public void _Update(TimeSpan delta) { var sound = game.GetService <SoundManager>(); if (Running) { var pos = camera.Transform.Position; var forward = camera.Transform.Orientation.Transform(Vector3.Forward); var up = camera.Transform.Orientation.Transform(Vector3.Up); sound.UpdateListener(delta, pos, forward, up); } currentTime += delta.TotalSeconds; for (int i = (Coroutines.Count - 1); i >= 0; i--) { if (!Coroutines[i].Run(this, delta.TotalSeconds)) { Coroutines.RemoveAt(i); i--; } } while (events.Count > 0 && events.Peek().Time <= currentTime) { var ev = events.Dequeue(); ProcessEvent(ev); } foreach (var obj in Objects.Values) { obj.Update(); } camera.Update(); if (Renderer != null) { World.Update(delta); } }
public void _Update(double delta) { var sound = game.GetService<SoundManager>(); if (Running) { var pos = camera.Transform.Position; var forward = Vector3.TransformNormal(-Vector3.UnitZ, camera.Transform.Orientation); var up = Vector3.TransformNormal(Vector3.UnitY, camera.Transform.Orientation); sound.UpdateListener(delta, pos, forward, up); } currentTime += delta; foreach (var obj in sceneObjects.Values) obj.UpdateIfMain(); if (text != null) { if (currentTime > text.Start) { game.GetService<Interface.Typewriter>().PlayString(gameData.GetString(text.TextIDS)); text = null; } } // foreach (var instance in instances) { instance.Update(delta); } // foreach (var obj in sceneObjects.Values) obj.Update(); camera.Update(); if(Renderer != null) World.Update(delta); }
public void _Update(TimeSpan delta) { currentTime += delta.TotalSeconds; for (int i = (Coroutines.Count - 1); i >= 0; i--) { if (!Coroutines[i].Run(this, delta.TotalSeconds)) { Coroutines.RemoveAt(i); i--; } } while (events.Count > 0 && events.Peek().Time <= currentTime) { var ev = events.Dequeue(); ProcessEvent(ev); } foreach (var obj in Objects.Values) { obj.Update(); } camera.Update(); if (Renderer != null) { World.Update(delta); } }
public void _Update(TimeSpan delta) { var sound = game.GetService <SoundManager>(); if (Running) { var pos = camera.Transform.Position; var forward = Vector3.TransformNormal(-Vector3.UnitZ, camera.Transform.Orientation); var up = Vector3.TransformNormal(Vector3.UnitY, camera.Transform.Orientation); sound.UpdateListener(delta, pos, forward, up); } currentTime += delta.TotalSeconds; if (text != null) { if (currentTime > text.Start) { game.GetService <Interface.Typewriter>().PlayString(gameData.GetString(text.TextIDS)); text = null; } } for (int i = (Coroutines.Count - 1); i >= 0; i--) { if (!Coroutines[i].Run(this, delta.TotalSeconds)) { Coroutines.RemoveAt(i); i--; } } while (events.Count > 0 && events.Peek().Time <= currentTime) { var ev = events.Dequeue(); ProcessEvent(ev); } foreach (var obj in Objects.Values) { obj.Update(); } camera.Update(); if (Renderer != null) { World.Update(delta); } }
public void _Update(TimeSpan delta) { currentTime += delta.TotalSeconds; for (int i = (coroutines.Count - 1); i >= 0; i--) { if (!coroutines[i].Run(this, delta.TotalSeconds)) { coroutines.RemoveAt(i); i--; } } while (events.Count > 0 && events.Peek().Time <= currentTime) { var ev = events.Dequeue(); ProcessEvent(ev); } camera.Update(); World.Update(delta); }