/// <summary> /// /// </summary> /// <param name="input"></param> /// <param name="innerGraph"></param> /// <returns></returns> public WeightMatrix Step(WeightMatrix input, ComputeGraph innerGraph) { var hidden_prev = ht; var cell_prev = ct; var cell = this; var h0 = innerGraph.mul(input, cell.Wix); var h1 = innerGraph.mul(hidden_prev, cell.Wih); var input_gate = innerGraph.sigmoid( innerGraph.add( innerGraph.add(h0, h1), cell.bi ) ); var h2 = innerGraph.mul(input, cell.Wfx); var h3 = innerGraph.mul(hidden_prev, cell.Wfh); var forget_gate = innerGraph.sigmoid( innerGraph.add( innerGraph.add(h2, h3), cell.bf ) ); var h4 = innerGraph.mul(input, cell.Wox); var h5 = innerGraph.mul(hidden_prev, cell.Woh); var output_gate = innerGraph.sigmoid( innerGraph.add( innerGraph.add(h4, h5), cell.bo ) ); var h6 = innerGraph.mul(input, cell.Wcx); var h7 = innerGraph.mul(hidden_prev, cell.Wch); var cell_write = innerGraph.tanh( innerGraph.add( innerGraph.add(h6, h7), cell.bc ) ); // compute new cell activation var retain_cell = innerGraph.eltmul(forget_gate, cell_prev); // what do we keep from cell var write_cell = innerGraph.eltmul(input_gate, cell_write); // what do we write to cell var cell_d = innerGraph.add(retain_cell, write_cell); // new cell contents // compute hidden state as gated, saturated cell activations var hidden_d = innerGraph.eltmul(output_gate, innerGraph.tanh(cell_d)); this.ht = hidden_d; this.ct = cell_d; return(ht); }
public WeightMatrix Perform(WeightMatrix input, WeightMatrix state, ComputeGraph g) { WeightMatrix context; List <WeightMatrix> atten = new List <WeightMatrix>(); var stateRepeat = g.RepeatRows(state, input.Rows); var baiseInput = new WeightMatrix(input.Rows, 1, 1); var inputb = g.concatColumns(input, baiseInput); var uh = g.mul(inputb, Ua); baiseInput = new WeightMatrix(stateRepeat.Rows, 1, 1); stateRepeat = g.concatColumns(stateRepeat, baiseInput); var wc = g.mul(stateRepeat, Wa); var gg = g.tanh(g.add(uh, wc)); var aa = g.mul(gg, V); var res = g.Softmax(aa); var weighted = g.weightRows(input, res);; context = g.sumColumns(weighted); return(context); }
public WeightMatrix Perform(List <WeightMatrix> input, WeightMatrix state, ComputeGraph g) { WeightMatrix context; List <WeightMatrix> atten = new List <WeightMatrix>(); foreach (var h_j in input) { var uh = g.add(g.mul(h_j, Ua), bUa); var wc = g.add(g.mul(state, Wa), bWa); var gg = g.tanh(g.add(uh, wc)); var aa = g.mul(gg, V); atten.Add(aa); } var res = g.Softmax(atten); var cmax = res[0].Weight[0]; int maxAtt = 0; for (int i = 1; i < res.Count; i++) { if (res[i].Weight[0] > cmax) { cmax = res[i].Weight[0]; maxAtt = i; } } this.MaxIndex = maxAtt; context = g.scalemul(input[0], res[0]); for (int hj = 1; hj < input.Count; hj++) { context = g.add(context, g.scalemul(input[hj], res[hj])); } return(context); }