private void OnTriggerEnter2D(Collider2D collision)
 {
     currentLight = collision.gameObject.GetComponent <Lights.Point>();
     Debug.Log(collision);
     LightColor  = currentLight.LightColor;
     ShadowColor = currentLight.ShadowColor;
     Range       = currentLight.Range;
 }
 private void OnTriggerExit2D(Collider2D collision)
 {
     currentLight = null;
 }