/// <summary> /// Trash the card from the field. /// </summary> /// <param name="fieldIndex">Field index.</param> /// <param name="cardStr">Card string.</param> /// <returns>Trashed card instance.</returns> public Card Trash(int fieldIndex, string cardStr) { GameStatus.Status nextStatus = status.Act(GameStatus.Action.Trash); if (GameStatus.Status.Error == nextStatus) { throw GameException.getAlreadyTrashedException(); } if (fieldIndex >= FIELD_NUM || fieldIndex < 0) { throw GameException.getFieldIndexException(); } CardDeck deck = this.fields[fieldIndex].CardList[this.turn]; if (this.fields[fieldIndex].IsFixed || deck.Last().Name != cardStr) { throw GameException.getCardAlreadyFixedException(); } Card card = deck.Move(cardStr, this.talon.Trash); this.lastTrashed = card; this.lastTrashedField = this.fields[fieldIndex]; status.Current = card.HasSpecial ? nextStatus : GameStatus.Status.Trashed; return(card); }
/// <summary> /// The special skill of this card. /// </summary> /// <param name="game">Game instance.</param> /// <param name="opt">Input option parameter.</param> /// <returns>Result.</returns> public bool Special(CardGame game, params string[] opt) { bool ret = true; if (this.power == 1) { Field field = game.Fields[Int32.Parse(opt[1])]; if (field.IsFixed) { throw GameException.getCardAlreadyFixedException(); } string cardStr = opt[0]; game.Trash(field.Number, cardStr); //CardDeck fieldDeck = field.CardList[game.Turn]; //fieldDeck.Move(cardStr, game.Talon.Trash); ret = false; } else if (this.power == 3) { int count = game.Player.Hand.Count(); game.Player.Hand.MoveAll(game.Talon.Trash); for (int i = 0; i < count; i++) { game.Draw(); } } else if (this.power == 5) { Field field = game.LastTrashedField; char c = ((string)opt[0])[0]; field.Color = Color.Get(c); } else if (this.power == 7) { Field field = game.Fields[Int32.Parse(opt[1])]; if (field.IsFixed) { throw GameException.getCardAlreadyFixedException(); } string cardStr = (string)opt[0]; CardDeck fieldDeck = field.CardList[(game.Turn + 1) % 2]; fieldDeck.Move(cardStr, game.Talon.Trash); } else if (this.power == 9) { game.Card9[(game.Turn + 1) % 2] = Constants.CARD9_AFFECTED; } return(ret); }
/// <summary> /// Discard the card to the field. /// </summary> /// <param name="fieldIndex">Field index.</param> /// <param name="cardStr">Card string.</param> /// <returns>Discarded card instance.</returns> public Card Discard(int fieldIndex, string cardStr) { GameStatus.Status nextStatus = status.Act(GameStatus.Action.Discard); if (GameStatus.Status.Error == nextStatus) { throw GameException.getAlreadyDiscardedException(); } if (fieldIndex >= FIELD_NUM || fieldIndex < 0) { throw GameException.getFieldIndexException(); } CardDeck hand = this.players[turn].Hand; Card card = hand.Get(cardStr); if (card == null) { throw GameException.getCardNotFoundException(cardStr); } hand.Move(cardStr, this.fields[fieldIndex].CardList[turn]); if (this.players[turn].Hand.Count() == 0 || this.IsFilled) { status.Current = GameStatus.Status.End; } else if (this.card9[turn] == Constants.CARD9_AFFECTED) { status.Current = GameStatus.Status.Trashed; } else { status.Current = nextStatus; } return(card); }