); } catch (Exception e) { NetDebug.WriteError("[B]Bind exception (dualmode setting): {0}", e.ToString()); } } } //Bind try { socket.Bind(ep); NetDebug.Write(NetLogLevel.Trace, "[B]Successfully binded to port: {0}", ((IPEndPoint)socket.LocalEndPoint).Port); //join multicast if (socket.AddressFamily == AddressFamily.InterNetworkV6) { try { #if !UNITY socket.SetSocketOption( SocketOptionLevel.IPv6, SocketOptionName.AddMembership, new IPv6MulticastOption(MulticastAddressV6)); #endif } catch (Exception) { // Unity3d throws exception - ignored } } } catch (SocketException bindException) { switch (bindException.SocketErrorCode) { //IPv6 bind fix case SocketError.AddressAlreadyInUse: if (socket.AddressFamily == AddressFamily.InterNetworkV6 && ipv6Mode != IPv6Mode.DualMode) { try { //Set IPv6Only socket.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, true); socket.Bind(ep); } #if UNITY_2018_3_OR_NEWER catch (SocketException ex) { //because its fixed in 2018_3 NetDebug.WriteError("[B]Bind exception: {0}, errorCode: {1}", ex.ToString(), ex.SocketErrorCode); #else catch (SocketException) { #endif return(false); } return(true); } break; //hack for iOS (Unity3D) case SocketError.AddressFamilyNotSupported: return(true); } NetDebug.WriteError("[B]Bind exception: {0}, errorCode: {1}", bindException.ToString(), bindException.SocketErrorCode); return(false); } return(true); }
internal void AddIncomingPacket(NetPacket p) { if (p.IsFragmented) { NetDebug.Write("Fragment. Id: {0}, Part: {1}, Total: {2}", p.FragmentId, p.FragmentPart, p.FragmentsTotal); //Get needed array from dictionary ushort packetFragId = p.FragmentId; IncomingFragments incomingFragments; if (!_holdedFragments.TryGetValue(packetFragId, out incomingFragments)) { incomingFragments = new IncomingFragments { Fragments = new NetPacket[p.FragmentsTotal], ChannelId = p.ChannelId }; _holdedFragments.Add(packetFragId, incomingFragments); } //Cache var fragments = incomingFragments.Fragments; //Error check if (p.FragmentPart >= fragments.Length || fragments[p.FragmentPart] != null || p.ChannelId != incomingFragments.ChannelId) { _packetPool.Recycle(p); NetDebug.WriteError("Invalid fragment packet"); return; } //Fill array fragments[p.FragmentPart] = p; //Increase received fragments count incomingFragments.ReceivedCount++; //Increase total size incomingFragments.TotalSize += p.Size - NetConstants.FragmentTotalSize; //Check for finish if (incomingFragments.ReceivedCount != fragments.Length) { return; } int resultingPacketHeaderSize = NetPacket.GetHeaderSize(p.Property); NetPacket resultingPacket = _packetPool.GetPacket(resultingPacketHeaderSize + incomingFragments.TotalSize); resultingPacket.Property = p.Property; resultingPacket.ChannelId = incomingFragments.ChannelId; int firstFragmentSize = fragments[0].Size - NetConstants.FragmentTotalSize; for (int i = 0; i < incomingFragments.ReceivedCount; i++) { //Create resulting big packet int fragmentSize = fragments[i].Size - NetConstants.FragmentTotalSize; Buffer.BlockCopy( fragments[i].RawData, NetConstants.FragmentTotalSize, resultingPacket.RawData, resultingPacketHeaderSize + firstFragmentSize * i, fragmentSize); //Free memory _packetPool.Recycle(fragments[i]); fragments[i] = null; } //Send to process NetManager.ReceiveFromPeer(resultingPacket, this); //Clear memory _holdedFragments.Remove(packetFragId); } else //Just simple packet { NetManager.ReceiveFromPeer(p, this); } }
private bool BindSocket(Socket socket, IPEndPoint ep, bool reuseAddress) { //Setup socket socket.ReceiveTimeout = 500; socket.SendTimeout = 500; socket.ReceiveBufferSize = NetConstants.SocketBufferSize; socket.SendBufferSize = NetConstants.SocketBufferSize; try { //知识点1 在UDP通信过程中,如果客户端中途断开,服务器会收到一个SocketException,错 //误ID为10054,描述是“远程主机强迫关闭了一个现有的连接”,紧接着的事就可怕了,UDP //服务终止监听,所有客户端都受到了影响。也就是说一个客户端引起的异常导致了整个系统的崩溃。 //UDP是无连接的,可是当实际现场使用时,如果远程主机异常关闭,服务器则会抛出一个异常:远程主机强行关闭了一个连接 //而一但这个异常抛出后,又没有及时处理,那么整个UDP服务都将崩溃而不能接收任何数据 socket.IOControl(SioUdpConnreset, new byte[] { 0 }, null); } catch { //ignored } try { socket.ExclusiveAddressUse = !reuseAddress; socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, reuseAddress); } catch { //Unity with IL2CPP throws an exception here, it doesn't matter in most cases so just ignore it } if (socket.AddressFamily == AddressFamily.InterNetwork) { socket.Ttl = NetConstants.SocketTTL; #if NETSTANDARD2_0 || NETCOREAPP2_0 if (!RuntimeInformation.IsOSPlatform(OSPlatform.OSX)) #endif try { socket.DontFragment = true; } catch (SocketException e) { NetDebug.WriteError("[B]DontFragment error: {0}", e.SocketErrorCode); } try { socket.EnableBroadcast = true; } catch (SocketException e) { NetDebug.WriteError("[B]Broadcast error: {0}", e.SocketErrorCode); } } //Bind try { socket.Bind(ep); NetDebug.Write(NetLogLevel.Trace, "[B]Successfully binded to port: {0}", ((IPEndPoint)socket.LocalEndPoint).Port); } catch (SocketException bindException) { switch (bindException.SocketErrorCode) { //IPv6 bind fix case SocketError.AddressAlreadyInUse: if (socket.AddressFamily == AddressFamily.InterNetworkV6) { try { socket.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, true); socket.Bind(ep); } catch (SocketException ex) { NetDebug.WriteError("[B]Bind exception: {0}, errorCode: {1}", ex.ToString(), ex.SocketErrorCode); return(false); } return(true); } break; //hack for iOS (Unity3D) case SocketError.AddressFamilyNotSupported: return(true); } NetDebug.WriteError("[B]Bind exception: {0}, errorCode: {1}", bindException.ToString(), bindException.SocketErrorCode); return(false); } return(true); }
internal int SendRaw(byte[] message, int start, int length, IPEndPoint remoteEndPoint) { if (!IsRunning) { return(0); } NetPacket expandedPacket = null; if (_extraPacketLayer != null) { expandedPacket = PoolGetPacket(length + _extraPacketLayer.ExtraPacketSizeForLayer); Buffer.BlockCopy(message, start, expandedPacket.RawData, 0, length); start = 0; _extraPacketLayer.ProcessOutBoundPacket(ref remoteEndPoint, ref expandedPacket.RawData, ref start, ref length); message = expandedPacket.RawData; } var socket = _udpSocketv4; if (remoteEndPoint.AddressFamily == AddressFamily.InterNetworkV6 && IPv6Support) { socket = _udpSocketv6; if (socket == null) { return(0); } } int result; try { if (UseNativeSockets) { byte[] socketAddress; if (remoteEndPoint is NativeEndPoint nep) { socketAddress = nep.NativeAddress; } else //Convert endpoint to raw { if (_endPointBuffer == null) { _endPointBuffer = new byte[NativeSocket.IPv6AddrSize]; } socketAddress = _endPointBuffer; bool ipv4 = remoteEndPoint.AddressFamily == AddressFamily.InterNetwork; short addressFamily = NativeSocket.GetNativeAddressFamily(remoteEndPoint); socketAddress[0] = (byte)(addressFamily); socketAddress[1] = (byte)(addressFamily >> 8); socketAddress[2] = (byte)(remoteEndPoint.Port >> 8); socketAddress[3] = (byte)(remoteEndPoint.Port); if (ipv4) { #pragma warning disable 618 long addr = remoteEndPoint.Address.Address; #pragma warning restore 618 socketAddress[4] = (byte)(addr); socketAddress[5] = (byte)(addr >> 8); socketAddress[6] = (byte)(addr >> 16); socketAddress[7] = (byte)(addr >> 24); } else { #if NETCOREAPP || NETSTANDARD2_1 || NETSTANDARD2_1_OR_GREATER remoteEndPoint.Address.TryWriteBytes(new Span <byte>(socketAddress, 8, 16), out _); #else byte[] addrBytes = remoteEndPoint.Address.GetAddressBytes(); Buffer.BlockCopy(addrBytes, 0, socketAddress, 8, 16); #endif } } #if LITENETLIB_UNSAFE unsafe { fixed(byte *dataWithOffset = &message[start]) { result = NativeSocket.SendTo(socket.Handle, dataWithOffset, length, socketAddress, socketAddress.Length); } } #else if (start > 0) { if (_sendToBuffer == null) { _sendToBuffer = new byte[NetConstants.MaxPacketSize]; } Buffer.BlockCopy(message, start, _sendToBuffer, 0, length); message = _sendToBuffer; } result = NativeSocket.SendTo(socket.Handle, message, length, socketAddress, socketAddress.Length); #endif if (result == -1) { throw NativeSocket.GetSocketException(); } } else { result = socket.SendTo(message, start, length, SocketFlags.None, remoteEndPoint); } //NetDebug.WriteForce("[S]Send packet to {0}, result: {1}", remoteEndPoint, result); } catch (SocketException ex) { switch (ex.SocketErrorCode) { case SocketError.NoBufferSpaceAvailable: case SocketError.Interrupted: return(0); case SocketError.MessageSize: NetDebug.Write(NetLogLevel.Trace, "[SRD] 10040, datalen: {0}", length); return(0); case SocketError.HostUnreachable: case SocketError.NetworkUnreachable: if (DisconnectOnUnreachable && TryGetPeer(remoteEndPoint, out var fromPeer)) { DisconnectPeerForce( fromPeer, ex.SocketErrorCode == SocketError.HostUnreachable ? DisconnectReason.HostUnreachable : DisconnectReason.NetworkUnreachable, ex.SocketErrorCode, null); } CreateEvent(NetEvent.EType.Error, remoteEndPoint: remoteEndPoint, errorCode: ex.SocketErrorCode); return(-1); default: NetDebug.WriteError($"[S] {ex}"); return(-1); } } catch (Exception ex) { NetDebug.WriteError($"[S] {ex}"); return(0); } finally { if (expandedPacket != null) { PoolRecycle(expandedPacket); } } if (result <= 0) { return(0); } if (EnableStatistics) { Statistics.IncrementPacketsSent(); Statistics.AddBytesSent(length); } return(result); }
private bool BindSocket(Socket socket, IPEndPoint ep) { //Setup socket socket.ReceiveTimeout = 500; socket.SendTimeout = 500; socket.ReceiveBufferSize = NetConstants.SocketBufferSize; socket.SendBufferSize = NetConstants.SocketBufferSize; if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { try { socket.IOControl(SioUdpConnreset, new byte[] { 0 }, null); } catch { //ignored } } try { socket.ExclusiveAddressUse = !ReuseAddress; socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, ReuseAddress); } catch { //Unity with IL2CPP throws an exception here, it doesn't matter in most cases so just ignore it } if (ep.AddressFamily == AddressFamily.InterNetwork || IPv6Mode == IPv6Mode.DualMode) { Ttl = NetConstants.SocketTTL; try { socket.EnableBroadcast = true; } catch (SocketException e) { NetDebug.WriteError($"[B]Broadcast error: {e.SocketErrorCode}"); } if (IPv6Mode == IPv6Mode.DualMode) { try { socket.DualMode = true; } catch (Exception e) { NetDebug.WriteError($"[B]Bind exception (dualmode setting): {e}"); } } else if (!RuntimeInformation.IsOSPlatform(OSPlatform.OSX)) { try { socket.DontFragment = true; } catch (SocketException e) { NetDebug.WriteError($"[B]DontFragment error: {e.SocketErrorCode}"); } } } //Bind try { socket.Bind(ep); NetDebug.Write(NetLogLevel.Trace, $"[B]Successfully binded to port: {((IPEndPoint)socket.LocalEndPoint).Port}, AF: {socket.AddressFamily}"); //join multicast if (ep.AddressFamily == AddressFamily.InterNetworkV6) { try { #if !UNITY_2018_3_OR_NEWER socket.SetSocketOption( SocketOptionLevel.IPv6, SocketOptionName.AddMembership, new IPv6MulticastOption(MulticastAddressV6)); #endif } catch (Exception) { // Unity3d throws exception - ignored } } } catch (SocketException bindException) { switch (bindException.SocketErrorCode) { //IPv6 bind fix case SocketError.AddressAlreadyInUse: if (socket.AddressFamily == AddressFamily.InterNetworkV6 && IPv6Mode != IPv6Mode.DualMode) { try { //Set IPv6Only socket.DualMode = false; socket.Bind(ep); } catch (SocketException ex) { //because its fixed in 2018_3 NetDebug.WriteError($"[B]Bind exception: {ex}, errorCode: {ex.SocketErrorCode}"); return(false); } return(true); } break; //hack for iOS (Unity3D) case SocketError.AddressFamilyNotSupported: return(true); } NetDebug.WriteError($"[B]Bind exception: {bindException}, errorCode: {bindException.SocketErrorCode}"); return(false); } return(true); }
public int SendTo(byte[] data, int offset, int size, IPEndPoint remoteEndPoint, ref SocketError errorCode) { if (!IsActive()) { return(0); } try { var socket = _udpSocketv4; if (remoteEndPoint.AddressFamily == AddressFamily.InterNetworkV6 && IPv6Support) { socket = _udpSocketv6; if (socket == null) { return(0); } } int result; if (_useNativeSockets) { byte[] socketAddress; if (remoteEndPoint is NativeEndPoint nep) { socketAddress = nep.NativeAddress; } else //Convert endpoint to raw { if (_endPointBuffer == null) { _endPointBuffer = new byte[NativeSocket.IPv6AddrSize]; } socketAddress = _endPointBuffer; bool ipv4 = remoteEndPoint.AddressFamily == AddressFamily.InterNetwork; short addressFamily = NativeSocket.GetNativeAddressFamily(remoteEndPoint); socketAddress[0] = (byte)(addressFamily); socketAddress[1] = (byte)(addressFamily >> 8); socketAddress[2] = (byte)(remoteEndPoint.Port >> 8); socketAddress[3] = (byte)(remoteEndPoint.Port); if (ipv4) { #pragma warning disable 618 long addr = remoteEndPoint.Address.Address; #pragma warning restore 618 socketAddress[4] = (byte)(addr); socketAddress[5] = (byte)(addr >> 8); socketAddress[6] = (byte)(addr >> 16); socketAddress[7] = (byte)(addr >> 24); } else { #if NETCOREAPP || NETSTANDARD2_0_OR_GREATER remoteEndPoint.Address.TryWriteBytes(new Span <byte>(socketAddress, 8, 16), out _); #else byte[] addrBytes = remoteEndPoint.Address.GetAddressBytes(); Buffer.BlockCopy(addrBytes, 0, socketAddress, 8, 16); #endif } } #if LITENETLIB_UNSAFE unsafe { fixed(byte *dataWithOffset = &data[offset]) { result = NativeSocket.SendTo(socket.Handle, dataWithOffset, size, socketAddress, socketAddress.Length); } } #else if (offset > 0) { if (_sendToBuffer == null) { _sendToBuffer = new byte[NetConstants.MaxPacketSize]; } Buffer.BlockCopy(data, offset, _sendToBuffer, 0, size); data = _sendToBuffer; } result = NativeSocket.SendTo(socket.Handle, data, size, socketAddress, socketAddress.Length); #endif if (result == -1) { throw NativeSocket.GetSocketException(); } } else { result = socket.SendTo(data, offset, size, SocketFlags.None, remoteEndPoint); } //NetDebug.WriteForce("[S]Send packet to {0}, result: {1}", remoteEndPoint, result); return(result); } catch (SocketException ex) { switch (ex.SocketErrorCode) { case SocketError.NoBufferSpaceAvailable: case SocketError.Interrupted: return(0); case SocketError.MessageSize: //do nothing break; default: NetDebug.WriteError($"[S] {ex}"); break; } errorCode = ex.SocketErrorCode; return(-1); } catch (Exception ex) { NetDebug.WriteError($"[S] {ex}"); return(-1); } }