/// <summary> /// Approves the connection and sents/sends local hail data provided /// </summary> public void Approve(byte[] localHailData) { if (m_approved == true) { throw new NetException("Connection is already approved!"); } // // Continue connection phase // if (localHailData != null) { m_localHailData = localHailData; } // Add connection m_approved = true; NetServer server = m_owner as NetServer; server.AddConnection(NetTime.Now, this); }