public ProgramingGame() { Graphics = new GraphicsDeviceManager(this); MyGraphics = new Graphics(); Content.RootDirectory = "Content"; Graphics.PreferredBackBufferWidth = 640; Graphics.PreferredBackBufferHeight = 480; IsFixedTimeStep = true; IsMouseVisible = true; random = new Random(); }
public static void Setup(ProgramingGame game) { GameObject.game = game; GameObject.graphics = game.MyGraphics; GameObject.imageTable = game.ImageTable; GameObject.camera = game.Camera; }