public override void Draw(DrawBatch drawBatch) { drawBatch.DrawPrimitiveLine(Pen.Blue, new CCVector2(50, 50), new CCVector2(250, 50)); drawBatch.DrawPrimitivePath(Pen.Red, _wavy); drawBatch.DrawPrimitiveRectangle(Pen.Magenta, new CCRect(50, 160, 200, 100)); drawBatch.DrawPrimitiveCircle(Pen.Black, new CCVector2(350, 100), 50); drawBatch.DrawPrimitiveCircle(Pen.DarkGray, new CCVector2(350, 225), 50, 16); drawBatch.DrawPrimitiveRectangle(Pen.Green, new CCRect(50, 350, 200, 100), (float)Math.PI / 4f); }
public override void Render(DrawBatch drawBatch, float zoomFactor) { if (IsDisposed) return; InitializeResources(drawBatch.GraphicsDevice); Vector2 center = new Vector2((int)(_data.Center.X * zoomFactor), (int)(_data.Center.Y * zoomFactor)); float radius = _data.Radius * zoomFactor; if (FillGlow != null) drawBatch.FillCircle(FillGlow, center, radius + 2); if (Fill != null) drawBatch.FillCircle(Fill, center, radius); if (OutlineGlow != null) drawBatch.DrawCircle(OutlineGlow, center, radius); if (Outline != null) { if (Outline is PrimitivePen) drawBatch.DrawPrimitiveCircle(Outline, center, radius); else drawBatch.DrawCircle(Outline, center, radius); } }