void InitWithDrawable(IDrawable drawable, ResourceManager res, bool draw, bool staticpos, bool havePhys = true)
        {
            Resources = res;
            dr        = drawable;
            PhysicsComponent phys  = null;
            bool             isCmp = false;
            string           name  = "";

            if (draw)
            {
                drawable?.Initialize(res);
            }
            if (dr is SphFile)
            {
                var radius = ((SphFile)dr).Radius;
                phys = new PhysicsComponent(this)
                {
                    SphereRadius = radius
                };
                name       = ((SphFile)dr).SideMaterialNames[0];
                RigidModel = ((SphFile)dr).CreateRigidModel(draw);
            }
            else if (dr is IRigidModelFile mdl)
            {
                //var mdl = dr as ModelFile;
                RigidModel = mdl.CreateRigidModel(draw);
                var path = Path.ChangeExtension(RigidModel.Path, "sur");
                name = Path.GetFileNameWithoutExtension(RigidModel.Path);
                if (File.Exists(path))
                {
                    phys = new PhysicsComponent(this)
                    {
                        SurPath = path
                    }
                }
                ;
                if (RigidModel.Animation != null)
                {
                    AnimationComponent = new AnimationComponent(this, RigidModel.Animation);
                    Components.Add(AnimationComponent);
                }
            }
            if (havePhys && phys != null)
            {
                PhysicsComponent = phys;
                Components.Add(phys);
            }
            PopulateHardpoints();
            if (draw && RigidModel != null)
            {
                RenderComponent = new ModelRenderer(RigidModel)
                {
                    Name = name
                };
            }
        }
示例#2
0
        void ProcessNextCutscene()
        {
            var ct       = toPlay.Dequeue();
            int position = 0;
            int i        = 0;

            foreach (var npc in ct.Chars)
            {
                var obj = new GameObject()
                {
                    Nickname = npc.Actor
                };
                var costumeName = Game.GameData.GetCostumeForNPC(npc.Npc);
                Game.GameData.GetCostume(costumeName, out var body, out var head, out var lh, out var rh);
                var skel = new DfmSkeletonManager(body, head, lh, rh);
                obj.RenderComponent = new CharacterRenderer(skel);
                var anmComponent = new AnimationComponent(obj, Game.GameData.GetCharacterAnimations());
                obj.AnimationComponent = anmComponent;
                obj.Components.Add(anmComponent);
                string spot = npc.Spot;
                if (string.IsNullOrEmpty(spot))
                {
                    spot = ct.Reserves[0].Spot[position++];
                }
                var pos = scene.GetObject(spot).Translate;
                obj.SetLocalTransform(Matrix4x4.CreateTranslation(pos));
                var thnObj = new ThnObject();
                thnObj.Name      = npc.Actor;
                thnObj.Rotate    = Matrix4x4.Identity;
                thnObj.Translate = pos;
                thnObj.Object    = obj;
                scene.AddObject(thnObj);
                scene.FidgetScript(new ThnScript(session.Game.GameData.ResolveDataPath(npc.Fidget)));
                if (i == 0)
                {
                    hotspots.Add(new RTCHotspot()
                    {
                        ini = ct, obj = thnObj, npc = npc.Npc
                    });
                }
                i++;
            }
        }
示例#3
0
        void InitWithDrawable(IDrawable drawable, ResourceManager res, bool draw, bool staticpos, bool havePhys = true)
        {
            Resources = res;
            dr        = drawable;
            PhysicsComponent phys  = null;
            bool             isCmp = false;
            string           name  = "";

            if (dr is SphFile)
            {
                var radius = ((SphFile)dr).Radius;
                phys = new PhysicsComponent(this)
                {
                    SphereRadius = radius
                };
                name = ((SphFile)dr).SideMaterialNames[0];
            }
            else if (dr is ModelFile)
            {
                var mdl  = dr as ModelFile;
                var path = Path.ChangeExtension(mdl.Path, "sur");
                name = Path.GetFileNameWithoutExtension(mdl.Path);
                if (File.Exists(path))
                {
                    phys = new PhysicsComponent(this)
                    {
                        SurPath = path
                    }
                }
                ;
            }
            else if (dr is CmpFile)
            {
                isCmp = true;
                var cmp = dr as CmpFile;
                CmpParts      = new List <Part>();
                CmpConstructs = cmp.Constructs.CloneAll();
                foreach (var part in cmp.Parts)
                {
                    CmpParts.Add(part.Clone(CmpConstructs));
                }
                if (cmp.Animation != null)
                {
                    AnimationComponent = new AnimationComponent(this, cmp.Animation);
                    Components.Add(AnimationComponent);
                }
                var path = Path.ChangeExtension(cmp.Path, "sur");
                name = Path.GetFileNameWithoutExtension(cmp.Path);
                if (File.Exists(path))
                {
                    phys = new PhysicsComponent(this)
                    {
                        SurPath = path
                    }
                }
                ;
            }

            if (havePhys && phys != null)
            {
                PhysicsComponent = phys;
                Components.Add(phys);
            }
            PopulateHardpoints(dr);
            if (draw)
            {
                if (isCmp)
                {
                    RenderComponent = new ModelRenderer(CmpParts, (dr as CmpFile))
                    {
                        Name = name
                    }
                }
                ;
                else
                {
                    RenderComponent = new ModelRenderer(dr)
                    {
                        Name = name
                    }
                };
            }
        }
示例#4
0
        void InitWithDrawable(IDrawable drawable, ResourceManager res, bool staticpos, bool havePhys = true)
        {
            Resources = res;
            dr        = drawable;
            PhysicsComponent phys  = null;
            bool             isCmp = false;
            string           name  = "";

            if (dr is SphFile)
            {
                var radius = ((SphFile)dr).Radius;
                phys = new PhysicsComponent(this)
                {
                    SphereRadius = radius
                };
                name = ((SphFile)dr).SideMaterialNames[0];
            }
            else if (dr is ModelFile)
            {
                var mdl  = dr as ModelFile;
                var path = Path.ChangeExtension(mdl.Path, "sur");
                name = Path.GetFileNameWithoutExtension(mdl.Path);
                if (File.Exists(path))
                {
                    phys = new PhysicsComponent(this)
                    {
                        SurPath = path
                    }
                }
                ;
            }
            else if (dr is CmpFile)
            {
                isCmp = true;
                var cmp = dr as CmpFile;
                CmpParts      = new List <Part>();
                CmpConstructs = cmp.Constructs.CloneAll();
                foreach (var part in cmp.Parts)
                {
                    CmpParts.Add(part.Clone(CmpConstructs));
                }
                if (cmp.Animation != null)
                {
                    AnimationComponent = new AnimationComponent(this, cmp.Animation);
                    Components.Add(AnimationComponent);
                }
                var path = Path.ChangeExtension(cmp.Path, "sur");
                name = Path.GetFileNameWithoutExtension(cmp.Path);
                if (File.Exists(path))
                {
                    phys = new PhysicsComponent(this)
                    {
                        SurPath = path
                    }
                }
                ;

                /*if (File.Exists(path))
                 *              {
                 *                      SurFile sur = res.GetSur(path);
                 *                      var shapes = new List<CompoundSurShape.TransformedShape>();
                 *                      foreach (var part in CmpParts)
                 *                      {
                 *                              var crc = CrcTool.FLModelCrc(part.ObjectName);
                 *                              if (!sur.HasShape(crc))
                 *                              {
                 *                                      FLLog.Warning("Sur", "No hitbox for " + part.ObjectName);
                 *                                      continue;
                 *                              }
                 *                              var colshape = sur.GetShape(crc);
                 *                              if (part.Construct == null)
                 *                              {
                 *                                      foreach (var s in colshape)
                 *                                              shapes.Add(new CompoundSurShape.TransformedShape(s, Matrix3.Identity, Vector3.Zero));						}
                 *                              else
                 *                              {
                 *                                      var tr = part.Construct.Transform;
                 *                                      var pos = tr.ExtractTranslation();
                 *                                      var q = tr.ExtractRotation(true);
                 *                                      var rot = Matrix3.CreateFromQuaternion(q);
                 *                                      foreach (var s in colshape)
                 *                                              shapes.Add(new CompoundSurShape.TransformedShape(s, rot, pos) { Tag = part.Construct });
                 *                              }
                 *                      }
                 *                      collisionShape = new CompoundSurShape(shapes);
                 *              }*/
            }

            if (havePhys && phys != null)
            {
                PhysicsComponent = phys;
                Components.Add(phys);
            }
            PopulateHardpoints(dr);
            if (isCmp)
            {
                RenderComponent = new ModelRenderer(CmpParts, (dr as CmpFile))
                {
                    Name = name
                }
            }
            ;
            else
            {
                RenderComponent = new ModelRenderer(dr)
                {
                    Name = name
                }
            };
        }
示例#5
0
        void AddEntities(ThnScript thn)
        {
            foreach (var kv in thn.Entities)
            {
                if (Objects.ContainsKey(kv.Key))
                {
                    continue;
                }
                if ((kv.Value.ObjectFlags & ThnObjectFlags.Reference) == ThnObjectFlags.Reference)
                {
                    continue;
                }
                var obj = new ThnObject();
                obj.Name      = kv.Key;
                obj.Translate = kv.Value.Position ?? Vector3.Zero;
                obj.Rotate    = kv.Value.RotationMatrix ?? Matrix4x4.Identity;
                //PlayerShip object
                if (spawnObjects && scriptContext.PlayerShip != null && kv.Value.Type == EntityTypes.Compound &&
                    kv.Value.Template.Equals("playership", StringComparison.InvariantCultureIgnoreCase))
                {
                    obj.Object = scriptContext.PlayerShip;
                    obj.Object.RenderComponent.LitDynamic = (kv.Value.ObjectFlags & ThnObjectFlags.LitDynamic) == ThnObjectFlags.LitDynamic;
                    obj.Object.RenderComponent.LitAmbient = (kv.Value.ObjectFlags & ThnObjectFlags.LitAmbient) == ThnObjectFlags.LitAmbient;
                    obj.Object.RenderComponent.NoFog      = kv.Value.NoFog;
                    ((ModelRenderer)obj.Object.RenderComponent).LightGroup = kv.Value.LightGroup;
                    obj.Entity = kv.Value;
                    Vector3 transform = kv.Value.Position ?? Vector3.Zero;
                    obj.Object.Transform = (kv.Value.RotationMatrix ?? Matrix4x4.Identity) * Matrix4x4.CreateTranslation(transform);
                    obj.HpMount          = scriptContext.PlayerShip.GetHardpoint("HpMount");
                    World.Objects.Add(obj.Object);
                    Objects.Add(kv.Key, obj);
                    continue;
                }

                var    template = kv.Value.Template;
                string replacement;
                if (scriptContext != null &&
                    scriptContext.Substitutions.TryGetValue(kv.Value.Template, out replacement))
                {
                    template = replacement;
                }
                var resman = game.GetService <ResourceManager>();
                if (spawnObjects && kv.Value.Type == EntityTypes.Compound)
                {
                    bool getHpMount = false;
                    //Fetch model
                    IDrawable drawable = null;
                    if (!string.IsNullOrEmpty(template))
                    {
                        switch (kv.Value.MeshCategory.ToLowerInvariant())
                        {
                        case "solar":
                            drawable = gameData.GetSolar(template);
                            break;

                        case "ship":
                        case "spaceship":
                            getHpMount = true;
                            var sh = gameData.GetShip(template);
                            drawable = sh.ModelFile.LoadFile(resman);
                            break;

                        case "prop":
                            drawable = gameData.GetProp(template);
                            break;

                        case "room":
                            drawable = gameData.GetRoom(template);
                            break;

                        case "equipment cart":
                            drawable = gameData.GetCart(template);
                            break;

                        case "equipment":
                            var eq = gameData.GetEquipment(template);
                            drawable = eq?.ModelFile.LoadFile(resman);
                            break;

                        case "asteroid":
                            drawable = gameData.GetAsteroid(kv.Value.Template);
                            break;

                        default:
                            throw new NotImplementedException("Mesh Category " + kv.Value.MeshCategory);
                        }
                    }
                    else
                    {
                        FLLog.Warning("Thn", $"object '{kv.Value.Name}' has empty template, category " +
                                      $"'{kv.Value.MeshCategory}'");
                    }

                    drawable?.Initialize(resman);
                    if (kv.Value.UserFlag != 0)
                    {
                        //This is a starsphere
                        layers.Add(new Tuple <IDrawable, ThnObject>(drawable, obj));
                    }
                    else
                    {
                        obj.Object                  = new GameObject(drawable, game.GetService <ResourceManager>(), true, false, false);
                        obj.Object.Name             = kv.Value.Name;
                        obj.Object.PhysicsComponent = null; //Jitter seems to interfere with directly setting orientation
                        if (getHpMount)
                        {
                            obj.HpMount = obj.Object.GetHardpoint("HpMount");
                        }
                        var r = (ModelRenderer)obj.Object.RenderComponent;
                        if (r != null)
                        {
                            r.LightGroup = kv.Value.LightGroup;
                            r.LitDynamic = (kv.Value.ObjectFlags & ThnObjectFlags.LitDynamic) ==
                                           ThnObjectFlags.LitDynamic;
                            r.LitAmbient = (kv.Value.ObjectFlags & ThnObjectFlags.LitAmbient) ==
                                           ThnObjectFlags.LitAmbient;
                            //HIDDEN just seems to be an editor flag?
                            //r.Hidden = (kv.Value.ObjectFlags & ThnObjectFlags.Hidden) == ThnObjectFlags.Hidden;
                            r.NoFog = kv.Value.NoFog;
                        }
                    }
                }
                else if (kv.Value.Type == EntityTypes.PSys)
                {
                    var fx = gameData.GetEffect(kv.Value.Template);
                    if (fx != null)
                    {
                        obj.Object = new GameObject();
                        obj.Object.RenderComponent = new ParticleEffectRenderer(fx.GetEffect(resman))
                        {
                            Active = false
                        };
                    }
                }
                else if (kv.Value.Type == EntityTypes.Scene)
                {
                    if (kv.Value.DisplayText != null)
                    {
                        text = kv.Value.DisplayText;
                    }
                    if (hasScene)
                    {
                        //throw new Exception("Thn can only have one scene");
                        //TODO: This needs to be handled better
                        continue;
                    }
                    var amb = kv.Value.Ambient.Value;
                    if (amb.X == 0 && amb.Y == 0 && amb.Z == 0)
                    {
                        continue;
                    }
                    hasScene = true;
                    Renderer.SystemLighting.Ambient = new Color4(amb.X / 255f, amb.Y / 255f, amb.Z / 255f, 1);
                }
                else if (kv.Value.Type == EntityTypes.Light)
                {
                    var lt = new DynamicLight();
                    lt.LightGroup = kv.Value.LightGroup;
                    lt.Active     = kv.Value.LightProps.On;
                    lt.Light      = kv.Value.LightProps.Render;
                    obj.Light     = lt;
                    obj.LightDir  = lt.Light.Direction;
                    if (kv.Value.RotationMatrix.HasValue)
                    {
                        var m = kv.Value.RotationMatrix.Value;
                        lt.Light.Direction = Vector3.TransformNormal(lt.Light.Direction, m);
                    }
                    if (Renderer != null)
                    {
                        Renderer.SystemLighting.Lights.Add(lt);
                    }
                }
                else if (kv.Value.Type == EntityTypes.Camera)
                {
                    obj.Camera             = new ThnCameraTransform();
                    obj.Camera.Position    = kv.Value.Position.Value;
                    obj.Camera.Orientation = kv.Value.RotationMatrix ?? Matrix4x4.Identity;
                    obj.Camera.FovH        = kv.Value.FovH ?? obj.Camera.FovH;
                    obj.Camera.AspectRatio = kv.Value.HVAspect ?? obj.Camera.AspectRatio;
                    if (kv.Value.NearPlane != null)
                    {
                        obj.Camera.Znear = kv.Value.NearPlane.Value;
                    }
                    if (kv.Value.FarPlane != null)
                    {
                        obj.Camera.Zfar = kv.Value.FarPlane.Value;
                    }
                }
                else if (kv.Value.Type == EntityTypes.Marker)
                {
                    obj.Object          = new GameObject();
                    obj.Object.Name     = "Marker";
                    obj.Object.Nickname = "";
                }
                else if (kv.Value.Type == EntityTypes.Deformable)
                {
                    obj.Object = new GameObject();
                    gameData.GetCostume(template, out DfmFile body, out DfmFile head, out DfmFile leftHand, out DfmFile rightHand);
                    var skel = new DfmSkeletonManager(body, head, leftHand, rightHand);
                    obj.Object.RenderComponent = new CharacterRenderer(skel);
                    var anmComponent = new AnimationComponent(obj.Object, gameData.GetCharacterAnimations());
                    obj.Object.AnimationComponent = anmComponent;
                    obj.Object.Components.Add(anmComponent);
                }
                else if (kv.Value.Type == EntityTypes.Sound)
                {
                    obj.Sound         = new ThnSound(kv.Value.Template, game.GetService <SoundManager>(), kv.Value.AudioProps, obj);
                    obj.Sound.Spatial = (kv.Value.ObjectFlags & ThnObjectFlags.SoundSpatial) == ThnObjectFlags.SoundSpatial;
                }
                if (obj.Object != null)
                {
                    Vector3 transform = kv.Value.Position ?? Vector3.Zero;
                    obj.Object.Transform = (kv.Value.RotationMatrix ?? Matrix4x4.Identity) * Matrix4x4.CreateTranslation(transform);
                    World.Objects.Add(obj.Object);
                }
                obj.Entity      = kv.Value;
                Objects[kv.Key] = obj;
            }
        }
示例#6
0
        void InitWithDrawable(IDrawable drawable, ResourceManager res, bool staticpos)
        {
            Resources = res;
            dr        = drawable;
            Shape collisionShape = null;
            bool  isCmp          = false;

            if (dr is SphFile)
            {
                var radius = ((SphFile)dr).Radius;
                collisionShape = new SphereShape(radius);
            }
            else if (dr is ModelFile)
            {
                var mdl  = dr as ModelFile;
                var path = Path.ChangeExtension(mdl.Path, "sur");
                if (File.Exists(path))
                {
                    SurFile sur = res.GetSur(path);
                    var     shs = new List <CompoundSurShape.TransformedShape>();
                    foreach (var s in sur.GetShape(0))
                    {
                        shs.Add(new CompoundSurShape.TransformedShape(s, Matrix3.Identity, Vector3.Zero));
                    }
                    collisionShape = new CompoundSurShape(shs);
                }
            }
            else if (dr is CmpFile)
            {
                isCmp = true;
                var cmp = dr as CmpFile;
                CmpParts      = new List <Part>();
                CmpConstructs = cmp.Constructs.CloneAll();
                foreach (var part in cmp.Parts.Values)
                {
                    CmpParts.Add(part.Clone(CmpConstructs));
                }
                if (cmp.Animation != null)
                {
                    AnimationComponent = new AnimationComponent(this, cmp.Animation);
                    Components.Add(AnimationComponent);
                }
                var path = Path.ChangeExtension(cmp.Path, "sur");
                if (File.Exists(path))
                {
                    SurFile sur    = res.GetSur(path);
                    var     shapes = new List <CompoundSurShape.TransformedShape>();
                    foreach (var part in CmpParts)
                    {
                        var crc = CrcTool.FLModelCrc(part.ObjectName);
                        if (!sur.HasShape(crc))
                        {
                            FLLog.Warning("Sur", "No hitbox for " + part.ObjectName);
                            continue;
                        }
                        var colshape = sur.GetShape(crc);
                        if (part.Construct == null)
                        {
                            foreach (var s in colshape)
                            {
                                shapes.Add(new CompoundSurShape.TransformedShape(s, Matrix3.Identity, Vector3.Zero));
                            }
                        }
                        else
                        {
                            var tr  = part.Construct.Transform;
                            var pos = tr.ExtractTranslation();
                            var q   = tr.ExtractRotation(true);
                            var rot = Matrix3.CreateFromQuaternion(q);
                            foreach (var s in colshape)
                            {
                                shapes.Add(new CompoundSurShape.TransformedShape(s, rot, pos)
                                {
                                    Tag = part.Construct
                                });
                            }
                        }
                    }
                    collisionShape = new CompoundSurShape(shapes);
                }
            }
            if (collisionShape != null)
            {
                PhysicsComponent          = new RigidBody(collisionShape);
                PhysicsComponent.Tag      = this;
                PhysicsComponent.IsStatic = staticpos;
                if (staticpos)
                {
                    PhysicsComponent.Material.Restitution = 1;
                }
            }
            PopulateHardpoints(dr);
            if (isCmp)
            {
                RenderComponent = new ModelRenderer(CmpParts, (dr as CmpFile));
            }
            else
            {
                RenderComponent = new ModelRenderer(dr);
            }
        }