private void MainForm_MouseDown(object sender, MouseEventArgs e) { int cellLength = gridLength / game.GridSize; // Make sure click was inside the grid if (e.X < GridOffset || e.X > cellLength * game.GridSize + GridOffset || e.Y < GridOffset || e.Y > cellLength * game.GridSize + GridOffset) { return; } // Find row, col of mouse press int r = (e.Y - GridOffset) / cellLength; int c = (e.X - GridOffset) / cellLength; game.Move(r, c); // Redraw grid this.Invalidate(); // Check to see if puzzle has been solved if (game.IsGameOver()) { // Display winner dialog box just inside window MessageBox.Show(this, "Congratulations! You've won!", "Lights Out!", MessageBoxButtons.OK, MessageBoxIcon.Information); } }
private void MainForm_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { //// Make sure click was inside the grid //if (e.X < GridOffset || e.X > CellLength * NumCells + GridOffset || //e.Y < GridOffset || e.Y > CellLength * NumCells + GridOffset) // return; // Find row, col of mouse press int r = (e.Y - GridOffset) / CellLength; int c = (e.X - GridOffset) / CellLength; // Invert selected box and all surrounding boxes for (int i = r - 1; i <= r + 1; i++) { for (int j = c - 1; j <= c + 1; j++) { if (i >= 0 && i < NumCells && j >= 0 && j < NumCells) { grid[i, j] = !grid[i, j]; } } } lightsOutGame.Move(r, c); // Redraw grid this.Invalidate(); // Check to see if puzzle has been solved if (PlayerWon()) { // Display winner dialog box MessageBox.Show(this, "Congratulations! You've won!", "Lights Out!", MessageBoxButtons.OK, MessageBoxIcon.Information); } }
//private bool PlayerWon() //{ // //bool won = true; // //for (int r = 0; r < NumCells; r++) // //{ // // for (int c = 0; c < NumCells; c++) // // { // // if (grid[r, c] == true) // // won = false; // // } // //} // //return won; //} //private void Button1_Click(object sender, EventArgs e) //{ // for (int r = 0; r < NumCells; r++) // for (int c = 0; c < NumCells; c++) // grid[r, c] = rand.Next(2) == 1; // this.Invalidate(); //} private void MainForm_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { if (e.X < GridOffset || e.X > CellLength * game.GridSize + GridOffset || e.Y < GridOffset || e.Y > CellLength * game.GridSize + GridOffset) { return; } int r = (e.Y - GridOffset) / CellLength; int c = (e.X - GridOffset) / CellLength; //for (int i = r - 1; i <= r + 1; i++) // for (int j = c - 1; j <= c + 1; j++) // if (i >= 0 && i < game.GridSize && j >= 0 && j < game.GridSize) // grid[i, j] = !grid[i, j]; game.Move(r, c); this.Invalidate(); if (game.IsGameOver()) { MessageBox.Show(this, "Congratulations! You've won!", "Lights Out!", MessageBoxButtons.OK, MessageBoxIcon.Information); } }
private void MainForm_MouseDown(object sender, MouseEventArgs e) { if (e.X < GridOffset || e.X > CellLength * game.GridSize + GridOffset || e.Y < GridOffset || e.Y > CellLength * game.GridSize + GridOffset) { return; } int r = (e.Y - GridOffset) / CellLength; int c = (e.X - GridOffset) / CellLength; game.Move(r, c); this.Invalidate(); if (game.IsGameOver()) { MessageBox.Show(this, "Congratulations! You've Won!", "Lights Out!", MessageBoxButtons.OK, MessageBoxIcon.Information); } }
private void Rect_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { // Get row and column from Rectangle's Tag Rectangle rect = sender as Rectangle; var rowCol = (Point)rect.Tag; int row = (int)rowCol.X; int col = (int)rowCol.Y; game.Move(row, col); // TODO: Redraw the grid and see if the game is over DrawGrid(); if (game.IsGameOver()) { MessageBox.Show("You've won!"); } // Event was handled e.Handled = true; }
private void MainForm_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { // Make sure click was inside the grid if (e.X < GridOffset || e.X > CellLength * _game.GridSize + GridOffset || e.Y < GridOffset || e.Y > CellLength * _game.GridSize + GridOffset) { return; } // Find row, col of mouse press int r = (e.Y - GridOffset) / CellLength; int c = (e.X - GridOffset) / CellLength; _game.Move(r, c); this.Invalidate(); // Check to see if puzzle has been solved if (PlayerWon()) { // Display winner dialog box MessageBox.Show(this, "Congratulations! You've won!", "Lights Out!", MessageBoxButtons.OK, MessageBoxIcon.Information); } }