示例#1
0
        private void Update()
        {
            var wasInvalidated = isInvalidated;

            isInvalidated = false;
            if (!form.Visible || !form.CanFocus || !renderControl.IsHandleCreated)
            {
                return;
            }
            UnclampedDelta = (float)stopwatch.Elapsed.TotalSeconds;
            float delta = Mathf.Clamp(UnclampedDelta, 0, Application.MaxDelta);

            stopwatch.Restart();
            if (this == Application.MainWindow && Application.MainMenu != null)
            {
                Application.MainMenu.Refresh();
            }
            fpsCounter.Refresh();
            // Refresh mouse position of every frame to make HitTest work properly if mouse is outside of the screen.
            RefreshMousePosition();
            if (active || Input.IsSimulationRunning)
            {
                Input.ProcessPendingInputEvents(delta);
            }
            if (Input.IsSimulationRunning)
            {
                Application.Input.Simulator.OnProcessingPendingInputEvents();
            }
            RaiseUpdating(delta);
            AudioSystem.Update();
            if (active || Input.IsSimulationRunning)
            {
                Input.CopyKeysState();
                Input.TextInput = null;
            }
            if (wasInvalidated || renderingState == RenderingState.RenderDeferred)
            {
                renderControl.Invalidate();
            }
            // We give one update cycle to handle files drop
            // (files dropped event may be fired inside update)
            if (Input.DroppedFiles.Count > 0 || shouldCleanDroppedFiles)
            {
                if (shouldCleanDroppedFiles)
                {
                    Input.DroppedFiles.Clear();
                }
                shouldCleanDroppedFiles = !shouldCleanDroppedFiles;
            }
            renderingState = renderControl.CanRender ? RenderingState.Updated : RenderingState.Rendered;
            WaitForRendering();
            if (renderControl.CanRender)
            {
                RaiseSync();
                if (AsyncRendering)
                {
                    renderCompleted.Reset();
                    renderReady.Set();
                }
            }
        }
示例#2
0
 public Sound Play(AudioChannelGroup group, bool paused, float fadeinTime = 0, bool looping = false, float priority = 0.5f, float volume = 1, float pan = 0, float pitch = 1)
 {
     return(AudioSystem.Play(Path, group, looping, priority, fadeinTime, paused, volume, pan, pitch));
 }