示例#1
0
        public static void AddEvent(Transform Obj, UnityAction Callback, EventSystemType Type = EventSystemType.Click)
        {
            if (LiteConfigure.EnableButtonClick && Type == EventSystemType.Click)
            {
                var Btn = Obj?.GetComponent <Button>();
                if (Btn != null)
                {
                    Btn.onClick.AddListener(Callback);
                    return;
                }
            }

            EventHelper.AddEvent(Obj, Callback, Type);
        }
示例#2
0
 public static void AddEvent(GameEntity Entity, Action <EventSystemData> Callback, EventSystemType Type = EventSystemType.Click)
 {
     EventHelper.AddEvent(Entity, Callback, Type);
 }
示例#3
0
 public static void AddEvent(Transform Obj, Action <EventSystemData> Callback, EventSystemType Type = EventSystemType.Click)
 {
     EventHelper.AddEvent(Obj, Callback, Type);
 }