示例#1
0
        internal static int SendDisconnected(NetBase netBase, string reason, NetConnection connection)
        {
            NetMessage bye = new NetMessage(NetMessageType.Handshake, reason.Length + 3);

            bye.Write((byte)NetHandshakeType.Disconnected);
            bye.Write(reason);
            return(netBase.SendSingleMessageAtOnce(bye, connection, connection.RemoteEndpoint));
        }
示例#2
0
        internal void SendOptimizeInfo(float roundtrip)
        {
            NetMessage ping = new NetMessage(NetMessageType.PingPong, 3);

            ping.Write(false);            // meaningless
            ping.Write(true);             // means optimize info
            ping.Write7BitEncodedUInt((uint)(roundtrip * 1000.0f));
            m_connection.SendMessage(ping, NetChannel.Unreliable);
        }
示例#3
0
		/// <summary>
		/// Reuses the string table index
		/// </summary>
		public int Rewrite(NetMessage msg, int idx, string str)
		{
			while (m_data.Count < idx - 1)
				m_data.Add(null); // dummy values

			m_data[idx] = str;
			msg.Write(false);
			msg.Write7BitEncodedUInt((uint)idx);
			msg.Write(str);
			return idx;
		}
示例#4
0
        internal static void ReplyPong(NetMessage pingMessage, NetConnection connection)
        {
            byte nr = pingMessage.ReadByte(6);

            NetMessage pong = new NetMessage(NetMessageType.PingPong, 3);

            pong.Write(true);             // means pong
            pong.Write(false);            // means NOT optimize info
            pong.Write(nr, 6);
            pong.WriteSendStamp();
            connection.Parent.SendSingleMessageAtOnce(pong, connection, connection.RemoteEndpoint);
        }
示例#5
0
        internal static int SendConnectResponse(NetBase netBase, NetConnection clientConnection, IPEndPoint remoteEndpoint)
        {
            double     now      = NetTime.Now;
            ushort     nowEnc   = NetTime.Encoded(now);
            NetMessage response = new NetMessage(NetMessageType.Handshake, 3);

            response.Write((byte)NetHandshakeType.ConnectResponse);
            response.Write(nowEnc);
            clientConnection.m_firstSentHandshake = now;
            clientConnection.m_lastSentHandshake  = now;
            return(netBase.SendSingleMessageAtOnce(response, clientConnection, remoteEndpoint));
        }
 /// <summary>
 /// Reuses the string table index
 /// </summary>
 public int Rewrite(NetMessage msg, int idx, string str)
 {
     while (m_data.Count < idx - 1)
     {
         m_data.Add(null);                 // dummy values
     }
     m_data[idx] = str;
     msg.Write(false);
     msg.Write7BitEncodedUInt((uint)idx);
     msg.Write(str);
     return(idx);
 }
示例#7
0
        public static NetMessage EncodeResponse(NetServer server)
        {
            if (server == null)
            {
                throw new ArgumentNullException("server");
            }
            NetMessage msg = new NetMessage(server.Configuration.ServerName.Length + 4);

            msg.m_type = NetMessageType.Discovery;
            msg.Write((ushort)server.NumConnected);
            msg.Write((ushort)server.Configuration.MaximumConnections);
            msg.Write((string)server.Configuration.ServerName);
            return(msg);
        }
示例#8
0
        internal void SendPing(double now)
        {
            m_pingNrInProgress++;
            if (m_pingNrInProgress > 63)
            {
                m_pingNrInProgress = 0;
            }
            NetMessage ping = new NetMessage(NetMessageType.PingPong, 1);

            ping.Write(false);             // means ping
            ping.Write(false);             // means NOT optimize info
            ping.Write((byte)m_pingNrInProgress, 6);

            m_connection.Parent.SendSingleMessageAtOnce(ping, m_connection, m_connection.RemoteEndpoint);
            m_lastSentPing = now;
        }
示例#9
0
		/// <summary>
		/// Returns encoded index
		/// </summary>
		public int Write(NetMessage msg, string str)
		{
			int idx = m_data.IndexOf(str);
			if (idx == -1)
			{
				idx = m_data.Count;
				m_data.Add(str);

				msg.Write(false);
				msg.Write7BitEncodedUInt((uint)idx);
				msg.Write(str);
				return idx;
			}
			msg.Write(true);
			msg.Write7BitEncodedUInt((uint)idx);
			return idx;
		}
示例#10
0
        /// <summary>
        /// Returns encoded index
        /// </summary>
        public int Write(NetMessage msg, string str)
        {
            int idx = m_data.IndexOf(str);

            if (idx == -1)
            {
                idx = m_data.Count;
                m_data.Add(str);

                msg.Write(false);
                msg.Write7BitEncodedUInt((uint)idx);
                msg.Write(str);
                return(idx);
            }
            msg.Write(true);
            msg.Write7BitEncodedUInt((uint)idx);
            return(idx);
        }
示例#11
0
        internal static int SendConnect(NetClient client, IPEndPoint remoteEndpoint, byte[] customData)
        {
            if (client.Configuration.UsesEncryption)
            {
                client.Log.Debug("Sending Connect containing key: " + Convert.ToBase64String(client.ServerConnection.m_encryption.SymmetricEncryptionKeyBytes));
            }
            else
            {
                client.Log.Debug("Sending Connect - Unencrypted connection!");
            }

            NetMessage msg = new NetMessage(NetMessageType.Handshake, 3);

            msg.Write((byte)NetHandshakeType.Connect);
            msg.WriteSendStamp();

            // encrypt symmetric key using server public key
            if (client.Configuration.UsesEncryption)
            {
                byte[] encryptedKey = client.ServerConnection.m_encryption.EncryptRSA(client.ServerConnection.m_encryption.SymmetricEncryptionKeyBytes);
                msg.Write((ushort)encryptedKey.Length);
                msg.Write(encryptedKey);
            }
            else
            {
                // request no encryption
                msg.Write((ushort)0);
            }

            if (customData == null || customData.Length < 1)
            {
                msg.Write7BitEncodedUInt(0);
            }
            else
            {
                msg.Write7BitEncodedUInt((uint)customData.Length);
                msg.Write(customData);
            }

            return(client.SendSingleMessageAtOnce(msg, null, remoteEndpoint));
        }
示例#12
0
      // Serialization / Deserialization
      public NetMessage GetNetMessage()
      {
         MemoryStream s = new MemoryStream();
         BinaryFormatter b = new BinaryFormatter();
         b.Serialize(s, this);
         // WAY TOO BIG !!
         NetMessage netmsg = new NetMessage();
         s.Capacity = (int)s.Length;
         netmsg.Write(s.GetBuffer());

         return netmsg;
      }
示例#13
0
        public static NetMessage EncodeRequest(NetClient client)
        {
            if (client == null)
            {
                throw new ArgumentNullException("client");
            }
            NetMessage msg = new NetMessage();

            msg.m_type = NetMessageType.Discovery;
            msg.Write(client.Configuration.ApplicationIdentifier);
            return(msg);
        }
示例#14
0
 private bool Send(String msg)
 {
     NetMessage outMsg = new NetMessage();
     outMsg.Write(msg);
     return m_client.SendMessage(outMsg, NetChannel.Unreliable);
 }
示例#15
0
        internal override void HandlePacket(NetBuffer buffer, int bytesReceived, IPEndPoint sender)
        {
            double now = NetTime.Now;
            try
            {
                NetMessage msg;
                if (m_serverConnection == null || m_serverConnection.Status == NetConnectionStatus.Disconnected)
                {
                    //
                    // unconnected packet
                    //
                    msg = NetMessage.Decode(buffer);
                    if (msg == null)
                    {
                        Log.Warning("Malformed NetMessage?");
                        return; // malformed?
                    }

                    Log.Verbose("Received unconnected message: " + msg);

                    // discovery response?
                    if (msg.m_type == NetMessageType.Discovery)
                    {
                        NetServerInfo info = NetDiscovery.DecodeResponse(msg, sender);
                        if (ServerDiscovered != null)
                            ServerDiscovered(this, new NetServerDiscoveredEventArgs(info));
                        return;
                    }

                    if (m_serverConnection != null && sender.Equals(m_serverConnection.RemoteEndpoint))
                    {
                        // we have m_serverConnection, but status is disconnected
                        Log.Warning("Received " + buffer.LengthBytes + " from server; but we're disconnected!");
                        return;
                    }

                    Log.Warning("Received " + buffer.LengthBytes + " bytes from non-server source: " + sender + "(server is " + m_serverConnection.RemoteEndpoint + ")");
                    return;
                }

                // decrypt in place
                if (m_serverConnection.m_encryption.SymmetricEncryptionKeyBytes != null)
                {
                    byte[] savedBuffer = null;
                    if (m_serverConnection.Status == NetConnectionStatus.Connecting)
                    {
                        // special case; save buffer in case we get unencrypted response
                        savedBuffer = new byte[buffer.LengthBytes];
                        Array.Copy(buffer.Data, 0, savedBuffer, 0, buffer.LengthBytes);
                    }

                    bool ok = m_serverConnection.m_encryption.DecryptSymmetric(buffer);
                    if (!ok)
                    {
                        // failed to decrypt; drop this packet UNLESS we're in a connecting state,
                        // in which case the server may want to tell us something
                        if (m_serverConnection.Status == NetConnectionStatus.Connecting)
                        {
                            // ok let this one thru unencrypted
                            Array.Copy(savedBuffer, buffer.Data, savedBuffer.Length);
                        }
                        else
                        {
                            Log.Warning("Failed to decrypt packet from server!");
                            return;
                        }
                    }
                }

                m_serverConnection.m_lastHeardFromRemote = now;

                int messagesReceived = 0;
                int usrMessagesReceived = 0;
                int ackMessagesReceived = 0;
                while (buffer.ReadBitsLeft > 7)
                {
                    msg = NetMessage.Decode(buffer);

                    if (msg == null)
                        break; // done
                    messagesReceived++;
                    msg.Sender = m_serverConnection;
                    switch (msg.m_type)
                    {
                        case NetMessageType.Handshake:
                            NetHandshakeType tp = (NetHandshakeType)msg.ReadByte();
                            if (tp == NetHandshakeType.Connect || tp == NetHandshakeType.ConnectionEstablished)
                            {
                                Log.Warning("Client received " + tp + "?!");
                            }
                            else if (tp == NetHandshakeType.ConnectResponse)
                            {
                                if (m_serverConnection.Status != NetConnectionStatus.Connecting)
                                {
                                    Log.Verbose("Received redundant ConnectResponse!");
                                    break;
                                }
                                // Log.Debug("ConnectResponse received");
                                m_serverConnection.SetStatus(NetConnectionStatus.Connected, "Connected");
                                Log.Info("Connected to " + m_serverConnection.RemoteEndpoint);

                                // initialize ping to now - m_firstSentConnect
                                float initRoundtrip = (float)(now - m_serverConnection.m_firstSentHandshake);
                                m_serverConnection.m_ping.Initialize(initRoundtrip);

                                ushort remoteValue = msg.ReadUInt16();
                                m_serverConnection.RemoteClockOffset = NetTime.CalculateOffset(now, remoteValue, initRoundtrip);
                                Log.Verbose("Initializing remote clock offset to " + m_serverConnection.RemoteClockOffset + " ms (roundtrip " + NetUtil.SecToMil(initRoundtrip) + " ms)");

                                NetMessage established = new NetMessage(NetMessageType.Handshake, 3);
                                established.Write((byte)NetHandshakeType.ConnectionEstablished);
                                established.WriteSendStamp();
                                SendSingleMessageAtOnce(established, m_serverConnection, m_serverConnection.RemoteEndpoint);
                            }
                            else
                            { // Disconnected
                                string reason = msg.ReadString();
                                m_serverConnection.SetStatus(NetConnectionStatus.Disconnected, reason);
                            }
                            break;
                        case NetMessageType.Acknowledge:
                            //Log.Debug("Received ack " + msg.SequenceChannel + "|" + msg.SequenceNumber);
                            m_serverConnection.ReceiveAcknowledge(msg);
                            ackMessagesReceived++;
                            break;

                        case NetMessageType.PingPong:
                            bool isPong = msg.ReadBoolean();
                            bool isOptimizeInfo = msg.ReadBoolean();
                            if (isOptimizeInfo)
                            {
                                m_serverConnection.m_ping.HandleOptimizeInfo(now, msg);
                            } else if (isPong)
                            {
                                if (m_serverConnection.Status == NetConnectionStatus.Connected)
                                    m_serverConnection.m_ping.HandlePong(now, msg);
                            }
                            else
                            {
                                NetPing.ReplyPong(msg, m_serverConnection);
                            }
                            break;
                        case NetMessageType.User:
                        case NetMessageType.UserFragmented:
                            //Log.Debug("User message received; " + msg.m_buffer.LengthBytes + " bytes");
                            m_serverConnection.ReceiveMessage(now, msg);
                            usrMessagesReceived++;
                            break;
                        case NetMessageType.Discovery:
                            NetServerInfo info = NetDiscovery.DecodeResponse(msg, sender);
                            if (ServerDiscovered != null)
                                ServerDiscovered(this, new NetServerDiscoveredEventArgs(info));
                            break;
                        default:
                            Log.Warning("Client received " + msg.m_type + "?!");
                            break;
                    }
                }

                // add statistics
                NetStatistics stats = m_serverConnection.Statistics;
                stats.PacketsReceived++;
                stats.MessagesReceived += messagesReceived;
                stats.UserMessagesReceived += usrMessagesReceived;
                stats.AckMessagesReceived += ackMessagesReceived;
                stats.BytesReceived += bytesReceived;
            }
            catch (Exception ex)
            {
                Log.Error("Failed to parse packet correctly; read/write mismatch? " + ex);
            }
        }
示例#16
0
        void OnStatusChange(object sender, NetStatusEventArgs e)
        {
            m_log.Info(e.Connection + ": " + e.Connection.Status + " - " + e.Reason);
            if (e.Connection.Status == NetConnectionStatus.Connected)
            {
                NetMessage outMsg = new NetMessage();
                outMsg.Write("MSG:Server:Welcome:0.01:" + m_players.Count);
                Server.SendMessage(outMsg, e.Connection, NetChannel.Unreliable);
                NetPlayer ins = new NetPlayer(e.Connection, "");
                m_players.Add(ins);
                Console.WriteLine("Client connected; " + Server.NumConnected + " of 100");

            }

            if (e.Connection.Status == NetConnectionStatus.Disconnected)
            {
                //HaveDeconnection = true;
                //RemoveDeconnectedPlayer();
                for (int i = 0; i < m_players.Count; i++)
                {
                    NetPlayer tmp = m_players[i];
                    if (tmp.PlayerConnection == e.Connection)
                    {
                        if (tmp.CurrentRoom != null)
                        {
                            tmp.CurrentRoom.Send("ROM:PLAYER:LEAVE:" + tmp.GetName(), null);
                            tmp.CurrentRoom.RemovePlayer(tmp);
                        }
                        m_players.Remove(tmp);
                    }
                }
            }
        }
示例#17
0
		public static NetMessage EncodeResponse(NetServer server)
		{
			if (server == null)
				throw new ArgumentNullException("server");
			NetMessage msg = new NetMessage(server.Configuration.ServerName.Length + 4);
			msg.m_type = NetMessageType.Discovery;
			msg.Write((ushort)server.NumConnected);
			msg.Write((ushort)server.Configuration.MaximumConnections);
			msg.Write((string)server.Configuration.ServerName);
			return msg;
		}
示例#18
0
		public static NetMessage EncodeRequest(NetClient client)
		{
			if (client == null)
				throw new ArgumentNullException("client");
			NetMessage msg = new NetMessage();
			msg.m_type = NetMessageType.Discovery;
			msg.Write(client.Configuration.ApplicationIdentifier);
			return msg;
		}
示例#19
0
        internal static void HandleConnect(NetMessage connectMsg, NetServer server, IPEndPoint senderEndpoint)
        {
            NetMessage response;

            if (server.NumConnected >= server.Configuration.MaximumConnections)
            {
                // server full
                response = new NetMessage(NetMessageType.Handshake, "Server full".Length + 1);
                response.Write((byte)NetHandshakeType.Disconnected);
                response.Write("Server full");
                server.SendSingleMessageAtOnce(response, null, senderEndpoint);
                return;
            }

            ushort remoteNow = connectMsg.ReadUInt16();
            //server.Log.Debug("Setting remote clock based on guess of 50 ms lag...");
            int remoteClockOffset = NetTime.CalculateOffset(NetTime.Now, remoteNow, 0.05);             // assume 50ms...

            // read symmetric key
            int encSymKeyLen = connectMsg.ReadUInt16();

            byte[] encSymKey = null;
            if (encSymKeyLen > 0)
            {
                encSymKey = connectMsg.ReadBytes(encSymKeyLen);
            }

            // read custom data
            int cdLen = (int)connectMsg.Read7BitEncodedUInt();

            byte[] customData = null;
            if (cdLen > 0)
            {
                customData = connectMsg.ReadBytes(cdLen);
            }

            string failReason = null;
            bool   ok         = server.ApproveConnection(senderEndpoint, customData, out failReason);

            if (!ok)
            {
                if (!string.IsNullOrEmpty(failReason))
                {
                    // send disconnect reason; unencrypted, client can handle it because status is connecting
                    response = new NetMessage(NetMessageType.Handshake, failReason.Length + 3);
                    response.Write((byte)NetHandshakeType.Disconnected);
                    response.Write(failReason);
                    server.SendSingleMessageAtOnce(response, null, senderEndpoint);
                }

                // connection not approved
                return;
            }

            NetConnection connection = server.AddConnection(senderEndpoint, remoteClockOffset);

            if (connection == null)
            {
                return;                 // uh oh
            }
            if (encSymKeyLen > 0)
            {
                byte[] symKey = connection.m_encryption.DecryptRSA(encSymKey);
                if (symKey == null)
                {
                    // send disconnect unencrypted, client can handle it because status is connecting
                    string bye = "RSA failed; are you using correct public key?";
                    response = new NetMessage(NetMessageType.Handshake, bye.Length + 3);
                    response.Write((byte)NetHandshakeType.Disconnected);
                    response.Write(bye);
                    server.SendSingleMessageAtOnce(response, null, senderEndpoint);

                    server.Log.Warning("Failed to decrypt RSA encrypted symmetric key from " + senderEndpoint);
                    return;
                }
                connection.m_encryption.SetSymmetricKey(symKey);

                server.Log.Debug("Received Connect containing key: " + Convert.ToBase64String(symKey));
            }
            else
            {
                if (server.Configuration.UsesEncryption)
                {
                    server.Log.Warning("Client tried to connect without encryption from " + senderEndpoint);

                    // denied
                    response = new NetMessage(NetMessageType.Handshake, "Encryption required".Length + 1);
                    response.Write((byte)NetHandshakeType.Disconnected);
                    response.Write("Encryption required");
                    server.SendSingleMessageAtOnce(response, null, senderEndpoint);
                    return;
                }
                server.Log.Debug("Received Connect - using unencrypted connection!");
            }

            // send connect response
            int bytesSent = SendConnectResponse(server, connection, senderEndpoint);

            if (connection != null)
            {
                // account for connectresponse
                connection.Statistics.PacketsSent++;
                connection.Statistics.MessagesSent++;
                connection.Statistics.BytesSent += bytesSent;
            }
        }
        private void SendGameState(NetConnection Conn)
        {
            GameState++;
            NetMessage msg = new NetMessage();
            string Message = "P" + Player.Location.X + "," + Player.Location.Y;
            Message = Message + "P";

            foreach (Zombie Zombie in Zombies)
            {
                Message = Message + "Z" + Zombie.Location.X + "," + Zombie.Location.Y;
            }
            Message = Message + "P";

            foreach (Bullet Bullet in Bullets)
            {
                Message = Message + "B" + Bullet.Location.X + "," + Bullet.Location.Y;
            }
            msg.Write(Message);

            //Sending the packet in Reliable is okay for this because its
            //one packet, When sending lots and lots of data you need to
            //set this to Unreliable. This will garentee it arrives but
            //not in a sepcific order.

            server.SendMessage(msg, Conn, NetChannel.Unreliable);
        }
示例#21
0
		internal static void ReplyPong(NetMessage pingMessage, NetConnection connection)
		{
			byte nr = pingMessage.ReadByte(6);

			NetMessage pong = new NetMessage(NetMessageType.PingPong, 3);
			pong.Write(true); // means pong
			pong.Write(false); // means NOT optimize info
			pong.Write(nr, 6);
			pong.WriteSendStamp();
			connection.Parent.SendSingleMessageAtOnce(pong, connection, connection.RemoteEndpoint);
		}
示例#22
0
        internal override void HandlePacket(NetBuffer buffer, int bytesReceived, IPEndPoint sender)
        {
            double now = NetTime.Now;

            try
            {
                NetMessage msg;
                if (m_serverConnection == null || m_serverConnection.Status == NetConnectionStatus.Disconnected)
                {
                    //
                    // unconnected packet
                    //
                    msg = NetMessage.Decode(buffer);
                    if (msg == null)
                    {
                        Log.Warning("Malformed NetMessage?");
                        return;                         // malformed?
                    }

                    Log.Verbose("Received unconnected message: " + msg);

                    // discovery response?
                    if (msg.m_type == NetMessageType.Discovery)
                    {
                        NetServerInfo info = NetDiscovery.DecodeResponse(msg, sender);
                        if (ServerDiscovered != null)
                        {
                            ServerDiscovered(this, new NetServerDiscoveredEventArgs(info));
                        }
                        return;
                    }

                    if (m_serverConnection != null && sender.Equals(m_serverConnection.RemoteEndpoint))
                    {
                        // we have m_serverConnection, but status is disconnected
                        Log.Warning("Received " + buffer.LengthBytes + " from server; but we're disconnected!");
                        return;
                    }

                    Log.Warning("Received " + buffer.LengthBytes + " bytes from non-server source: " + sender + "(server is " + m_serverConnection.RemoteEndpoint + ")");
                    return;
                }

                // decrypt in place
                if (m_serverConnection.m_encryption.SymmetricEncryptionKeyBytes != null)
                {
                    byte[] savedBuffer = null;
                    if (m_serverConnection.Status == NetConnectionStatus.Connecting)
                    {
                        // special case; save buffer in case we get unencrypted response
                        savedBuffer = new byte[buffer.LengthBytes];
                        Array.Copy(buffer.Data, 0, savedBuffer, 0, buffer.LengthBytes);
                    }

                    bool ok = m_serverConnection.m_encryption.DecryptSymmetric(buffer);
                    if (!ok)
                    {
                        // failed to decrypt; drop this packet UNLESS we're in a connecting state,
                        // in which case the server may want to tell us something
                        if (m_serverConnection.Status == NetConnectionStatus.Connecting)
                        {
                            // ok let this one thru unencrypted
                            Array.Copy(savedBuffer, buffer.Data, savedBuffer.Length);
                        }
                        else
                        {
                            Log.Warning("Failed to decrypt packet from server!");
                            return;
                        }
                    }
                }

                m_serverConnection.m_lastHeardFromRemote = now;

                int messagesReceived    = 0;
                int usrMessagesReceived = 0;
                int ackMessagesReceived = 0;
                while (buffer.ReadBitsLeft > 7)
                {
                    msg = NetMessage.Decode(buffer);

                    if (msg == null)
                    {
                        break;                         // done
                    }
                    messagesReceived++;
                    msg.Sender = m_serverConnection;
                    switch (msg.m_type)
                    {
                    case NetMessageType.Handshake:
                        NetHandshakeType tp = (NetHandshakeType)msg.ReadByte();
                        if (tp == NetHandshakeType.Connect || tp == NetHandshakeType.ConnectionEstablished)
                        {
                            Log.Warning("Client received " + tp + "?!");
                        }
                        else if (tp == NetHandshakeType.ConnectResponse)
                        {
                            if (m_serverConnection.Status != NetConnectionStatus.Connecting)
                            {
                                Log.Verbose("Received redundant ConnectResponse!");
                                break;
                            }
                            // Log.Debug("ConnectResponse received");
                            m_serverConnection.SetStatus(NetConnectionStatus.Connected, "Connected");
                            Log.Info("Connected to " + m_serverConnection.RemoteEndpoint);

                            // initialize ping to now - m_firstSentConnect
                            float initRoundtrip = (float)(now - m_serverConnection.m_firstSentHandshake);
                            m_serverConnection.m_ping.Initialize(initRoundtrip);

                            ushort remoteValue = msg.ReadUInt16();
                            m_serverConnection.RemoteClockOffset = NetTime.CalculateOffset(now, remoteValue, initRoundtrip);
                            Log.Verbose("Initializing remote clock offset to " + m_serverConnection.RemoteClockOffset + " ms (roundtrip " + NetUtil.SecToMil(initRoundtrip) + " ms)");

                            NetMessage established = new NetMessage(NetMessageType.Handshake, 3);
                            established.Write((byte)NetHandshakeType.ConnectionEstablished);
                            established.WriteSendStamp();
                            SendSingleMessageAtOnce(established, m_serverConnection, m_serverConnection.RemoteEndpoint);
                        }
                        else
                        {                                 // Disconnected
                            string reason = msg.ReadString();
                            m_serverConnection.SetStatus(NetConnectionStatus.Disconnected, reason);
                        }
                        break;

                    case NetMessageType.Acknowledge:
                        //Log.Debug("Received ack " + msg.SequenceChannel + "|" + msg.SequenceNumber);
                        m_serverConnection.ReceiveAcknowledge(msg);
                        ackMessagesReceived++;
                        break;

                    case NetMessageType.PingPong:
                        bool isPong         = msg.ReadBoolean();
                        bool isOptimizeInfo = msg.ReadBoolean();
                        if (isOptimizeInfo)
                        {
                            m_serverConnection.m_ping.HandleOptimizeInfo(now, msg);
                        }
                        else if (isPong)
                        {
                            if (m_serverConnection.Status == NetConnectionStatus.Connected)
                            {
                                m_serverConnection.m_ping.HandlePong(now, msg);
                            }
                        }
                        else
                        {
                            NetPing.ReplyPong(msg, m_serverConnection);
                        }
                        break;

                    case NetMessageType.User:
                    case NetMessageType.UserFragmented:
                        //Log.Debug("User message received; " + msg.m_buffer.LengthBytes + " bytes");
                        m_serverConnection.ReceiveMessage(now, msg);
                        usrMessagesReceived++;
                        break;

                    case NetMessageType.Discovery:
                        NetServerInfo info = NetDiscovery.DecodeResponse(msg, sender);
                        if (ServerDiscovered != null)
                        {
                            ServerDiscovered(this, new NetServerDiscoveredEventArgs(info));
                        }
                        break;

                    default:
                        Log.Warning("Client received " + msg.m_type + "?!");
                        break;
                    }
                }

                // add statistics
                NetStatistics stats = m_serverConnection.Statistics;
                stats.PacketsReceived++;
                stats.MessagesReceived     += messagesReceived;
                stats.UserMessagesReceived += usrMessagesReceived;
                stats.AckMessagesReceived  += ackMessagesReceived;
                stats.BytesReceived        += bytesReceived;
            }
            catch (Exception ex)
            {
                Log.Error("Failed to parse packet correctly; read/write mismatch? " + ex);
            }
        }
        void server_StatusChanged(object sender, NetStatusEventArgs e)
        {
            if (e.Connection.Status == NetConnectionStatus.Connecting)
            {
                NetMessage msg = new NetMessage();
                msg.Write("Hello Client, I See you are able to talk to me," +
                    " I Can Talk to you Too!");

                //Sending the packet in Reliable is okay for this because its
                //one packet, When sending lots and lots of data you need to
                //set this to Unreliable. This will garentee it arrives but
                //not in a sepcific order.
                server.SendMessage(msg, e.Connection, NetChannel.ReliableUnordered);

            }
            if (e.Connection.Status == NetConnectionStatus.Disconnected)
            {
                this.Window.Title = "Client Has Disconnected to You";
            }
        }
        void client_StatusChanged(object sender, NetStatusEventArgs e)
        {
            if (e.Connection.Status == NetConnectionStatus.Connected)
            {
                NetMessage msg = new NetMessage();
                msg.Write("Hello Server! I Am Connected And Able To Communicate!");
                client.SendMessage(msg, NetChannel.ReliableUnordered);

            }
            if (e.Connection.Status == NetConnectionStatus.Disconnected)
            {
                this.Window.Title = "We Were disconnected";
            }
        }
示例#25
0
		internal static int SendConnect(NetClient client, IPEndPoint remoteEndpoint, byte[] customData)
		{
			if (client.Configuration.UsesEncryption)
				client.Log.Debug("Sending Connect containing key: " + Convert.ToBase64String(client.ServerConnection.m_encryption.SymmetricEncryptionKeyBytes));
			else
				client.Log.Debug("Sending Connect - Unencrypted connection!");

			NetMessage msg = new NetMessage(NetMessageType.Handshake, 3);
			msg.Write((byte)NetHandshakeType.Connect);
			msg.WriteSendStamp();

			// encrypt symmetric key using server public key
			if (client.Configuration.UsesEncryption)
			{
				byte[] encryptedKey = client.ServerConnection.m_encryption.EncryptRSA(client.ServerConnection.m_encryption.SymmetricEncryptionKeyBytes);
				msg.Write((ushort)encryptedKey.Length);
				msg.Write(encryptedKey);
			}
			else
			{
				// request no encryption
				msg.Write((ushort)0);
			}

			if (customData == null || customData.Length < 1)
			{
				msg.Write7BitEncodedUInt(0);
			}
			else
			{
				msg.Write7BitEncodedUInt((uint)customData.Length);
				msg.Write(customData);
			}

			return client.SendSingleMessageAtOnce(msg, null, remoteEndpoint);
		}
        private void SendInput(string Input)
        {
            if (client != null)
            {
                GameState++;
                NetMessage msg = new NetMessage(); ;
                msg.Write(Input);

                //Sending the packet in Reliable is okay for this because its
                //one packet, When sending lots and lots of data you need to
                //set this to Unreliable. This will garentee it arrives but
                //not in a sepcific order.
                client.SendMessage(msg, NetChannel.Unreliable);
            }
        }
示例#27
0
		internal static int SendConnectResponse(NetBase netBase, NetConnection clientConnection, IPEndPoint remoteEndpoint)
		{
			double now = NetTime.Now;
			ushort nowEnc = NetTime.Encoded(now);
			NetMessage response = new NetMessage(NetMessageType.Handshake, 3);
			response.Write((byte)NetHandshakeType.ConnectResponse);
			response.Write(nowEnc);
			clientConnection.m_firstSentHandshake = now;
			clientConnection.m_lastSentHandshake = now;
			return netBase.SendSingleMessageAtOnce(response, clientConnection, remoteEndpoint);
		}
示例#28
0
 /// <summary>
 /// Sends the given message using the given UDP delivery type.  A client will send to the server, a server will broadcast.
 /// </summary>
 /// <param name="message">The message to be sent</param>
 /// <param name="deliveryType">The UDP delivery type</param>
 public void SendMessage(SpiderMessage message, NetChannel deliveryType)
 {
     NetMessage msg = new NetMessage();
     msg.Write(message.ToByteArray());
     spiderNet.SendMessage(msg, deliveryType);
 }
示例#29
0
		internal static int SendDisconnected(NetBase netBase, string reason, NetConnection connection)
		{
			NetMessage bye = new NetMessage(NetMessageType.Handshake, reason.Length + 3);
			bye.Write((byte)NetHandshakeType.Disconnected);
			bye.Write(reason);
			return netBase.SendSingleMessageAtOnce(bye, connection, connection.RemoteEndpoint);
		}
示例#30
0
		internal void SendOptimizeInfo(float roundtrip)
		{
			NetMessage ping = new NetMessage(NetMessageType.PingPong, 3);
			ping.Write(false); // meaningless
			ping.Write(true); // means optimize info
			ping.Write7BitEncodedUInt((uint)(roundtrip * 1000.0f));
			m_connection.SendMessage(ping, NetChannel.Unreliable);
		}
示例#31
0
		internal static void HandleConnect(NetMessage connectMsg, NetServer server, IPEndPoint senderEndpoint)
		{
			NetMessage response;
			if (server.NumConnected >= server.Configuration.MaximumConnections)
			{
				// server full
				response = new NetMessage(NetMessageType.Handshake, "Server full".Length + 1);
				response.Write((byte)NetHandshakeType.Disconnected);
				response.Write("Server full");
				server.SendSingleMessageAtOnce(response, null, senderEndpoint);
				return;
			}

			ushort remoteNow = connectMsg.ReadUInt16();
			//server.Log.Debug("Setting remote clock based on guess of 50 ms lag...");
			int remoteClockOffset = NetTime.CalculateOffset(NetTime.Now, remoteNow, 0.05); // assume 50ms...
			
			// read symmetric key
			int encSymKeyLen = connectMsg.ReadUInt16();
			byte[] encSymKey = null;
			if (encSymKeyLen > 0)
				encSymKey = connectMsg.ReadBytes(encSymKeyLen);

			// read custom data
			int cdLen = (int)connectMsg.Read7BitEncodedUInt();
			byte[] customData = null;
			if (cdLen > 0)
				customData = connectMsg.ReadBytes(cdLen);

			string failReason = null;
			bool ok = server.ApproveConnection(senderEndpoint, customData, out failReason);
			if (!ok)
			{
				if (!string.IsNullOrEmpty(failReason))
				{
					// send disconnect reason; unencrypted, client can handle it because status is connecting
					response = new NetMessage(NetMessageType.Handshake, failReason.Length + 3);
					response.Write((byte)NetHandshakeType.Disconnected);
					response.Write(failReason);
					server.SendSingleMessageAtOnce(response, null, senderEndpoint);
				}

				// connection not approved
				return;
			}

			NetConnection connection = server.AddConnection(senderEndpoint, remoteClockOffset);
			if (connection == null)
				return; // uh oh 

			if (encSymKeyLen > 0)
			{
				byte[] symKey = connection.m_encryption.DecryptRSA(encSymKey);
				if (symKey == null)
				{
					// send disconnect unencrypted, client can handle it because status is connecting
					string bye = "RSA failed; are you using correct public key?";
					response = new NetMessage(NetMessageType.Handshake, bye.Length + 3);
					response.Write((byte)NetHandshakeType.Disconnected);
					response.Write(bye);
					server.SendSingleMessageAtOnce(response, null, senderEndpoint);

					server.Log.Warning("Failed to decrypt RSA encrypted symmetric key from " + senderEndpoint);
					return;
				}
				connection.m_encryption.SetSymmetricKey(symKey);

				server.Log.Debug("Received Connect containing key: " + Convert.ToBase64String(symKey));
			}
			else
			{
				if (server.Configuration.UsesEncryption)
				{
					server.Log.Warning("Client tried to connect without encryption from " + senderEndpoint);

					// denied
					response = new NetMessage(NetMessageType.Handshake, "Encryption required".Length + 1);
					response.Write((byte)NetHandshakeType.Disconnected);
					response.Write("Encryption required");
					server.SendSingleMessageAtOnce(response, null, senderEndpoint);
					return;
				}
				server.Log.Debug("Received Connect - using unencrypted connection!");
			}

			// send connect response
			int bytesSent = SendConnectResponse(server, connection, senderEndpoint);

			if (connection != null)
			{
				// account for connectresponse
				connection.Statistics.PacketsSent++;
				connection.Statistics.MessagesSent++;
				connection.Statistics.BytesSent += bytesSent;
			}
		}
示例#32
0
		internal void SendPing(double now)
		{
			m_pingNrInProgress++;
			if (m_pingNrInProgress > 63)
				m_pingNrInProgress = 0;
			NetMessage ping = new NetMessage(NetMessageType.PingPong, 1);
			ping.Write(false); // means ping
			ping.Write(false); // means NOT optimize info
			ping.Write((byte)m_pingNrInProgress, 6);

			m_connection.Parent.SendSingleMessageAtOnce(ping, m_connection, m_connection.RemoteEndpoint);
			m_lastSentPing = now;
		}
示例#33
0
 public bool Send(String msg)
 {
     NetMessage outMsg = new NetMessage();
     outMsg.Write(msg);
     return MMOServer.Server.SendMessage(outMsg, m_connection, NetChannel.ReliableUnordered);
 }