public GameObject(Ship ship, ResourceManager res) { InitWithDrawable(ship.Drawable, res, false); PhysicsComponent.Mass = ship.Mass; PhysicsComponent.Inertia = ship.RotationInertia; }
public GameObject(IDrawable drawable, ResourceManager res, bool staticpos = false) { isstatic = false; InitWithDrawable(drawable, res, staticpos); }
void InitWithDrawable(IDrawable drawable, ResourceManager res, bool staticpos) { Resources = res; dr = drawable; Shape collisionShape = null; bool isCmp = false; if (dr is SphFile) { var radius = ((SphFile)dr).Radius; collisionShape = new SphereShape(radius); } else if (dr is ModelFile) { var mdl = dr as ModelFile; var path = Path.ChangeExtension(mdl.Path, "sur"); if (File.Exists(path)) { SurFile sur = res.GetSur(path); var shs = new List <CompoundSurShape.TransformedShape>(); foreach (var s in sur.GetShape(0)) { shs.Add(new CompoundSurShape.TransformedShape(s, Matrix3.Identity, Vector3.Zero)); } collisionShape = new CompoundSurShape(shs); } } else if (dr is CmpFile) { isCmp = true; var cmp = dr as CmpFile; CmpParts = new List <Part>(); CmpConstructs = cmp.Constructs.CloneAll(); foreach (var part in cmp.Parts.Values) { CmpParts.Add(part.Clone(CmpConstructs)); } if (cmp.Animation != null) { AnimationComponent = new AnimationComponent(this, cmp.Animation); Components.Add(AnimationComponent); } var path = Path.ChangeExtension(cmp.Path, "sur"); if (File.Exists(path)) { SurFile sur = res.GetSur(path); var shapes = new List <CompoundSurShape.TransformedShape>(); foreach (var part in CmpParts) { var crc = CrcTool.FLModelCrc(part.ObjectName); if (!sur.HasShape(crc)) { FLLog.Warning("Sur", "No hitbox for " + part.ObjectName); continue; } var colshape = sur.GetShape(crc); if (part.Construct == null) { foreach (var s in colshape) { shapes.Add(new CompoundSurShape.TransformedShape(s, Matrix3.Identity, Vector3.Zero)); } } else { var tr = part.Construct.Transform; var pos = tr.ExtractTranslation(); var q = tr.ExtractRotation(true); var rot = Matrix3.CreateFromQuaternion(q); foreach (var s in colshape) { shapes.Add(new CompoundSurShape.TransformedShape(s, rot, pos) { Tag = part.Construct }); } } } collisionShape = new CompoundSurShape(shapes); } } if (collisionShape != null) { PhysicsComponent = new RigidBody(collisionShape); PhysicsComponent.Tag = this; PhysicsComponent.IsStatic = staticpos; if (staticpos) { PhysicsComponent.Material.Restitution = 1; } } PopulateHardpoints(dr); if (isCmp) { RenderComponent = new ModelRenderer(CmpParts, (dr as CmpFile)); } else { RenderComponent = new ModelRenderer(dr); } }
void InitWithDrawable(IDrawable drawable, ResourceManager res, bool staticpos, bool havePhys = true) { Resources = res; dr = drawable; PhysicsComponent phys = null; bool isCmp = false; string name = ""; if (dr is SphFile) { var radius = ((SphFile)dr).Radius; phys = new PhysicsComponent(this) { SphereRadius = radius }; name = ((SphFile)dr).SideMaterialNames[0]; } else if (dr is ModelFile) { var mdl = dr as ModelFile; var path = Path.ChangeExtension(mdl.Path, "sur"); name = Path.GetFileNameWithoutExtension(mdl.Path); if (File.Exists(path)) phys = new PhysicsComponent(this) { SurPath = path }; } else if (dr is CmpFile) { isCmp = true; var cmp = dr as CmpFile; CmpParts = new List<Part>(); CmpConstructs = cmp.Constructs.CloneAll(); foreach (var part in cmp.Parts.Values) { CmpParts.Add(part.Clone(CmpConstructs)); } if (cmp.Animation != null) { AnimationComponent = new AnimationComponent(this, cmp.Animation); Components.Add(AnimationComponent); } var path = Path.ChangeExtension(cmp.Path, "sur"); name = Path.GetFileNameWithoutExtension(cmp.Path); if (File.Exists(path)) phys = new PhysicsComponent(this) { SurPath = path }; /*if (File.Exists(path)) { SurFile sur = res.GetSur(path); var shapes = new List<CompoundSurShape.TransformedShape>(); foreach (var part in CmpParts) { var crc = CrcTool.FLModelCrc(part.ObjectName); if (!sur.HasShape(crc)) { FLLog.Warning("Sur", "No hitbox for " + part.ObjectName); continue; } var colshape = sur.GetShape(crc); if (part.Construct == null) { foreach (var s in colshape) shapes.Add(new CompoundSurShape.TransformedShape(s, Matrix3.Identity, Vector3.Zero)); } else { var tr = part.Construct.Transform; var pos = tr.ExtractTranslation(); var q = tr.ExtractRotation(true); var rot = Matrix3.CreateFromQuaternion(q); foreach (var s in colshape) shapes.Add(new CompoundSurShape.TransformedShape(s, rot, pos) { Tag = part.Construct }); } } collisionShape = new CompoundSurShape(shapes); }*/ } if (havePhys && phys != null) { PhysicsComponent = phys; Components.Add(phys); } PopulateHardpoints(dr); if (isCmp) RenderComponent = new ModelRenderer(CmpParts, (dr as CmpFile)) { Name = name }; else RenderComponent = new ModelRenderer(dr) { Name = name }; }
public void Draw(ResourceManager res, SystemLighting lighting, CommandBuffer buffer, NebulaRenderer nr) { //Null check if (_camera == null) { return; } //Asteroids! if (Vector3.DistanceSquared(cameraPos, field.Zone.Position) <= renderDistSq) { float fadeNear = field.FillDist - 100f; float fadeFar = field.FillDist; if (field.Cube.Count > 0) { if (cubeCount == -1) { return; } asteroidsTask.Wait(); for (int i = 0; i < cubeDrawCalls.Count; i++) { cubeDrawCalls[i].Material.Update(_camera); } var lt = RenderHelpers.ApplyLights(lighting, 0, cameraPos, field.FillDist, nr); if (lt.FogMode == FogModes.Linear) { lastFog = lt.FogRange.Y; } else { lastFog = float.MaxValue; } int fadeCount = 0; int regCount = 0; for (int j = 0; j < cubeCount; j++) { var center = cubes[j].pos; var z = RenderHelpers.GetZ(cameraPos, center); for (int i = 0; i < cubeDrawCalls.Count; i++) { var dc = cubeDrawCalls[i]; if ((Vector3.Distance(center, cameraPos) + cubeRadius) < fadeNear) { buffer.AddCommand( dc.Material.Render, null, buffer.WorldBuffer.SubmitMatrix(ref cubes[j].tr), lt, cube_vbo, PrimitiveTypes.TriangleList, 0, dc.StartIndex, dc.Count / 3, SortLayers.OBJECT ); regCount++; } else { buffer.AddCommandFade( dc.Material.Render, buffer.WorldBuffer.SubmitMatrix(ref cubes[j].tr), lt, cube_vbo, PrimitiveTypes.TriangleList, dc.StartIndex, dc.Count / 3, SortLayers.OBJECT, new Vector2(fadeNear, fadeFar), z ); fadeCount++; } } } } if (field.BillboardCount != -1) { var cameraLights = RenderHelpers.ApplyLights(lighting, 0, cameraPos, 1, nr); if (billboardTex == null || billboardTex.IsDisposed) { billboardTex = (Texture2D)res.FindTexture(field.BillboardShape.Texture); } billboardTask.Wait(); for (int i = 0; i < billboardCount; i++) { var alpha = BillboardAlpha(Vector3.Distance(calculatedBillboards[i].Position, cameraPos)); if (alpha <= 0) { continue; } var coords = billboardCoords [calculatedBillboards [i].Texture]; sys.Billboards.DrawTri( billboardTex, calculatedBillboards [i].Position, calculatedBillboards[i].Size, new Color4(field.BillboardTint * cameraLights.Ambient, alpha), coords[0], coords[2], coords[1], 0, SortLayers.OBJECT ); } } } //Band is last if (renderBand) { if (!_camera.Frustum.Intersects(new BoundingSphere(field.Zone.Position, lightingRadius))) { return; } var tex = (Texture2D)res.FindTexture(field.Band.Shape); var bandHandle = buffer.WorldBuffer.SubmitMatrix(ref bandTransform); for (int i = 0; i < SIDES; i++) { var p = bandCylinder.GetSidePosition(i); var zcoord = RenderHelpers.GetZ(bandTransform, cameraPos, p); p = Vector3.Transform(p, bandTransform); var lt = RenderHelpers.ApplyLights(lighting, 0, p, lightingRadius, nr); if (lt.FogMode != FogModes.Linear || Vector3.DistanceSquared(cameraPos, p) <= (lightingRadius + lt.FogRange.Y) * (lightingRadius + lt.FogRange.Y)) { buffer.AddCommand( bandShader.Shader, bandShaderDelegate, bandShaderCleanup, bandHandle, lt, new RenderUserData() { Float = field.Band.TextureAspect, Color = field.Band.ColorShift, Camera = _camera, Texture = tex, }, bandCylinder.VertexBuffer, PrimitiveTypes.TriangleList, 0, i * 6, 2, true, SortLayers.OBJECT, zcoord ); } } } }