private void save() { if (this.saveFileDialog1.ShowDialog() == DialogResult.Cancel) { return; } currentFileName = this.saveFileDialog1.FileName; SaveAndLoad.saveGame(panel.gameShape, this.saveFileDialog1.FileName); }
private void load() { if (this.openFileDialog1.ShowDialog() == DialogResult.Cancel) { return; } currentFileName = this.openFileDialog1.FileName; GameShape g = SaveAndLoad.loadGame(this.openFileDialog1.FileName); panel.applyGameShape(g); }
private void loadGameToolStripMenuItem_Click(object sender, EventArgs e) { if (currentFileName == "") { load(); } else { panel.applyGameShape(SaveAndLoad.loadGame(currentFileName)); } }
private void saveGameToolStripMenuItem_Click(object sender, EventArgs e) { if (currentFileName == "") { save(); } else { SaveAndLoad.saveGame(panel.gameShape, currentFileName); } }