public Map(Point size) { if (size.X <= 0 || size.Y <= 0) { throw new NotPositiveValueException( ); } _width = (uint)size.X; _height = (uint)size.Y; Grid = SimpleUtils.Create2DArray(Width, Height, EMPTY); }
// TODO: Delete this function when it is not needed for testing public void Randomize( ) { for (uint i = 0; i < Width; i++) { for (uint j = 0; j < Height; j++) { Grid[i][j] = SimpleUtils.Choose(new Tuple <uint, float>[] { new Tuple <uint, float>(EMPTY, 5), new Tuple <uint, float>(WALL, 1), new Tuple <uint, float>(LEFT_SHELF, 2), new Tuple <uint, float>(RIGHT_SHELF, 2) }); } } }