/// <summary>
        /// Dispose
        /// </summary>
        /// <param name="disposing"></param>
        protected virtual void Dispose(bool disposing)
        {
            if (!disposed)
            {
                if (disposing)
                {
                    // Free other state (managed objects).
                }

                if (plugin_uid != null && plugin_uid.Length == 16)
                {
                    mfxStatus sts = mfxStatus.MFX_ERR_NONE;

                    fixed(byte *uid = plugin_uid)
                    sts = UnsafeNativeMethods.MFXVideoUSER_UnLoad(session, uid);

                    QuickSyncStatic.ThrowOnBadStatus(sts, "MFXVideoUSER_UnLoad");
                }



                foreach (var item in pinningHandles)
                {
                    item.Free();
                }
                // Set large fields to null.
                disposed = true;
            }
        }
示例#2
0
        public unsafe void AllocFrames(mfxFrameAllocRequest *req, mfxFrameAllocResponse *resp)
        {
            // if ( req->Type)
            var sts = VideoAccelerationSupportPInvoke.VideoAccelerationSupport_Alloc(acceleratorHandle, req, resp);

            QuickSyncStatic.ThrowOnBadStatus(sts, "VideoAccelerationSupport_Alloc");
        }
        void GetBitstreamIfAny(ref BitStreamChunk bsc)
        {
            mfxStatus sts = 0;

            bsc.bytesAvailable = 0;

            Trace.Assert(pTasks[nFirstSyncTask].syncp.sync_ptr != null);

            // No more free tasks, need to sync
            sts = UnsafeNativeMethods.MFXVideoCORE_SyncOperation(session, pTasks[nFirstSyncTask].syncp, 60000);
            QuickSyncStatic.ThrowOnBadStatus(sts, "syncoper");

            //  sts = WriteBitStreamFrame(&pTasks[nFirstSyncTask].mfxBS, fSink);
            //  MSDK_BREAK_ON_ERROR(g);
            int n = (int)pTasks[nFirstSyncTask].mfxBS.DataLength;

            if (bsc.bitstream == null || bsc.bitstream.Length < n)
            {
                bsc.bitstream = new byte[pTasks[nFirstSyncTask].mfxBS.MaxLength];
            }
            Trace.Assert(pTasks[nFirstSyncTask].mfxBS.DataOffset == 0);
            Marshal.Copy(pTasks[nFirstSyncTask].mfxBS.Data, bsc.bitstream, 0, n);
            bsc.bytesAvailable = n;
            pTasks[nFirstSyncTask].mfxBS.DataLength = 0;
            pTasks[nFirstSyncTask].syncp.sync_ptr   = null;
            nFirstSyncTask = (nFirstSyncTask + 1) % pTasks.Length;
        }
示例#4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="bsc"></param>
        /// <returns>true:all done, false:continue to call me</returns>
        public bool Flush4(ref BitStreamChunk bsc)
        {
            mfxStatus sts;

            bsc.bytesAvailable = 0;
            while (pTasks[nFirstSyncTask].syncp.sync != IntPtr.Zero)
            {
                sts = UnsafeNativeMethods.MFXVideoCORE_SyncOperation(session, pTasks[nFirstSyncTask].syncp, 60000);
                QuickSyncStatic.ThrowOnBadStatus(sts, "syncOper");

                if (bsc.bitstream == null || bsc.bitstream.Length < pTasks[nFirstSyncTask].mfxBS.DataLength)
                {
                    bsc.bitstream = new byte[pTasks[nFirstSyncTask].mfxBS.DataLength];
                }
                Trace.Assert(pTasks[nFirstSyncTask].mfxBS.DataOffset == 0);
                Marshal.Copy(pTasks[nFirstSyncTask].mfxBS.Data, bsc.bitstream, 0, (int)pTasks[nFirstSyncTask].mfxBS.DataLength);

                bsc.bytesAvailable = (int)pTasks[nFirstSyncTask].mfxBS.DataLength;

                // WriteBitStreamFrame(pTasks[nFirstSyncTask].mfxBS, outbs);
                //MSDK_BREAK_ON_ERROR(sts);
                pTasks[nFirstSyncTask].syncp.sync       = IntPtr.Zero;
                pTasks[nFirstSyncTask].mfxBS.DataLength = 0;
                pTasks[nFirstSyncTask].mfxBS.DataOffset = 0;
                nFirstSyncTask = (nFirstSyncTask + 1) % taskPoolSize;
                return(true);
            }
            return(false);
        }
示例#5
0
        /// <summary>Builds the transcoder configuration from stream.</summary>
        /// <param name="inStream">The in stream.</param>
        /// <param name="inputCodecId">The input codec identifier.</param>
        /// <param name="outputCodecId">The output codec identifier.</param>
        /// <param name="implementation">The implementation.</param>
        /// <param name="useOpaqueSurfaces">if set to <c>true</c> [use opaque surfaces].</param>
        /// <returns></returns>
        public static TranscoderConfiguration BuildTranscoderConfigurationFromStream(Stream inStream, CodecId inputCodecId, CodecId outputCodecId, mfxIMPL implementation = mfxIMPL.MFX_IMPL_AUTO, bool useOpaqueSurfaces = true)
        {
            TranscoderConfiguration config = new TranscoderConfiguration();

            long oldposition = inStream.Position;

            config.decParams  = QuickSyncStatic.DecodeHeader(inStream, inputCodecId, implementation);
            inStream.Position = oldposition;

            //config.decParams.mfx.CodecId  was set in last function
            //config.encParams.mfx.CodecId  will get set below in a func

            int width  = config.decParams.mfx.FrameInfo.CropW;
            int height = config.decParams.mfx.FrameInfo.CropH;

            config.vppParams = TranscoderSetupVPPParameters(width, height);
            config.encParams = TranscoderSetupEncoderParameters(width, height, outputCodecId);


            config.decParams.IOPattern = IOPattern.MFX_IOPATTERN_OUT_SYSTEM_MEMORY;
            config.vppParams.IOPattern = IOPattern.MFX_IOPATTERN_IN_SYSTEM_MEMORY | IOPattern.MFX_IOPATTERN_OUT_SYSTEM_MEMORY;
            config.encParams.IOPattern = IOPattern.MFX_IOPATTERN_IN_SYSTEM_MEMORY;

            // Configure Media SDK to keep more operations in flight
            // - AsyncDepth represents the number of tasks that can be submitted, before synchronizing is required
            ushort asyncdepth = 4;

            config.decParams.AsyncDepth = asyncdepth;
            config.encParams.AsyncDepth = asyncdepth;
            config.vppParams.AsyncDepth = asyncdepth;

            return(config);
        }
示例#6
0
        /// <summary>
        /// Rounds height upto value divisible by 16,
        /// or 32 in the case where picstruct is MFX_PICSTRUCT_PROGRESSIVE
        /// </summary>
        /// <param name="height"></param>
        /// <param name="picstruct">Used to decide 16 or 32 for rounding up</param>
        /// <returns></returns>
        public static ushort AlignHeightTo32or16(int height, PicStruct picstruct)
        {
            ushort v =
                (PicStruct.MFX_PICSTRUCT_PROGRESSIVE == picstruct) ?
                (ushort)QuickSyncStatic.ALIGN16(height) :
                (ushort)QuickSyncStatic.ALIGN32(height);

            return(v);
        }
示例#7
0
        public unsafe IntPtr FrameGetHandle(IntPtr mid)
        {
            IntPtr    handle;
            mfxStatus sts;

            sts = VideoAccelerationSupportPInvoke.VideoAccelerationSupport_GetFrameHDL(acceleratorHandle, mid, &handle);
            QuickSyncStatic.ThrowOnBadStatus(sts, "VideoAccelerationSupport_GetFrameHDL");
            return(handle);
        }
示例#8
0
        public unsafe IntPtr DeviceGetHandle(mfxHandleType type)
        {
            mfxStatus sts;
            IntPtr    handle;

            sts = VideoAccelerationSupportPInvoke.VideoAccelerationSupport_DeviceGetHandle(acceleratorHandle, type, &handle);
            QuickSyncStatic.ThrowOnBadStatus(sts, "VideoAccelerationSupport_DeviceGetHandle");
            return(handle);
        }
示例#9
0
        /// <summary>Get a human readable implementation description.</summary>
        /// <param name="session">The session.</param>
        /// <returns></returns>
        public static string ImplementationString(mfxSession session)
        {
            mfxIMPL impl;
            var     sts = UnsafeNativeMethods.MFXQueryIMPL(session, &impl);

            QuickSyncStatic.ThrowOnBadStatus(sts, nameof(UnsafeNativeMethods.MFXQueryIMPL));

            return(ImplementationString(impl));
        }
        public int GetFreeFrameIndex()
        {
            int i = NativeLLEncoderUnsafeNativeMethods.NativeEncoder_GetFreeFrameIndex(h);

            if (i < 0)
            {
                QuickSyncStatic.ThrowOnBadStatus((mfxStatus)i, nameof(NativeLLEncoderUnsafeNativeMethods.NativeEncoder_GetFreeFrameIndex));
            }
            return(i);
        }
        public unsafe void EncodeFrame(int frameIndex, ref BitStreamChunk bitstreamChunk)
        {
            bitstreamChunk.bytesAvailable = 0;
            var a   = frameIntPtrs[frameIndex];
            var sts = NativeLLEncoderUnsafeNativeMethods.NativeEncoder_EncodeFrame(h, (mfxFrameSurface1 *)a);

            QuickSyncStatic.ThrowOnBadStatus(sts, nameof(NativeLLEncoderUnsafeNativeMethods.NativeEncoder_EncodeFrame));

            CopyOutBitstream(ref bitstreamChunk);
        }
        bool Flush1(ref BitStreamChunk bsc)
        {
            bsc.bytesAvailable = 0;
            if (GetBitstreamIfFull(ref bsc))
            {
                return(true);
            }

            mfxStatus sts      = 0;
            int       nTaskIdx = GetFreeTaskIndex(pTasks); // Find free task

            Trace.Assert((int)mfxStatus.MFX_ERR_NOT_FOUND != nTaskIdx);


            for (;;)
            {
                // Encode a frame asychronously (returns immediately)

                fixed(mfxBitstream *b = &pTasks[nTaskIdx].mfxBS)
                fixed(mfxSyncPoint * c = &pTasks[nTaskIdx].syncp)
                sts = UnsafeNativeMethods.MFXVideoENCODE_EncodeFrameAsync(session, null, null, b, c);

                if (mfxStatus.MFX_ERR_NONE < sts && !(pTasks[nTaskIdx].syncp.sync_ptr != null))
                {    // Repeat the call if warning and no output
                    if (mfxStatus.MFX_WRN_DEVICE_BUSY == sts)
                    {
                        Thread.Sleep(1);  // Wait if device is busy, then repeat the same call
                    }
                }
                else if (mfxStatus.MFX_ERR_NONE < sts && pTasks[nTaskIdx].syncp.sync_ptr != null)
                {
                    sts = mfxStatus.MFX_ERR_NONE;     // Ignore warnings if output is available
                    break;
                }
                else
                {
                    break;
                }
            }



            // MFX_ERR_MORE_DATA means that the input file has ended, need to go to buffering loop, exit in case of other errors
            //MSDK_IGNORE_MFX_STS(sts, MFX_ERR_MORE_DATA);
            if (sts == mfxStatus.MFX_ERR_MORE_DATA)
            {
                return(false);  // no more to flush here
            }
            sts = mfxStatus.MFX_ERR_NONE;
            //MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
            QuickSyncStatic.ThrowOnBadStatus(sts, "flush1.encodeFrameAsync");
            return(true);  // yes, call me again, more to flush
        }
示例#13
0
        public unsafe void UnlockFrame(IntPtr memid, mfxFrameData *ptr = null)
        {
            if (ptr == null)
            {
                ptr = &(((mfxFrameSurface1 *)memid)->Data);
            }

            mfxStatus sts;

            // fixed (mfxFrameData* p = &ptr)
            sts = VideoAccelerationSupportPInvoke.VideoAccelerationSupport_UnlockFrame(acceleratorHandle, memid, ptr);
            QuickSyncStatic.ThrowOnBadStatus(sts, "VideoAccelerationSupport_UnlockFrame");
        }
        bool Flush2(ref BitStreamChunk bitstreamChunk)
        {
            bitstreamChunk.bytesAvailable = 0;
            var sts = NativeLLEncoderUnsafeNativeMethods.NativeEncoder_Flush2(h);

            if (sts == mfxStatus.MFX_ERR_MORE_DATA)
            {
                return(false);
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, nameof(NativeLLEncoderUnsafeNativeMethods.NativeEncoder_Flush2));

            CopyOutBitstream(ref bitstreamChunk);
            return(true);
        }
        /// <returns>
        /// true:keep calling me
        /// false:this phase done
        /// </returns>
        bool Flush2(mfxFrameSurface1 **frame)
        {
            *frame = (mfxFrameSurface1 *)0;
            // mfxSyncPoint syncpD;
            mfxFrameSurface1 *pmfxOutSurface = (mfxFrameSurface1 *)0;


            // bool UseVPP = false;
            //   if (UseVPP)
            return(false);

#if false
            //
            // Stage 3: Retrieve the buffered VPP frames
            //
            //while (MFX_ERR_NONE <= sts) {
            int nIndex2 = GetFreeSurfaceIndex(pmfxSurfaces2, nSurfNumVPPOut);   // Find free frame surface
            QuickSyncStatic.ThrowOnBadStatus((mfxStatus)nIndex2, "cannot find free surface");

            // Process a frame asychronously (returns immediately)
            sts = mfxVPP->RunFrameVPPAsync(NULL, pmfxSurfaces2[nIndex2], NULL, &syncpV);
            if (MFX_ERR_MORE_DATA == sts)
            {
                return(sts); // continue;
            }
            MSDK_IGNORE_MFX_STS(sts, MFX_ERR_MORE_SURFACE);
            MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);  //MSDK_BREAK_ON_ERROR(sts);

            sts = session.SyncOperation(syncpV, 60000); // Synchronize. Wait until frame processing is ready
            MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

            ++nFrame;
            if (bEnableOutput)
            {
                //sts = WriteRawFrame(pmfxSurfaces2[nIndex2], fSink);
                //MSDK_BREAK_ON_ERROR(sts);
                *frame = pmfxSurfaces2[nIndex2];
                return(sts);

                //printf("Frame number: %d\r", nFrame);
            }
            //}

            // MFX_ERR_MORE_DATA indicates that all buffers has been fetched, exit in case of other errors
            //MSDK_IGNORE_MFX_STS(sts, MFX_ERR_MORE_DATA);
            //MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
#endif
        }
示例#16
0
        /// <summary>Reads the file header information.</summary>
        /// <param name="codecId">The codec identifier.</param>
        /// <param name="impl">The implementation.</param>
        /// <param name="infs">The infs.</param>
        /// <param name="outIOPattern">The out io pattern.</param>
        /// <returns></returns>
        public static unsafe mfxVideoParam ReadFileHeaderInfo(CodecId codecId, mfxIMPL impl, Stream infs, IOPattern outIOPattern)
        {
            long oldposition = infs.Position;

            var buf = new byte[65536]; //avail after init
            int n   = infs.Read(buf, 0, buf.Length);

            if (n < buf.Length)
            {
                Array.Resize(ref buf, n);
            }

            infs.Position = oldposition;
            var decoderParameters = QuickSyncStatic.DecodeHeader(buf, codecId, impl);

            decoderParameters.IOPattern = outIOPattern;
            return(decoderParameters);
        }
示例#17
0
        //static public IEnumerable<byte[]> DecodeStream(Stream s, FourCC fourcc = FourCC.NV12, AccelerationLevel acceleration = AccelerationLevel.BestAvailableAccelerationUseGPUorCPU)
        //{
        //    return null;
        //}


        /// <summary>
        /// Construct the decoder.
        /// </summary>
        /// <param name="stream">Stream be read from</param>
        /// <param name="codecId">What format the bitstream is in: AVC, HEVC, MJPEG, ...</param>
        /// <param name="impl">implementation to use</param>
        /// <param name="outIOPattern">memory type for decoding</param>
        public StreamDecoder(Stream stream, CodecId codecId, mfxIMPL impl = mfxIMPL.MFX_IMPL_AUTO, IOPattern outIOPattern = IOPattern.MFX_IOPATTERN_OUT_SYSTEM_MEMORY)
        {
            long oldposition = stream.Position;

            var buf = new byte[65536]; //avail after init
            int n   = stream.Read(buf, 0, buf.Length);

            if (n < buf.Length)
            {
                Array.Resize(ref buf, n);
            }

            stream.Position                  = oldposition;
            this.decoderParameters           = QuickSyncStatic.DecodeHeader(buf, codecId, impl);
            this.decoderParameters.IOPattern = outIOPattern;

            lowLevelDecoder = new LowLevelDecoder(decoderParameters, null, impl);
            Init(stream);
        }
示例#18
0
        /// <summary>Attempts to decode a byte array using codecId as the format indicator.
        /// If the array is decodable stream parameters such as width, height, etc... will be returned</summary>
        /// <param name="bitstream">The bitstream.</param>
        /// <param name="codecId">The codec identifier.</param>
        /// <param name="impl">The implementation.</param>
        /// <returns>A video parameter structure describing the bitstream.</returns>
        public static mfxVideoParam DecodeHeader(byte[] bitstream, CodecId codecId, mfxIMPL impl = mfxIMPL.MFX_IMPL_AUTO)
        {
            mfxVideoParam mfxDecParam;

            mfxStatus sts;
            var       v = new mfxVersion();

            v.Major = 1;
            v.Minor = 0;

            var session = new mfxSession();

            sts = UnsafeNativeMethods.MFXInit(impl, &v, &session);
            QuickSyncStatic.ThrowOnBadStatus(sts, "MFXInit");

            try
            {
                mfxBitstream bs;
                mfxDecParam.mfx.CodecId = codecId;
                mfxDecParam.IOPattern   = IOPattern.MFX_IOPATTERN_OUT_SYSTEM_MEMORY;

                fixed(byte *pp = &bitstream[0])
                {
                    // bs.Data_ptr = p;
                    bs.Data       = (IntPtr)pp;
                    bs.DataLength = (uint)bitstream.Length;
                    bs.MaxLength  = (uint)bitstream.Length;
                    bs.DataOffset = 0;

                    sts = UnsafeNativeMethods.MFXVideoDECODE_DecodeHeader(session, &bs, &mfxDecParam);
                    QuickSyncStatic.ThrowOnBadStatus(sts, "decodeheader");
                }
            }
            finally
            {
                UnsafeNativeMethods.MFXClose(session);
            }

            mfxDecParam.IOPattern = (IOPattern)0;       // we do not want this to be the source of IOPattern
                                                        // must be set it another place so it doesnt default to sysmem
            return(mfxDecParam);
        }
        unsafe public LowLevelEncoderNative(mfxVideoParam mfxEncParams, mfxIMPL impl)
        {
            mfxStatus sts;

            this._session = new mfxSession();
            var ver = new mfxVersion()
            {
                Major = 1, Minor = 3
            };

            fixed(mfxSession *s = &_session)
            sts = UnsafeNativeMethods.MFXInit(impl, &ver, s);

            QuickSyncStatic.ThrowOnBadStatus(sts, nameof(UnsafeNativeMethods.MFXInit));



            h = NativeLLEncoderUnsafeNativeMethods.NativeEncoder_New();
            Trace.Assert(h != IntPtr.Zero);
            shared               = (EncoderShared *)h;
            shared->session      = _session;
            shared->mfxEncParams = mfxEncParams;
            Trace.Assert(shared->safety == sizeof(EncoderShared));



            sts = NativeLLEncoderUnsafeNativeMethods.NativeEncoder_Init(h);


            QuickSyncStatic.ThrowOnBadStatus(sts, nameof(NativeLLEncoderUnsafeNativeMethods.NativeEncoder_Init));

            frameIntPtrs = new IntPtr[shared->nEncSurfNum];
            for (int i = 0; i < frameIntPtrs.Length; i++)
            {
                frameIntPtrs[i] = (IntPtr)shared->pmfxSurfaces[i];
            }

            GetAndPrintWarnings();
        }
示例#20
0
        public bool Flush2(out mfxFrameSurface1?frame)
        {
            mfxFrameSurface1 *p = null;

            frame = null;
            var sts = NativeLLDecoderUnsafeNativeMethods.NativeDecoder_Flush2(h, &p);

            if (sts == mfxStatus.MFX_ERR_MORE_SURFACE) // decoder needs to be called again, it is eating memory.SWmode
            {
                return(true);
            }
            if (sts == mfxStatus.MFX_ERR_MORE_DATA)
            {
                return(false);
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, nameof(NativeLLDecoderUnsafeNativeMethods.NativeDecoder_Flush2));
            if (p != null)
            {
                frame = *p;
            }
            return(true);
        }
        /// <summary>Initializes a new instance of the <see cref="LowLevelEncoderCSharp"/> class.</summary>
        /// <param name="mfxEncParams">The encoder parameters.</param>
        /// <param name="impl">The implementation.</param>
        public LowLevelEncoderCSharp(mfxVideoParam mfxEncParams, mfxIMPL impl = mfxIMPL.MFX_IMPL_AUTO)
        {
            mfxStatus sts;

            session = new mfxSession();
            var ver = new mfxVersion()
            {
                Major = 1, Minor = 3
            };

            fixed(mfxSession *s = &session)
            sts = UnsafeNativeMethods.MFXInit(impl, &ver, s);

            QuickSyncStatic.ThrowOnBadStatus(sts, "MFXInit");
            //deviceSetup = new DeviceSetup(session, false);



            sts = UnsafeNativeMethods.MFXVideoENCODE_Query(session, &mfxEncParams, &mfxEncParams);
            if (sts > 0)
            {
                warnings.Add(nameof(UnsafeNativeMethods.MFXVideoENCODE_Query), sts);
                sts = 0;
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, "encodequery");


            mfxFrameAllocRequest EncRequest;

            sts = UnsafeNativeMethods.MFXVideoENCODE_QueryIOSurf(session, &mfxEncParams, &EncRequest);
            QuickSyncStatic.ThrowOnBadStatus(sts, "queryiosurf");

            EncRequest.NumFrameSuggested = (ushort)(EncRequest.NumFrameSuggested + mfxEncParams.AsyncDepth);

            EncRequest.Type |= (FrameMemoryType)0x2000; // WILL_WRITE; // This line is only required for Windows DirectX11 to ensure that surfaces can be written to by the application

            UInt16 numSurfaces = EncRequest.NumFrameSuggested;

            // - Width and height of buffer must be aligned, a multiple of 32
            // - Frame surface array keeps pointers all surface planes and general frame info

            UInt16 width        = (UInt16)QuickSyncStatic.ALIGN32(mfxEncParams.mfx.FrameInfo.Width);
            UInt16 height       = (UInt16)QuickSyncStatic.ALIGN32(mfxEncParams.mfx.FrameInfo.Height);
            int    bitsPerPixel = VideoUtility.GetBitsPerPixel(mfxEncParams.mfx.FrameInfo.FourCC);
            int    surfaceSize  = width * height * bitsPerPixel / 8;
            //byte[] surftaceBuffers = new byte[surfaceSize * numSurfaces]; //XXX
            IntPtr surfaceBuffers    = Marshal.AllocHGlobal(surfaceSize * numSurfaces);
            byte * surfaceBuffersPtr = (byte *)surfaceBuffers;


            //         // Allocate surface headers (mfxFrameSurface1) for decoder
            Frames = new mfxFrameSurface1[numSurfaces];
            //MSDK_CHECK_POINTER(pmfxSurfaces, MFX_ERR_MEMORY_ALLOC);
            for (int i = 0; i < numSurfaces; i++)
            {
                Frames[i]      = new mfxFrameSurface1();
                Frames[i].Info = mfxEncParams.mfx.FrameInfo;

                switch (mfxEncParams.mfx.FrameInfo.FourCC)
                {
                case FourCC.NV12:
                    Frames[i].Data.Y_ptr = (byte *)surfaceBuffers + i * surfaceSize;
                    Frames[i].Data.U_ptr = Frames[i].Data.Y_ptr + width * height;
                    Frames[i].Data.V_ptr = Frames[i].Data.U_ptr + 1;
                    Frames[i].Data.Pitch = width;
                    break;

                case FourCC.YUY2:
                    Frames[i].Data.Y_ptr = (byte *)surfaceBuffers + i * surfaceSize;
                    Frames[i].Data.U_ptr = Frames[i].Data.Y_ptr + 1;
                    Frames[i].Data.V_ptr = Frames[i].Data.U_ptr + 3;
                    Frames[i].Data.Pitch = (ushort)(width * 2);
                    break;

                default:      //find sysmem_allocator.cpp for more help
                    throw new NotImplementedException();
                }
            }

            frameIntPtrs = new IntPtr[Frames.Length];
            for (int i = 0; i < Frames.Length; i++)
            {
                fixed(mfxFrameSurface1 *a = &Frames[i])
                frameIntPtrs[i] = (IntPtr)a;
            }


            sts = UnsafeNativeMethods.MFXVideoENCODE_Init(session, &mfxEncParams);
            if (sts > 0)
            {
                warnings.Add(nameof(UnsafeNativeMethods.MFXVideoENCODE_Init), sts);
                sts = 0;
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, "encodeinit");

            mfxVideoParam par;

            UnsafeNativeMethods.MFXVideoENCODE_GetVideoParam(session, &par);
            QuickSyncStatic.ThrowOnBadStatus(sts, "encodegetvideoparam");


            // from mediasdkjpeg-man.pdf
            // BufferSizeInKB = 4 + (Width * Height * BytesPerPx + 1023) / 1024;
            //where Width and Height are weight and height of the picture in pixel, BytesPerPx is number of
            //byte for one pixel.It equals to 1 for monochrome picture, 1.5 for NV12 and YV12 color formats,
            //	2 for YUY2 color format, and 3 for RGB32 color format(alpha channel is not encoded).

            if (par.mfx.BufferSizeInKB == 0 && mfxEncParams.mfx.CodecId == CodecId.MFX_CODEC_JPEG)
            {
                par.mfx.BufferSizeInKB = (ushort)((4 + (mfxEncParams.mfx.FrameInfo.CropW * mfxEncParams.mfx.FrameInfo.CropH * 3 + 1023)) / 1000);
            }
            //printf("bufsize %d\n", par.mfx.BufferSizeInKB);



            // Create task pool to improve asynchronous performance (greater GPU utilization)
            int taskPoolSize = mfxEncParams.AsyncDepth;  // number of tasks that can be submitted, before synchronizing is required


            //Task* pTasks             = stackalloc Task[taskPoolSize];
            // GCHandle gch3 = GCHandle.Alloc(pTasks, GCHandleType.Pinned);
            pTasks = new Task[taskPoolSize];

            for (int i = 0; i < taskPoolSize; i++)
            {
                // Prepare Media SDK bit stream buffer
                pTasks[i].mfxBS.MaxLength = (uint)(par.mfx.BufferSizeInKB * 1000);
                pTasks[i].mfxBS.Data      = Marshal.AllocHGlobal((int)pTasks[i].mfxBS.MaxLength);
                Trace.Assert(pTasks[i].mfxBS.Data != IntPtr.Zero);
            }

            pinningHandles.Add(GCHandle.Alloc(pTasks, GCHandleType.Pinned));
            pinningHandles.Add(GCHandle.Alloc(Frames, GCHandleType.Pinned));
        }
        /// <summary>Encodes a frame.</summary>
        /// <param name="frameIndex">Index of the frame to encode.</param>
        /// <param name="bitStreamChunk">Output frames bitstream data, if available</param>
        public void EncodeFrame(int frameIndex, ref BitStreamChunk bitStreamChunk)
        {
            mfxStatus sts = 0;

            bitStreamChunk.bytesAvailable = 0;

            GetBitstreamIfFull(ref bitStreamChunk);

            // int nEncSurfIdx = 0;
            int nTaskIdx = GetFreeTaskIndex(pTasks);      // Find free task

            Trace.Assert((int)mfxStatus.MFX_ERR_NOT_FOUND != nTaskIdx);

            //int nsource = 0;

            //var buf = new byte[pTasks[0].mfxBS.MaxLength];

            //
            // Stage 1: Main encoding loop
            //
            //if (mfxStatus.MFX_ERR_NONE <= sts || mfxStatus.MFX_ERR_MORE_DATA == sts)
            //{


            // }
            // else
            // {
            //nEncSurfIdx = GetFreeSurfaceIndex(pmfxSurfaces);   // Find free frame surface
            //MSDK_CHECK_ERROR(MFX_ERR_NOT_FOUND, nEncSurfIdx, MFX_ERR_MEMORY_ALLOC);
            //Trace.Assert(nEncSurfIdx != (int)mfxStatus.MFX_ERR_NOT_FOUND);

            // Surface locking required when read/write D3D surfaces
            //sts = mfxAllocator.Lock(mfxAllocator.pthis, pmfxSurfaces[nEncSurfIdx]->Data.MemId, &(pmfxSurfaces[nEncSurfIdx]->Data));
            //MSDK_BREAK_ON_ERROR(sts);

            // sts = LoadRawFrame(pmfxSurfaces[nEncSurfIdx], fSource);
            // MSDK_BREAK_ON_ERROR(sts);

            // from the prototype, we just copy the frame data from a byte array,
            // but in this class we are passed a prepared frame.
            //int pfs = 320 * 180 * 3 / 2;
            //if (nsource * pfs >= yuv.Length)
            //    break;
            //int stride = pmfxSurfaces[nEncSurfIdx].Data.Pitch;
            //for (int i = 0; i < h; i++)
            //    Marshal.Copy(yuv, nsource * pfs + i * w, pmfxSurfaces[nEncSurfIdx].Data.Y + stride * i, w);
            //for (int i = 0; i < h / 2; i++)
            //    Marshal.Copy(yuv, nsource * pfs + i * w + h * w, pmfxSurfaces[nEncSurfIdx].Data.UV + stride * i, w);



            //sts = mfxAllocator.Unlock(mfxAllocator.pthis, pmfxSurfaces[nEncSurfIdx]->Data.MemId, &(pmfxSurfaces[nEncSurfIdx]->Data));
            //MSDK_BREAK_ON_ERROR(sts);


            // Frames[nEncSurfIdx] = frame;
            for (;;)
            {
                // Encode a frame asychronously (returns immediately)
                fixed(mfxFrameSurface1 *a = &Frames[frameIndex])
                fixed(mfxBitstream * b = &pTasks[nTaskIdx].mfxBS)
                fixed(mfxSyncPoint * c = &pTasks[nTaskIdx].syncp)
                sts = UnsafeNativeMethods.MFXVideoENCODE_EncodeFrameAsync(session, null, a, b, c);

                if (mfxStatus.MFX_ERR_NONE < sts && !(pTasks[nTaskIdx].syncp.sync_ptr != null))
                {    // Repeat the call if warning and no output
                    if (mfxStatus.MFX_WRN_DEVICE_BUSY == sts)
                    {
                        Thread.Sleep(1);  // Wait if device is busy, then repeat the same call
                    }
                }
                else if (mfxStatus.MFX_ERR_NONE < sts && pTasks[nTaskIdx].syncp.sync_ptr != null)
                {
                    sts = mfxStatus.MFX_ERR_NONE;     // Ignore warnings if output is available
                    break;
                }
                else if (mfxStatus.MFX_ERR_NOT_ENOUGH_BUFFER == sts)
                {
                    Trace.Assert(false);
                    // Allocate more bitstream buffer memory here if needed...
                    break;
                }
                else
                {
                    break;
                }
            }

            // }

            // MFX_ERR_MORE_DATA means that the input file has ended, need to go to buffering loop, exit in case of other errors
            //MSDK_IGNORE_MFX_STS(sts, MFX_ERR_MORE_DATA);
            if (sts == mfxStatus.MFX_ERR_MORE_DATA)
            {
                sts = mfxStatus.MFX_ERR_NONE;
            }
            //MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
            QuickSyncStatic.ThrowOnBadStatus(sts, "encodeFrameAsync");

            return;
        }
        public void UnlockFrame(IntPtr frame)
        {
            var sts = NativeLLEncoderUnsafeNativeMethods.NativeEncoder_UnlockFrame(h, frame);

            QuickSyncStatic.ThrowOnBadStatus(sts, nameof(NativeLLEncoderUnsafeNativeMethods.NativeEncoder_UnlockFrame));
        }
示例#24
0
        /// <summary>Get frames during 2nd stage of flushing</summary>
        /// <param name="bitStreamChunk">A single frame</param>
        /// <returns>true if you should continue to call this method, false if you must go to the next stage.</returns>
        public bool Flush2(ref BitStreamChunk bitStreamChunk)
        {
            mfxSyncPoint      syncpV;
            mfxFrameSurface1 *pmfxOutSurface = (mfxFrameSurface1 *)0;


            int nIndex2 = 0;


            bitStreamChunk.bytesAvailable = 0;

            ////////

            mfxStatus sts = mfxStatus.MFX_ERR_NONE;

            //
            // Stage 3: Retrieve buffered frames from VPP
            //
            if (mfxStatus.MFX_ERR_NONE <= sts || mfxStatus.MFX_ERR_MORE_DATA == sts || mfxStatus.MFX_ERR_MORE_SURFACE == sts)
            {
                int nTaskIdx = GetFreeTaskIndex(pTasks, taskPoolSize);      // Find free task
                if ((int)mfxStatus.MFX_ERR_NOT_FOUND == nTaskIdx)
                {
                    // No more free tasks, need to sync
                    sts = UnsafeNativeMethods.MFXVideoCORE_SyncOperation(session, pTasks[nFirstSyncTask].syncp, 60000);
                    QuickSyncStatic.ThrowOnBadStatus(sts, "syncOper");


                    if (bitStreamChunk.bitstream == null || bitStreamChunk.bitstream.Length < pTasks[nFirstSyncTask].mfxBS.DataLength)
                    {
                        bitStreamChunk.bitstream = new byte[pTasks[nFirstSyncTask].mfxBS.DataLength];
                    }
                    Trace.Assert(pTasks[nFirstSyncTask].mfxBS.DataOffset == 0);
                    Marshal.Copy(pTasks[nFirstSyncTask].mfxBS.Data, bitStreamChunk.bitstream, 0, (int)pTasks[nFirstSyncTask].mfxBS.DataLength);

                    bitStreamChunk.bytesAvailable = (int)pTasks[nFirstSyncTask].mfxBS.DataLength;

                    // WriteBitStreamFrame(pTasks[nFirstSyncTask].mfxBS, outbs);
                    //MSDK_BREAK_ON_ERROR(sts);
                    pTasks[nFirstSyncTask].syncp.sync       = IntPtr.Zero;
                    pTasks[nFirstSyncTask].mfxBS.DataLength = 0;
                    pTasks[nFirstSyncTask].mfxBS.DataOffset = 0;
                    nFirstSyncTask = (nFirstSyncTask + 1) % taskPoolSize;


                    return(true);
                }
                else
                {
                    int compositeFrameIndex = 0;
                    //morevpp:
                    nIndex2 = GetFreeSurfaceIndex(pSurfaces2, nSurfNumVPPEnc);      // Find free frame surface
                    Trace.Assert(nIndex2 != (int)mfxStatus.MFX_ERR_NOT_FOUND);


                    for (;;)
                    {
                        var z = pmfxOutSurface;
                        z = null;
                        // if (compositeFrameIndex == 1)
                        //      z = overlay;
                        Trace.Assert(compositeFrameIndex <= 1);
                        // Process a frame asychronously (returns immediately)
                        sts = UnsafeNativeMethods.MFXVideoVPP_RunFrameVPPAsync(session, z, &pSurfaces2[nIndex2], (mfxExtVppAuxData *)0, &syncpV);

                        // COMPOSITING



                        if (mfxStatus.MFX_ERR_NONE < sts && syncpV.sync == IntPtr.Zero)
                        {    // repeat the call if warning and no output
                            if (mfxStatus.MFX_WRN_DEVICE_BUSY == sts)
                            {
                                Thread.Sleep(1);  // wait if device is busy
                            }
                        }
                        else if (mfxStatus.MFX_ERR_NONE < sts && syncpV.sync != IntPtr.Zero)
                        {
                            sts = mfxStatus.MFX_ERR_NONE;     // ignore warnings if output is available
                            break;
                        }
                        else
                        {
                            if (sts != mfxStatus.MFX_ERR_MORE_DATA && sts != mfxStatus.MFX_ERR_MORE_SURFACE)
                            {
                                QuickSyncStatic.ThrowOnBadStatus(sts, "vppAsync");
                            }
                            break;  // not a warning
                        }
                    }

                    //VPP needs more data, let decoder decode another frame as input
                    if (mfxStatus.MFX_ERR_MORE_DATA == sts)
                    {
                        return(false);
                        // compositeFrameIndex++;
                        //goto morevpp;
                    }
                    else
                    if (mfxStatus.MFX_ERR_MORE_SURFACE == sts)
                    {
                        // Not relevant for the illustrated workload! Therefore not handled.
                        // Relevant for cases when VPP produces more frames at output than consumes at input. E.g. framerate conversion 30 fps -> 60 fps
                        QuickSyncStatic.ThrowOnBadStatus(sts, "vpp");;
                    }
                    else
                    if (mfxStatus.MFX_ERR_NONE != sts)
                    {
                        QuickSyncStatic.ThrowOnBadStatus(sts, "vpp");
                    }
                    ;


                    for (;;)
                    {
                        // Encode a frame asychronously (returns immediately)
                        //sts = mfxENC.EncodeFrameAsync(NULL, pSurfaces2[nIndex2], &pTasks[nTaskIdx].mfxBS, &pTasks[nTaskIdx].syncp);
                        sts = UnsafeNativeMethods.MFXVideoENCODE_EncodeFrameAsync(session, (mfxEncodeCtrl *)0, &pSurfaces2[nIndex2], &pTasks[nTaskIdx].mfxBS, &pTasks[nTaskIdx].syncp);

                        if (mfxStatus.MFX_ERR_NONE < sts && pTasks[nTaskIdx].syncp.sync == IntPtr.Zero)
                        {    // repeat the call if warning and no output
                            if (mfxStatus.MFX_WRN_DEVICE_BUSY == sts)
                            {
                                Thread.Sleep(1);  // wait if device is busy
                            }
                        }
                        else if (mfxStatus.MFX_ERR_NONE < sts && pTasks[nTaskIdx].syncp.sync != IntPtr.Zero)
                        {
                            sts = mfxStatus.MFX_ERR_NONE;     // ignore warnings if output is available
                            break;
                        }
                        else if (mfxStatus.MFX_ERR_NOT_ENOUGH_BUFFER == sts)
                        {
                            // Allocate more bitstream buffer memory here if needed...
                            break;
                        }
                        else
                        {
                            if (sts != mfxStatus.MFX_ERR_MORE_DATA && sts != mfxStatus.MFX_ERR_MORE_SURFACE)
                            {
                                QuickSyncStatic.ThrowOnBadStatus(sts, "encodeAsync");
                            }
                            break;
                        }
                    }
                }
            }


            // MFX_ERR_MORE_DATA means that file has ended, need to go to buffering loop, exit in case of other errors
            //MSDK_IGNORE_MFX_STS(sts, MFX_ERR_MORE_DATA);
            if (sts == mfxStatus.MFX_ERR_MORE_DATA)
            {
                return(false);
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, "dec or enc or vpp");

            return(true);
        }
示例#25
0
        public unsafe VideoAccelerationSupport(mfxSession session, bool forceSystemMemory = false)
        {
            mfxStatus  sts;
            mfxVersion versionMinimum = new mfxVersion()
            {
                Major = 1, Minor = 3
            };

            acceleratorHandle = VideoAccelerationSupportPInvoke.VideoAccelerationSupport_New();
            Trace.Assert(acceleratorHandle != IntPtr.Zero);

            if (sizeof(IntPtr) != 8)
            {
                throw new Exception("only x64 supported at this time");
            }

            mfxIMPL ii;

            sts = UnsafeNativeMethods.MFXQueryIMPL(session, &ii);
            QuickSyncStatic.ThrowOnBadStatus(sts, "MFXQueryIMPL");

            //  if (Environment.OSVersion.Platform == PlatformID.Win32NT)


            mfxIMPL viaMask = (mfxIMPL.MFX_IMPL_VIA_D3D9 | mfxIMPL.MFX_IMPL_VIA_D3D11 | mfxIMPL.MFX_IMPL_VIA_VAAPI);

            if ((ii & viaMask) == mfxIMPL.MFX_IMPL_VIA_D3D11)
            {
                isDirectX11 = true;
                memType     = FrameMemType.D3D11_MEMORY;
            }
            else if ((ii & viaMask) == mfxIMPL.MFX_IMPL_VIA_D3D9)
            {
                memType = FrameMemType.D3D9_MEMORY;
            }
            else if ((ii & viaMask) == mfxIMPL.MFX_IMPL_VIA_VAAPI)
            {
                memType = FrameMemType.VAAPI_MEMORY;
            }



            //if (Environment.OSVersion.Platform == PlatformID.Win32NT)
            //{
            //    if (Environment.OSVersion.Version.Major >= 6 && Environment.OSVersion.Version.Minor >= 2)
            //        memType = MemType.D3D11_MEMORY;
            //    else
            //        memType = MemType.D3D9_MEMORY;
            //}
            //else
            //{
            //    memType = MemType.VAAPI_MEMORY;
            //}



            if (forceSystemMemory)
            {
                memType = FrameMemType.SYSTEM_MEMORY;
            }

            sts = VideoAccelerationSupportPInvoke.VideoAccelerationSupport_Init(acceleratorHandle, session, false, memType);
            QuickSyncStatic.ThrowOnBadStatus(sts, "VideoAccelerationSupport_Init");
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="frame"></param>
        /// <returns>
        /// true:keep calling me
        /// false:this phase done
        /// </returns>
        bool Flush1(mfxFrameSurface1 **frame)
        {
            mfxStatus sts = 0;

            *                 frame = (mfxFrameSurface1 *)0;
            mfxSyncPoint      syncpD, syncpV;
            mfxFrameSurface1 *pmfxOutSurface = (mfxFrameSurface1 *)0;
            int               nIndex         = 0;
            int               nIndex2        = 0;


            //
            // Stage 2: Retrieve the buffered decoded frames
            //
            //while (MFX_ERR_NONE <= sts || MFX_ERR_MORE_SURFACE == sts) {
            if (mfxStatus.MFX_WRN_DEVICE_BUSY == sts)
            {
                Thread.Sleep(1);                        // Wait if device is busy, then repeat the same call to DecodeFrameAsync
            }
            nIndex = GetFreeSurfaceIndex(pmfxSurfaces); // Find free frame surface
            QuickSyncStatic.ThrowOnBadStatus((mfxStatus)nIndex, "cannot find free surface");

            // Decode a frame asychronously (returns immediately)
            fixed(mfxFrameSurface1 *p1 = &pmfxSurfaces[nIndex])
            sts = UnsafeNativeMethods.MFXVideoDECODE_DecodeFrameAsync(session, null, p1, &pmfxOutSurface, &syncpD);

            // Ignore warnings if output is available,
            // if no output and no action required just repeat the DecodeFrameAsync call
            if (mfxStatus.MFX_ERR_NONE < sts && syncpD.sync_ptr != null)
            {
                sts = mfxStatus.MFX_ERR_NONE;
            }


            if (!enableVPP)
            {
                if (mfxStatus.MFX_ERR_NONE == sts)
                {
                    sts = UnsafeNativeMethods.MFXVideoCORE_SyncOperation(session, syncpD, 60000);     // Synchronize. Wait until decoded frame is ready
                    *frame = pmfxOutSurface;
                }
            }
            if (sts == mfxStatus.MFX_ERR_MORE_SURFACE) // decoder needs to be called again, it is eating memory.SWmode
            {
                return(true);
            }
            if (sts == mfxStatus.MFX_ERR_MORE_DATA)
            {
                return(false);
            }
            if (sts < 0)
            {
                throw new QuickSyncException("Flush1 fail", sts);
            }



            if (enableVPP && sts == mfxStatus.MFX_ERR_NONE)
            {
                fixed(mfxFrameSurface1 *p1 = &pmfxSurfaces2[nIndex2])
                {
                    nIndex2 = GetFreeSurfaceIndex(pmfxSurfaces2);   // Find free frame surface
                    QuickSyncStatic.ThrowOnBadStatus((mfxStatus)nIndex2, "cannot find free surface");


                    for (;;)
                    {
                        // Process a frame asychronously (returns immediately)

                        sts = UnsafeNativeMethods.MFXVideoVPP_RunFrameVPPAsync(session, pmfxOutSurface, p1, null, &syncpV);

                        //if (sts == MFX_WRN_VIDEO_PARAM_CHANGED)
                        //	;

                        if (mfxStatus.MFX_ERR_NONE < sts && syncpV.sync_ptr == null)
                        {    // repeat the call if warning and no output
                            if (mfxStatus.MFX_WRN_DEVICE_BUSY == sts)
                            {
                                Thread.Sleep(1);  // wait if device is busy
                            }
                        }
                        else if (mfxStatus.MFX_ERR_NONE < sts && syncpV.sync_ptr != null)
                        {
                            sts = mfxStatus.MFX_ERR_NONE;     // ignore warnings if output is available
                            break;
                        }
                        else
                        {
                            break;  // not a warning
                        }
                        // VPP needs more data, let decoder decode another frame as input
                        if (mfxStatus.MFX_ERR_MORE_DATA == sts)
                        {
                            //continue;
                            return(false);
                        }
                        else if (mfxStatus.MFX_ERR_MORE_SURFACE == sts)
                        {
                            // Not relevant for the illustrated workload! Therefore not handled.
                            // Relevant for cases when VPP produces more frames at output than consumes at input. E.g. framerate conversion 30 fps -> 60 fps
                            //break;
                            return(true);
                        }
                        else
                        if (sts < 0)
                        {
                            throw new QuickSyncException("RunFrameVPPAsync fail", sts);
                        }
                        // MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts); //MSDK_BREAK_ON_ERROR(sts);
                    }


                    if (mfxStatus.MFX_ERR_NONE == sts && syncpV.sync != IntPtr.Zero)
                    {
                        sts = UnsafeNativeMethods.MFXVideoCORE_SyncOperation(session, syncpV, 60000);     // Synchronize. Wait until decoded frame is ready
                        *frame = p1;
                    }
                }
            }
            return(true);

            //}

            // MFX_ERR_MORE_DATA means that decoder is done with buffered frames, need to go to VPP buffering loop, exit in case of other errors
            //MSDK_IGNORE_MFX_STS(sts, MFX_ERR_MORE_DATA);
            //MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
        }
        /// <summary>
        /// Constructor
        /// </summary>
        public LowLevelDecoderCSharp(mfxVideoParam mfxDecParamsX,
                                     mfxVideoParam?VPPParamsX = null,
                                     mfxIMPL impl             = mfxIMPL.MFX_IMPL_AUTO)
        {
            mfxStatus sts;
            bool      enableVPP = VPPParamsX != null;


            if (VPPParamsX == null)
            {
                // Create a default VPPParamsX
                var foo = new mfxVideoParam();
                foo.AsyncDepth = 1;
                foo.IOPattern  = IOPattern.MFX_IOPATTERN_OUT_SYSTEM_MEMORY | IOPattern.MFX_IOPATTERN_IN_SYSTEM_MEMORY;
                foo.vpp.In     = mfxDecParamsX.mfx.FrameInfo;
                foo.vpp.Out    = mfxDecParamsX.mfx.FrameInfo;
                VPPParamsX     = foo;
            }


            mfxVideoParam VPPParams    = VPPParamsX != null ? VPPParamsX.Value : new mfxVideoParam();
            mfxVideoParam mfxDecParams = mfxDecParamsX;

            // NOTE
            // IF I am worried about interop issues with stuff moving due to GC,
            // just pin ever single blitable here
            pinningHandles.Add(GCHandle.Alloc(pmfxSurfaces, GCHandleType.Pinned));
            pinningHandles.Add(GCHandle.Alloc(pmfxSurfaces2, GCHandleType.Pinned));
            //pinningHandles.Add(GCHandle.Alloc(struct1, GCHandleType.Pinned));
            //pinningHandles.Add(GCHandle.Alloc(struct1, GCHandleType.Pinned));


            this.videoParam = mfxDecParams;
            this.enableVPP  = enableVPP;



            session = new mfxSession();
            var ver = new mfxVersion()
            {
                Major = 1, Minor = 3
            };

            fixed(mfxSession *s = &session)
            sts = UnsafeNativeMethods.MFXInit(impl, &ver, s);

            QuickSyncStatic.ThrowOnBadStatus(sts, "MFXInit");



            bool decVideoMemOut = (mfxDecParams.IOPattern & IOPattern.MFX_IOPATTERN_OUT_VIDEO_MEMORY) != 0;
            bool vppVideoMemIn  = (VPPParams.IOPattern & IOPattern.MFX_IOPATTERN_IN_VIDEO_MEMORY) != 0;
            bool vppVideoMemOut = (VPPParams.IOPattern & IOPattern.MFX_IOPATTERN_OUT_VIDEO_MEMORY) != 0;

            Trace.Assert(!enableVPP || decVideoMemOut == vppVideoMemIn, "When the VPP is enabled, the memory type from DEC into VPP must be of same type");



            if (vppVideoMemIn || vppVideoMemOut)
            {
                //if you want to use video memory, you need to have a way to allocate the Direct3D or Vaapi frames
                videoAccelerationSupport = new VideoAccelerationSupport(session);
            }

            fixed(mfxFrameAllocRequest *p = &DecRequest)
            sts = UnsafeNativeMethods.MFXVideoDECODE_QueryIOSurf(session, &mfxDecParams, p);

            if (sts == mfxStatus.MFX_WRN_PARTIAL_ACCELERATION)
            {
                sts = 0;
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, "DECODE_QueryIOSurf");


            if (enableVPP)
            {
                fixed(mfxFrameAllocRequest *p = &VPPRequest[0])
                sts = UnsafeNativeMethods.MFXVideoVPP_QueryIOSurf(session, &VPPParams, p);

                if (sts == mfxStatus.MFX_WRN_PARTIAL_ACCELERATION)
                {
                    sts = 0;
                }
                QuickSyncStatic.ThrowOnBadStatus(sts, "VPP_QueryIOSurf");


                VPPRequest[1].Type |= FrameMemoryType.WILL_READ;
            }



            //mfxU16 nSurfNumDecVPP = DecRequest.NumFrameSuggested + VPPRequest[0].NumFrameSuggested;
            //mfxU16 nSurfNumVPPOut = VPPRequest[1].NumFrameSuggested;

            int nSurfNumVPPOut = 0;

            var numSurfaces = DecRequest.NumFrameSuggested + VPPRequest[0].NumFrameSuggested + VPPParams.AsyncDepth;

            if (enableVPP)
            {
                nSurfNumVPPOut = 0 + VPPRequest[1].NumFrameSuggested + VPPParams.AsyncDepth;
            }



            bitstreamBuffer      = Marshal.AllocHGlobal(defaultBitstreamBufferSize);
            bitstream.Data       = bitstreamBuffer;
            bitstream.DataLength = 0;
            bitstream.MaxLength  = (uint)defaultBitstreamBufferSize;
            bitstream.DataOffset = 0;


            //mfxFrameAllocRequest DecRequest;
            //sts = UnsafeNativeMethods.MFXVideoDECODE_QueryIOSurf(session, &mfxDecParams, &DecRequest);
            //if (sts == mfxStatus.MFX_WRN_PARTIAL_ACCELERATION) sts = 0;
            //Trace.Assert(sts == mfxStatus.MFX_ERR_NONE);



            //allocate decoder frames via directx
            mfxFrameAllocResponse DecResponse = new mfxFrameAllocResponse();

            if (decVideoMemOut)
            {
                DecRequest.NumFrameMin = DecRequest.NumFrameSuggested = (ushort)numSurfaces;

                fixed(mfxFrameAllocRequest *p = &DecRequest)
                videoAccelerationSupport.AllocFrames(p, &DecResponse);
            }


            //allocate vpp frames via directx
            mfxFrameAllocResponse EncResponse = new mfxFrameAllocResponse();

            if (vppVideoMemOut)
            {
                VPPRequest[1].NumFrameMin = VPPRequest[1].NumFrameSuggested = (ushort)nSurfNumVPPOut;

                fixed(mfxFrameAllocRequest *p = &VPPRequest[1])
                videoAccelerationSupport.AllocFrames(p, &EncResponse);
            }



            // Allocate surfaces for decoder
            // - Width and height of buffer must be aligned, a multiple of 32
            // - Frame surface array keeps pointers all surface planes and general frame info
            UInt16 width        = (UInt16)QuickSyncStatic.ALIGN32(DecRequest.Info.Width);
            UInt16 height       = (UInt16)QuickSyncStatic.ALIGN32(DecRequest.Info.Height);
            int    bitsPerPixel = VideoUtility.GetBitsPerPixel(mfxDecParams.mfx.FrameInfo.FourCC);
            int    surfaceSize  = width * height * bitsPerPixel / 8;

            //byte[] surfaceBuffers = new byte[surfaceSize * numSurfaces]; //XXX

            if (!decVideoMemOut)
            {
                surfaceBuffers = Marshal.AllocHGlobal(surfaceSize * numSurfaces);
            }



            //         // Allocate surface headers (mfxFrameSurface1) for decoder
            pmfxSurfaces = new mfxFrameSurface1[numSurfaces];
            pinningHandles.Add(GCHandle.Alloc(pmfxSurfaces, GCHandleType.Pinned));

            //MSDK_CHECK_POINTER(pmfxSurfaces, MFX_ERR_MEMORY_ALLOC);
            for (int i = 0; i < numSurfaces; i++)
            {
                pmfxSurfaces[i]      = new mfxFrameSurface1();
                pmfxSurfaces[i].Info = mfxDecParams.mfx.FrameInfo;
                if (!decVideoMemOut)
                {
                    switch (mfxDecParams.mfx.FrameInfo.FourCC)
                    {
                    case FourCC.NV12:
                        pmfxSurfaces[i].Data.Y_ptr = (byte *)surfaceBuffers + i * surfaceSize;
                        pmfxSurfaces[i].Data.U_ptr = pmfxSurfaces[i].Data.Y_ptr + width * height;
                        pmfxSurfaces[i].Data.V_ptr = pmfxSurfaces[i].Data.U_ptr + 1;
                        pmfxSurfaces[i].Data.Pitch = width;
                        break;

                    case FourCC.YUY2:
                        pmfxSurfaces[i].Data.Y_ptr = (byte *)surfaceBuffers + i * surfaceSize;
                        pmfxSurfaces[i].Data.U_ptr = pmfxSurfaces[i].Data.Y_ptr + 1;
                        pmfxSurfaces[i].Data.V_ptr = pmfxSurfaces[i].Data.U_ptr + 3;
                        pmfxSurfaces[i].Data.Pitch = (ushort)(width * 2);
                        break;

                    default:      //find sysmem_allocator.cpp for more help
                        throw new NotImplementedException();
                    }
                }
                else
                {
                    pmfxSurfaces[i].Data.MemId = DecResponse.mids_ptr[i];   // MID (memory id) represent one D3D NV12 surface
                }
            }



            if (enableVPP)
            {
                UInt16 width2        = (UInt16)QuickSyncStatic.ALIGN32(VPPRequest[1].Info.CropW);
                UInt16 height2       = (UInt16)QuickSyncStatic.ALIGN32(VPPRequest[1].Info.CropH);
                int    bitsPerPixel2 = VideoUtility.GetBitsPerPixel(VPPParams.vpp.Out.FourCC);     // NV12 format is a 12 bits per pixel format
                int    surfaceSize2  = width2 * height2 * bitsPerPixel2 / 8;
                int    pitch2        = width2 * bitsPerPixel2 / 8;

                if (!vppVideoMemOut)
                {
                    surfaceBuffers2 = Marshal.AllocHGlobal(surfaceSize2 * nSurfNumVPPOut);
                }

                pmfxSurfaces2 = new mfxFrameSurface1[nSurfNumVPPOut];
                pinningHandles.Add(GCHandle.Alloc(pmfxSurfaces2, GCHandleType.Pinned));
                //MSDK_CHECK_POINTER(pmfxSurfaces, MFX_ERR_MEMORY_ALLOC);
                for (int i = 0; i < nSurfNumVPPOut; i++)
                {
                    pmfxSurfaces2[i]      = new mfxFrameSurface1();
                    pmfxSurfaces2[i].Info = VPPParams.vpp.Out;

                    if (!vppVideoMemOut)
                    {
                        pmfxSurfaces2[i].Data.Pitch = (ushort)pitch2;
                        switch (VPPParams.vpp.Out.FourCC)
                        {
                        case FourCC.NV12:
                            pmfxSurfaces2[i].Data.Y_ptr = (byte *)surfaceBuffers2 + i * surfaceSize2;
                            pmfxSurfaces2[i].Data.U_ptr = pmfxSurfaces2[i].Data.Y_ptr + width * height;
                            pmfxSurfaces2[i].Data.V_ptr = pmfxSurfaces2[i].Data.U_ptr + 1;
                            break;

                        case FourCC.RGB4:
                            pmfxSurfaces2[i].Data.B_ptr = (byte *)surfaceBuffers2 + i * surfaceSize2;
                            pmfxSurfaces2[i].Data.G_ptr = (byte *)surfaceBuffers2 + i * surfaceSize2 + 1;
                            pmfxSurfaces2[i].Data.R_ptr = (byte *)surfaceBuffers2 + i * surfaceSize2 + 2;
                            // pmfxSurfaces2[i].Data.A_ptr = (byte*)surfaceBuffers2 + i * surfaceSize2+3;
                            //   pmfxSurfaces2[i].Data. = pmfxSurfaces2[i].Data.Y_ptr + width * height;
                            //  pmfxSurfaces2[i].Data.V_ptr = pmfxSurfaces2[i].Data.U_ptr + 1;
                            break;

                        default:
                            break;
                        }
                    }
                    else
                    {
                        pmfxSurfaces2[i].Data.MemId = EncResponse.mids_ptr[i];   // MID (memory id) represent one D3D NV12 surface
                    }
                }
            }



            sts = UnsafeNativeMethods.MFXVideoDECODE_Init(session, &mfxDecParams);
            if (sts == mfxStatus.MFX_WRN_PARTIAL_ACCELERATION)
            {
                sts = 0;
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, "MFXVideoDECODE_Init");


            if (enableVPP)
            {
                sts = UnsafeNativeMethods.MFXVideoVPP_Init(session, &VPPParams);
                if (sts == mfxStatus.MFX_WRN_PARTIAL_ACCELERATION)
                {
                    sts = 0;
                }
                QuickSyncStatic.ThrowOnBadStatus(sts, "MFXVideoVPP_Init");
            }
        }
        /// <summary>
        /// Place a decoded frame in 'frame' if one is available.
        /// </summary>
        /// <param name="frame">Where to pyt frame.</param>
        /// <returns>
        /// true:keep calling me
        /// false:this phase done
        /// </returns>
        ///
        bool DecodeFrame(mfxFrameSurface1 **frame)
        {
            mfxStatus sts = 0;


            *frame = (mfxFrameSurface1 *)0;



            mfxSyncPoint      syncpD;
            mfxSyncPoint      syncpV;
            mfxFrameSurface1 *pmfxOutSurface = (mfxFrameSurface1 *)0;
            int nIndex  = 0;
            int nIndex2 = 0;


            //
            // Stage 1: Main decoding loop
            //
            if (mfxStatus.MFX_ERR_NONE <= sts || mfxStatus.MFX_ERR_MORE_DATA == sts || mfxStatus.MFX_ERR_MORE_SURFACE == sts)
            {
                if (mfxStatus.MFX_WRN_DEVICE_BUSY == sts)
                {
                    Thread.Sleep(1);  // Wait if device is busy, then repeat the same call to DecodeFrameAsync
                }
                //if (MFX_ERR_MORE_DATA == sts) {
                //	sts = ReadBitStreamData(&config.mfxBS, fSource);       // Read more data into input bit stream
                //	MSDK_BREAK_ON_ERROR(sts);
                //}
foo:

                if (mfxStatus.MFX_ERR_MORE_SURFACE == sts || mfxStatus.MFX_ERR_NONE == sts)
                {
                    nIndex = GetFreeSurfaceIndex(pmfxSurfaces);        // Find free frame surface
                    QuickSyncStatic.ThrowOnBadStatus((mfxStatus)nIndex, "cannot find free surface");
                }

                // Decode a frame asychronously (returns immediately)
                //  - If input bitstream contains multiple frames DecodeFrameAsync will start decoding multiple frames, and remove them from bitstream
                // it might have been better to use marshal.XXX to pin this?
                fixed(mfxFrameSurface1 *p1 = &pmfxSurfaces[nIndex])
                fixed(mfxBitstream * p2 = &bitstream)
                {
                    sts = UnsafeNativeMethods.MFXVideoDECODE_DecodeFrameAsync(session, p2, p1, &pmfxOutSurface, &syncpD);
                    if (!enableVPP && mfxStatus.MFX_ERR_NONE == sts && syncpD.sync != IntPtr.Zero)
                    {
                        sts = UnsafeNativeMethods.MFXVideoCORE_SyncOperation(session, syncpD, 60000);     // Synchronize. Wait until decoded frame is ready
                        *frame = pmfxOutSurface;
                    }
                }



                // Decode a frame asychronously (returns immediately)
                //sts = mfxDEC->DecodeFrameAsync(&config.mfxBS, pmfxSurfaces[nIndex], &pmfxOutSurface, &syncpD);

                //if (sts == MFX_WRN_VIDEO_PARAM_CHANGED)
                //	;

                // I had a problem where I was getting a lot of these, I suspect
                // when you get this return code, and you sync anyway, it forces more of them
                // be sure to test this statement under vmware in software mode
                // it seems this uniquely happens there that it uses this to ask for more internal surfaces.
                if (sts == mfxStatus.MFX_ERR_MORE_SURFACE)
                {
                    goto foo;
                }



                // Ignore warnings if output is available,
                // if no output and no action required just repeat the DecodeFrameAsync call
                if (mfxStatus.MFX_ERR_NONE < sts && syncpD.sync != IntPtr.Zero)
                {
                    sts = mfxStatus.MFX_ERR_NONE;
                }
            }
            if (sts == mfxStatus.MFX_ERR_MORE_SURFACE) // decoder needs to be called again, it is eating memory.SWmode
            {
                return(true);
            }
            if (sts == mfxStatus.MFX_ERR_MORE_DATA)
            {
                return(false);
            }
            if (sts < 0)
            {
                throw new QuickSyncException("DecodeFrame fail", sts);
            }



            if (enableVPP && sts == mfxStatus.MFX_ERR_NONE)
            {
                fixed(mfxFrameSurface1 *p1 = &pmfxSurfaces2[nIndex2])
                {
                    nIndex2 = GetFreeSurfaceIndex(pmfxSurfaces2);   // Find free frame surface
                    QuickSyncStatic.ThrowOnBadStatus((mfxStatus)nIndex2, "cannot find free surface");



tryagain:

                    // Process a frame asychronously (returns immediately)

                    sts = UnsafeNativeMethods.MFXVideoVPP_RunFrameVPPAsync(session, pmfxOutSurface, p1, null, &syncpV);

                    //if (sts == MFX_WRN_VIDEO_PARAM_CHANGED)
                    //	;

                    if (mfxStatus.MFX_ERR_NONE < sts && syncpV.sync_ptr == null)
                    {    // repeat the call if warning and no output
                        if (mfxStatus.MFX_WRN_DEVICE_BUSY == sts)
                        {
                            Thread.Sleep(1);  // wait if device is busy
                            goto tryagain;
                        }
                    }
                    else if (mfxStatus.MFX_ERR_NONE < sts && syncpV.sync_ptr != null)
                    {
                        sts = mfxStatus.MFX_ERR_NONE;            // ignore warnings if output is available
                    }
                    else if (mfxStatus.MFX_ERR_MORE_DATA == sts) // VPP needs more data, let decoder decode another frame as input
                    {
                        //continue;
                        return(false);
                    }
                    else if (mfxStatus.MFX_ERR_MORE_SURFACE == sts)
                    {
                        // Not relevant for the illustrated workload! Therefore not handled.
                        // Relevant for cases when VPP produces more frames at output than consumes at input. E.g. framerate conversion 30 fps -> 60 fps
                        //break;
                        return(true);
                    }
                    else if (sts < 0)
                    {
                        throw new QuickSyncException("RunFrameVPPAsync fail", sts);
                    }
                    // MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts); //MSDK_BREAK_ON_ERROR(sts);
                    else if (mfxStatus.MFX_ERR_NONE == sts && syncpV.sync != IntPtr.Zero)
                    {
                        sts = UnsafeNativeMethods.MFXVideoCORE_SyncOperation(session, syncpV, 60000);     // Synchronize. Wait until decoded frame is ready
                        *frame = p1;
                        return(true);
                    }
                }
            }

            return(true);
        }
示例#29
0
        /// <summary>Get frames during 2nd stage of flushing</summary>
        /// <param name="bitStreamChunk">A single frame</param>
        /// <returns>true if you should continue to call this method, false if you must go to the next phase.</returns>
        public bool Flush3(ref BitStreamChunk bitStreamChunk)
        {
            bitStreamChunk.bytesAvailable = 0;

            ////////

            mfxStatus sts = mfxStatus.MFX_ERR_NONE;

            //
            // Stage 4: Retrieve the buffered encoded frames
            //
            if (mfxStatus.MFX_ERR_NONE <= sts)
            {
                int nTaskIdx = GetFreeTaskIndex(pTasks, taskPoolSize);      // Find free task
                if ((int)mfxStatus.MFX_ERR_NOT_FOUND == nTaskIdx)
                {
                    // No more free tasks, need to sync
                    sts = UnsafeNativeMethods.MFXVideoCORE_SyncOperation(session, pTasks[nFirstSyncTask].syncp, 60000);
                    QuickSyncStatic.ThrowOnBadStatus(sts, "syncOper");


                    if (bitStreamChunk.bitstream == null || bitStreamChunk.bitstream.Length < pTasks[nFirstSyncTask].mfxBS.DataLength)
                    {
                        bitStreamChunk.bitstream = new byte[pTasks[nFirstSyncTask].mfxBS.DataLength];
                    }
                    Trace.Assert(pTasks[nFirstSyncTask].mfxBS.DataOffset == 0);
                    Marshal.Copy(pTasks[nFirstSyncTask].mfxBS.Data, bitStreamChunk.bitstream, 0, (int)pTasks[nFirstSyncTask].mfxBS.DataLength);

                    bitStreamChunk.bytesAvailable = (int)pTasks[nFirstSyncTask].mfxBS.DataLength;

                    // WriteBitStreamFrame(pTasks[nFirstSyncTask].mfxBS, outbs);
                    //MSDK_BREAK_ON_ERROR(sts);
                    pTasks[nFirstSyncTask].syncp.sync       = IntPtr.Zero;
                    pTasks[nFirstSyncTask].mfxBS.DataLength = 0;
                    pTasks[nFirstSyncTask].mfxBS.DataOffset = 0;
                    nFirstSyncTask = (nFirstSyncTask + 1) % taskPoolSize;

                    return(true);
                }
                else
                {
                    for (;;)
                    {
                        // Encode a frame asychronously (returns immediately)
                        //sts = mfxENC.EncodeFrameAsync(NULL, pSurfaces2[nIndex2], &pTasks[nTaskIdx].mfxBS, &pTasks[nTaskIdx].syncp);
                        sts = UnsafeNativeMethods.MFXVideoENCODE_EncodeFrameAsync(session, (mfxEncodeCtrl *)0, null, &pTasks[nTaskIdx].mfxBS, &pTasks[nTaskIdx].syncp);

                        if (mfxStatus.MFX_ERR_NONE < sts && pTasks[nTaskIdx].syncp.sync == IntPtr.Zero)
                        {    // repeat the call if warning and no output
                            if (mfxStatus.MFX_WRN_DEVICE_BUSY == sts)
                            {
                                Thread.Sleep(1);  // wait if device is busy
                            }
                        }
                        else if (mfxStatus.MFX_ERR_NONE < sts && pTasks[nTaskIdx].syncp.sync != IntPtr.Zero)
                        {
                            sts = mfxStatus.MFX_ERR_NONE;     // ignore warnings if output is available
                            break;
                        }
                        else if (mfxStatus.MFX_ERR_NOT_ENOUGH_BUFFER == sts)
                        {
                            // Allocate more bitstream buffer memory here if needed...
                            break;
                        }
                        else
                        {
                            if (sts != mfxStatus.MFX_ERR_MORE_DATA && sts != mfxStatus.MFX_ERR_MORE_SURFACE)
                            {
                                QuickSyncStatic.ThrowOnBadStatus(sts, "encodeAsync");
                            }
                            break;
                        }
                    }
                }
            }


            if (mfxStatus.MFX_ERR_MORE_DATA == sts)
            {
                return(false);
            }

            QuickSyncStatic.ThrowOnBadStatus(sts, "enc error");

            return(true);
        }
示例#30
0
        /// <summary>Initializes a new instance of the <see cref="LowLevelTranscoderCSharp"/> class.</summary>
        /// <param name="config">The configuration.</param>
        /// <param name="impl">The implementation.</param>
        /// <param name="forceSystemMemory">if set to <c>true</c> [force system memory].</param>
        public LowLevelTranscoderCSharp(TranscoderConfiguration config, mfxIMPL impl = mfxIMPL.MFX_IMPL_AUTO, bool forceSystemMemory = false)
        {
            mfxStatus sts;

            mfxVideoParam mfxDecParams = config.decParams;
            mfxVideoParam mfxVPPParams = config.vppParams;
            mfxVideoParam mfxEncParams = config.encParams;


            session = new mfxSession();
            var ver = new mfxVersion()
            {
                Major = 1, Minor = 3
            };

            fixed(mfxSession *s = &session)
            sts = UnsafeNativeMethods.MFXInit(impl, &ver, s);

            QuickSyncStatic.ThrowOnBadStatus(sts, "MFXInit");
            //deviceSetup = new DeviceSetup(session, forceSystemMemory);



            //  mfxVideoParam mfxDecParams = new mfxVideoParam();
            //  mfxDecParams.mfx.CodecId = CodecId.MFX_CODEC_AVC;



            int bufsize = (int)1e6;

            mfxBS             = (mfxBitstream *)MyAllocHGlobalAndZero(sizeof(mfxBitstream));
            mfxBS->Data       = MyAllocHGlobalAndZero(bufsize);
            mfxBS->DataLength = (uint)0;
            mfxBS->MaxLength  = (uint)bufsize;
            mfxBS->DataOffset = 0;


            int outwidth  = mfxDecParams.mfx.FrameInfo.CropW;
            int outheight = mfxDecParams.mfx.FrameInfo.CropH;



            // Query number of required surfaces for VPP
            //mfxFrameAllocRequest[] VPPRequest = new mfxFrameAllocRequest[2];     // [0] - in, [1] - out
            TwoMfxFrameAllocRequest VPPRequest;

            sts = UnsafeNativeMethods.MFXVideoVPP_QueryIOSurf(session, &mfxVPPParams, (mfxFrameAllocRequest *)&VPPRequest);
            if (sts == mfxStatus.MFX_WRN_PARTIAL_ACCELERATION)
            {
                warnings.Add(nameof(UnsafeNativeMethods.MFXVideoVPP_QueryIOSurf), sts);
                sts = 0;
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, "vpp.queryiosurf");



            // Query number required surfaces for dec
            mfxFrameAllocRequest DecRequest;

            sts = UnsafeNativeMethods.MFXVideoDECODE_QueryIOSurf(session, &mfxDecParams, &DecRequest);
            if (sts == mfxStatus.MFX_WRN_PARTIAL_ACCELERATION)
            {
                warnings.Add(nameof(UnsafeNativeMethods.MFXVideoDECODE_QueryIOSurf), sts);
                sts = 0;
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, nameof(UnsafeNativeMethods.MFXVideoDECODE_QueryIOSurf));


            // Query number of required surfaces for enc
            mfxFrameAllocRequest EncRequest = new mfxFrameAllocRequest();

            sts = UnsafeNativeMethods.MFXVideoENCODE_QueryIOSurf(session, &mfxEncParams, &EncRequest);
            if (sts == mfxStatus.MFX_WRN_PARTIAL_ACCELERATION)
            {
                warnings.Add(nameof(UnsafeNativeMethods.MFXVideoENCODE_QueryIOSurf), sts);
                sts = 0;
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, nameof(UnsafeNativeMethods.MFXVideoENCODE_QueryIOSurf));



            // Determine the required number of surfaces for decoder output (VPP input) and for VPP output (encoder input)
            nSurfNumDecVPP = DecRequest.NumFrameSuggested + VPPRequest.In.NumFrameSuggested + mfxVPPParams.AsyncDepth;
            nSurfNumVPPEnc = EncRequest.NumFrameSuggested + VPPRequest.Out.NumFrameSuggested + mfxVPPParams.AsyncDepth;



            {
                Trace.Assert((mfxEncParams.IOPattern & IOPattern.MFX_IOPATTERN_IN_SYSTEM_MEMORY) != 0);
                Trace.Assert((mfxDecParams.IOPattern & IOPattern.MFX_IOPATTERN_OUT_SYSTEM_MEMORY) != 0);

                UInt16 width        = (UInt16)QuickSyncStatic.ALIGN32(DecRequest.Info.Width);
                UInt16 height       = (UInt16)QuickSyncStatic.ALIGN32(DecRequest.Info.Height);
                int    bitsPerPixel = 12;
                int    surfaceSize  = width * height * bitsPerPixel / 8;

                var decVppSurfaceBuffers = Marshal.AllocHGlobal(surfaceSize * nSurfNumDecVPP);
                var vppEncSurfaceBuffers = Marshal.AllocHGlobal(surfaceSize * nSurfNumVPPEnc);

                pSurfaces =
                    (mfxFrameSurface1 *)MyAllocHGlobalAndZero(sizeof(mfxFrameSurface1) * nSurfNumDecVPP);

                pSurfaces2 =
                    (mfxFrameSurface1 *)MyAllocHGlobalAndZero(sizeof(mfxFrameSurface1) * nSurfNumVPPEnc);

                for (int i = 0; i < nSurfNumDecVPP; i++)
                {
                    pSurfaces[i]            = new mfxFrameSurface1();
                    pSurfaces[i].Info       = DecRequest.Info;
                    pSurfaces[i].Data.Y_ptr = (byte *)decVppSurfaceBuffers + i * surfaceSize;
                    pSurfaces[i].Data.U_ptr = pSurfaces[i].Data.Y_ptr + width * height;
                    pSurfaces[i].Data.V_ptr = pSurfaces[i].Data.U_ptr + 1;
                    pSurfaces[i].Data.Pitch = width;
                }
                for (int i = 0; i < nSurfNumVPPEnc; i++)
                {
                    pSurfaces2[i]            = new mfxFrameSurface1();
                    pSurfaces2[i].Info       = EncRequest.Info;
                    pSurfaces2[i].Data.Y_ptr = (byte *)vppEncSurfaceBuffers + i * surfaceSize;
                    pSurfaces2[i].Data.U_ptr = pSurfaces2[i].Data.Y_ptr + width * height;
                    pSurfaces2[i].Data.V_ptr = pSurfaces2[i].Data.U_ptr + 1;
                    pSurfaces2[i].Data.Pitch = width;
                }
            }



            sts = UnsafeNativeMethods.MFXVideoDECODE_Init(session, &mfxDecParams);
            if (sts == mfxStatus.MFX_WRN_PARTIAL_ACCELERATION)
            {
                warnings.Add(nameof(UnsafeNativeMethods.MFXVideoDECODE_Init), sts);
                sts = 0;
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, "decode.init");

            sts = UnsafeNativeMethods.MFXVideoENCODE_Init(session, &mfxEncParams);
            if (sts == mfxStatus.MFX_WRN_PARTIAL_ACCELERATION)
            {
                warnings.Add(nameof(UnsafeNativeMethods.MFXVideoENCODE_Init), sts);
                sts = 0;
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, "encode.init");

            sts = UnsafeNativeMethods.MFXVideoVPP_Init(session, &mfxVPPParams);
            if (sts == mfxStatus.MFX_WRN_PARTIAL_ACCELERATION)
            {
                warnings.Add(nameof(UnsafeNativeMethods.MFXVideoVPP_Init), sts);
                sts = 0;
            }
            QuickSyncStatic.ThrowOnBadStatus(sts, "vpp.init");



            //mfxExtVPPDoNotUse zz;
            //zz.Header.BufferId = BufferId.MFX_EXTBUFF_VPP_DONOTUSE;
            //zz.Header.BufferSz = (uint)sizeof(mfxExtVPPDoUse);
            //mfxExtBuffer** pExtParamsVPPx = stackalloc mfxExtBuffer*[1];
            //pExtParamsVPPx[0] = (mfxExtBuffer*)&zz;
            //var t1 = stackalloc uint[100];
            //zz.AlgList = t1;
            //zz.NumAlg = 100;
            //mfxVideoParam par;
            //par.ExtParam = pExtParamsVPPx;
            //par.NumExtParam = 1;
            //sts = UnsafeNativeMethods.MFXVideoVPP_GetVideoParam(session, &par);
            //Trace.Assert(sts == mfxStatus.MFX_ERR_NONE);
            //Console.WriteLine(zz.NumAlg);
            //for (int i = 0; i < 10; i++)
            //{
            //    Console.WriteLine((BufferId)t1[i]);
            //}
            mfxVideoParam par;



            // Retrieve video parameters selected by encoder.
            // - BufferSizeInKB parameter is required to set bit stream buffer size
            par = new mfxVideoParam();
            sts = UnsafeNativeMethods.MFXVideoENCODE_GetVideoParam(session, &par);
            QuickSyncStatic.ThrowOnBadStatus(sts, "enc.getvideoparams");



            // Create task pool to improve asynchronous performance (greater GPU utilization)

            taskPoolSize = mfxEncParams.AsyncDepth;  // number of tasks that can be submitted, before synchronizing is required
                                                     //  Task* pTasks = stackalloc Task[taskPoolSize];
            pTasks = (Task *)MyAllocHGlobalAndZero(sizeof(Task) * taskPoolSize);
            // GCHandle gch3 = GCHandle.Alloc(pTasks, GCHandleType.Pinned);
            for (int i = 0; i < taskPoolSize; i++)
            {
                // Prepare Media SDK bit stream buffer
                pTasks[i].mfxBS.MaxLength = (uint)(par.mfx.BufferSizeInKB * 1000);
                pTasks[i].mfxBS.Data      = MyAllocHGlobalAndZero((int)pTasks[i].mfxBS.MaxLength);
                Trace.Assert(pTasks[i].mfxBS.Data != IntPtr.Zero);
            }

            // GCHandle gch3 = GCHandle.Alloc(pTasks, GCHandleType.Pinned);
        }