public static bool Startup() { for (var Team = 0; Team < TeamCount; ++Team) { NpcList_[Team].Clear(); } CoreNpc_ = null; return(true); }
public static void Shutdown() { CoreNpc_ = null; for (var Team = 0; Team < TeamCount; ++Team) { foreach (var Entity in NpcList_[Team]) { Entity.Dispose(); } NpcList_[Team].Clear(); } }
public static CoreNpc AddCoreNpc(string Name, Vector2 Position, float[] InitAttr) { if (CoreNpc_ != null) { return(CoreNpc_); } var Obj = AssetManager.CreatePrefabSync(new AssetUri("prefabs/npc/core/core.prefab")); MapManager.AddToNpcLayer(Obj.transform); Obj.transform.localPosition = Position; CoreNpc_ = new CoreNpc(Name, Obj.transform, InitAttr); NpcList_[(int)CombatTeam.A].Add(CoreNpc_); CoreNpc_.Position = Position; CoreNpc_.IsStatic = true; CoreNpc_.GetBar().SetScale(2.0f); EventManager.Send(new NpcAddEvent(CoreNpc_)); return(CoreNpc_); }