/// <summary> /// Author: Denis /// Caching components /// </summary> private void Start() { PlayerPullDash = gameObject.GetComponent <PullDash>(); PlayerGroundPound = gameObject.GetComponent <GroundPound>(); PlayerKnockback = gameObject.GetComponent <Knockback>(); PlayerMultiplayer = gameObject.GetComponent <MultiplayerActivator>(); }
/// <summary> /// Author: Denis /// Caching components /// </summary> private void Start() { PlayerPullDash = gameObject.GetComponent <PullDash>(); PlayerJump = gameObject.GetComponent <Jump>(); PlayerCombat = gameObject.GetComponent <PlayerCombatManager>(); PlayerKnockback = gameObject.GetComponent <Knockback>(); PlayerMultiplayer = gameObject.GetComponent <MultiplayerActivator>(); }
/// <summary> /// Author: Denis /// Caching components /// </summary> private void Start() { CombatManager = gameObject.GetComponent <PlayerCombatManager>(); PlayerJump = gameObject.GetComponent <Jump>(); PlayerRotation = gameObject.GetComponent <Rotation>(); PlayerMultiplayer = gameObject.GetComponent <MultiplayerActivator>(); WasHit = false; IsKnockback = false; TookOff = false; IsImmune = false; }
/// <summary> /// Author: Denis /// Caching components /// </summary> private void Start() { PlayerMultiplayer = gameObject.GetComponent <MultiplayerActivator>(); PlayerKnockback = gameObject.GetComponent <Knockback>(); PlayerJump = gameObject.GetComponent <Jump>(); }