private void drawGamePlay(GameTime gameTime) { //for loop to draw them all for (int j = 0; j < enemies.Count; j++) { enemies[j].Draw(spriteBatch, this.debugMode); } arwing.Draw(spriteBatch, debugMode); spriteBatch.DrawString(scoreFont, "Score: " + score, new Vector2(10, 20), Color.ForestGreen); spriteBatch.DrawString(scoreFont, "Lives:" + lives, new Vector2(1500, 10), Color.ForestGreen); spriteBatch.DrawString(scoreFont, "Level:" + level, new Vector2(1000, 10), Color.ForestGreen); if (ks.IsKeyDown(Keys.G)) { score += 1; } }