void _Begin() { if (playing) { Cleanup(); } dataleft = true; playing = true; var bytes = BufferAllocator.AllocateBytes(); for (int i = 0; i < 3; i++) { var b = manager.Buffers.Dequeue(); int read = sound.Data.Read(bytes, 0, bytes.Length); if (read != 0) { Al.BufferData(b, sound.Format, bytes, read, sound.Frequency); Al.CheckErrors(); Al.alSourceQueueBuffers(ID, 1, ref b); Al.CheckErrors(); } else { manager.Buffers.Enqueue(b); } if (read < bytes.Length) { if (!looping) { dataleft = false; break; } else { sound.Data.Seek(0, SeekOrigin.Begin); } } } BufferAllocator.Free(bytes); Al.alSourcef(ID, Al.AL_GAIN, ALUtils.ClampVolume(_gain)); Al.alSourcePlay(ID); Al.CheckErrors(); manager.activeStreamers.Add(this); }
public bool Update() { bool hadData = dataleft; //Do things if (dataleft) { int processed; Al.alGetSourcei(ID, Al.AL_BUFFERS_PROCESSED, out processed); Al.CheckErrors(); var bytes = BufferAllocator.AllocateBytes(); for (int i = 0; i < processed; i++) { uint buf = 0; Al.alSourceUnqueueBuffers(ID, 1, ref buf); int read = sound.Data.Read(bytes, 0, bytes.Length); if (read != 0) { Al.BufferData(buf, sound.Format, bytes, read, sound.Frequency); Al.CheckErrors(); Al.alSourceQueueBuffers(ID, 1, ref buf); Al.CheckErrors(); if (read < bytes.Length) { if (looping) { sound.Data.Seek(0, SeekOrigin.Begin); } else { dataleft = false; } } } else { if (looping) { sound.Data.Seek(0, SeekOrigin.Begin); read = sound.Data.Read(bytes, 0, bytes.Length); Al.BufferData(buf, sound.Format, bytes, read, sound.Frequency); Al.CheckErrors(); Al.alSourceQueueBuffers(ID, 1, ref buf); Al.CheckErrors(); } else { dataleft = false; manager.Buffers.Enqueue(buf); break; } } } BufferAllocator.Free(bytes); } //Return buffers int val; Al.alGetSourcei(ID, Al.AL_SOURCE_STATE, out val); Al.CheckErrors(); if (val != Al.AL_PLAYING && val != Al.AL_PAUSED) { if (hadData) { FLLog.Warning("Audio", "Buffer underrun"); Al.alSourcePlay(ID); Al.CheckErrors(); } else { CleanupDelayed(); return(false); } } return(true); }
protected override void Dispose(bool disposing) { BufferAllocator.Free(floats); reader.Dispose(); base.Dispose(disposing); }