示例#1
0
        private static void MyAdHocTest()
        {
            SymbolIdCode sidc = new SymbolIdCode();

            System.Diagnostics.Trace.WriteLine("SIDC=" + sidc);

            SymbolLookup symbolLookup = new SymbolLookup();

            symbolLookup.Initialize();

            if (!symbolLookup.Initialized)
            {
                System.Diagnostics.Trace.WriteLine("Fail");
            }

            MilitarySymbol ms = symbolLookup.CreateSymbolByEntityName("Fighter/Bomber");

            MilitarySymbolToGraphicLayersMaker.SetMilitarySymbolGraphicLayers(ref ms);

            System.Diagnostics.Trace.WriteLine("MilitarySymbol: " + ms);

            List <MilitarySymbol> matchingSymbols =
                symbolLookup.GetMilitarySymbols(SymbolSetType.Space);

            int matchCount = 0;

            foreach (MilitarySymbol matchSymbol in matchingSymbols)
            {
                matchCount++;
                System.Diagnostics.Trace.WriteLine("Match: " + matchCount
                                                   + ", MilitarySymbol: " + matchSymbol);;
            }

            List <MilitarySymbol> matchingSymbols2 =
                symbolLookup.GetMilitarySymbols(SymbolSetType.Space, StandardIdentityAffiliationType.Friend,
                                                "Military");

            matchCount = 0;
            foreach (MilitarySymbol matchSymbol in matchingSymbols2)
            {
                matchCount++;
                System.Diagnostics.Trace.WriteLine("Match: " + matchCount
                                                   + ", MilitarySymbol: " + matchSymbol);;
            }

            List <string> matchingStrings = symbolLookup.GetDistinctEntries(SymbolSetType.Space);

            matchCount = 0;
            foreach (string distinctMatch in matchingStrings)
            {
                matchCount++;
                System.Diagnostics.Trace.WriteLine("Distinct Match: " + distinctMatch);
            }

            matchingStrings = symbolLookup.GetDistinctEntries(SymbolSetType.Air, "Military",
                                                              "Fixed Wing");

            matchCount = 0;
            foreach (string distinctMatch in matchingStrings)
            {
                matchCount++;
                System.Diagnostics.Trace.WriteLine("Distinct Match: " + distinctMatch);
            }

            matchingStrings = symbolLookup.GetDistinctModifierNames(SymbolSetType.Air, 1);

            matchCount = 0;
            foreach (string distinctMatch in matchingStrings)
            {
                matchCount++;
                System.Diagnostics.Trace.WriteLine("Modifiers: Distinct Match: " + distinctMatch);
            }

            string modifierName = "Government";

            string modifierCode = symbolLookup.GetModifierCodeFromName(SymbolSetType.Air, 1, modifierName);
        }
示例#2
0
        private static void ListSymbolSetSimple(SymbolLookup symbolLookup, SymbolSetType symbolSet)
        {
            string symbolSetString = TypeUtilities.EnumHelper.getEnumValAsString(symbolSet, 2);

            Console.WriteLine(Environment.NewLine + "SymbolSet: " + symbolSet + " : " + symbolSetString);

            Console.WriteLine("Entities:");

            List <MilitarySymbol> matchingSymbols = symbolLookup.GetMilitarySymbols(symbolSet);

            SymbolIdCode.FormatCodeStringWithCommas = false;

            int matchCount = 0;

            foreach (MilitarySymbol matchSymbol in matchingSymbols)
            {
                matchCount++;

                // Copying so making ref below useless, but had to do this because of use of iterator/ref
                MilitarySymbol currentMilSymbol = matchSymbol;
                string         svgTag           = MilitarySymbolToGraphicLayersMaker.GetMainIconNameWithFolder(ref currentMilSymbol);
                string         idTag            = MilitarySymbolToGraphicLayersMaker.GetMainIconName(ref currentMilSymbol);

                string nameAsTags = matchSymbol.Id.Name.Replace(TypeUtilities.NameSeparator, ";");

                Console.WriteLine(matchCount + "," + symbolSet + "," + symbolSetString
                                  + "," + matchSymbol.Id.Name + ","
//                    + matchSymbol.Id.CodeFirstTen + "," + matchSymbol.Id.CodeSecondTen + ","
                                  + nameAsTags + ";"
                                  + matchSymbol.TagsAsString + svgTag + ";"
                                  + matchSymbol.Id.Name + ";"
                                  + idTag

                                  + "," + svgTag);
            }

            List <string> matchingModifiers = symbolLookup.GetDistinctModifierNames(symbolSet, 1);

            if (matchingModifiers.Count > 0)
            {
                Console.WriteLine(Environment.NewLine + "Modifier 1:");

                matchCount = 0;
                foreach (string match in matchingModifiers)
                {
                    PrintModifierSimple(symbolSet, 1, matchCount, match);
                    matchCount++;
                }
            }

            matchingModifiers = symbolLookup.GetDistinctModifierNames(symbolSet, 2);
            if (matchingModifiers.Count > 0)
            {
                Console.WriteLine(Environment.NewLine + "Modifier 2:");

                matchCount = 0;
                foreach (string match in matchingModifiers)
                {
                    PrintModifierSimple(symbolSet, 2, matchCount, match);

                    matchCount++;
                }
            }
        }
示例#3
0
        private static void ListSymbolSetAsStyleCsv(SymbolLookup symbolLookup, SymbolSetType symbolSet)
        {
            MilitarySymbolToGraphicLayersMaker.ImageFilesHome = IMAGES_HOME;

            string symbolSetString = TypeUtilities.EnumHelper.getEnumValAsString(symbolSet, 2);
            string symbolSetName   = symbolSet.ToString().Replace('_', ' ');

            //Console.WriteLine(Environment.NewLine + "SymbolSet : " + symbolSetName + " : " + symbolSetString);
            //Console.WriteLine(symbolSetName + " : Entities :");

            // filePath, pointSize, styleItemName, styleItemCategory, styleItemTags
            Console.WriteLine("filePath,pointSize,styleItemName,styleItemCategory,styleItemTags,notes");

            List <MilitarySymbol> matchingSymbols = symbolLookup.GetMilitarySymbols(symbolSet);

            SymbolIdCode.FormatCodeStringWithCommas = false;

            StringBuilder sbNotes = new StringBuilder();

            int matchCount = 0;

            foreach (MilitarySymbol matchSymbol in matchingSymbols)
            {
                matchCount++;

                // Copying so making ref below useless, but had to do this because of use of iterator/ref
                MilitarySymbol currentMilSymbol = matchSymbol;

                // IMPORTANT: SKIPPING ALL POINTS CURRENTLY
                if (currentMilSymbol.Shape != ShapeType.Point)
                {
                    System.Diagnostics.Trace.WriteLine("Skipping export of non-point: Name=" + matchSymbol.Id.Name);
                    continue;
                }

                sbNotes.Clear();

                string imageFile = MilitarySymbolToGraphicLayersMaker.GetMainIconNameWithFullPath(ref currentMilSymbol);
                if (IMAGE_FORMAT_IS_EMF)
                {
                    imageFile = imageFile.Replace(".svg", ".emf");
                }

                string svgTag     = MilitarySymbolToGraphicLayersMaker.GetMainIconNameWithFolder(ref currentMilSymbol);
                string idTag      = MilitarySymbolToGraphicLayersMaker.GetMainIconName(ref currentMilSymbol);
                string nameAsTags = matchSymbol.Id.Name.Replace(TypeUtilities.NameSeparator, ";");

                // WORKAROUND: check that files exists & it is not one of the _0,_1,_2,_3,xxxx ones
                if (!System.IO.File.Exists(imageFile))
                {
                    string subIconName = imageFile;
                    subIconName = subIconName.Replace(@".svg", @"_0.svg");
                    if (System.IO.File.Exists(subIconName)) // if the other file exists, use that one
                    {
                        imageFile = subIconName;
                    }
                    else
                    {
                        sbNotes.Append("ImageFile not found: " + svgTag);
                    }
                }

                string styleItemCategory = symbolSetName + TypeUtilities.NameSeparator + "Main Icon";

                string styleItemName = matchSymbol.Id.Name;

                string styleItemTags = nameAsTags + ";" + matchSymbol.TagsAsString + svgTag + ";"
                                       + matchSymbol.Id.Name + ";" + idTag;

                if (styleItemName.Length > MAX_STYLE_LENGTH)
                {
                    sbNotes.Append(" Name > " + MAX_STYLE_LENGTH);
                }
                if (styleItemTags.Length > MAX_STYLE_LENGTH)
                {
                    sbNotes.Append(" Tags > " + MAX_STYLE_LENGTH);
                }

                if (!INCLUDE_NOTES)
                {
                    sbNotes.Clear();
                }

                // filePath, pointSize, styleItemName, styleItemCategory, styleItemTags
                // matchCount + "," +
                Console.WriteLine(imageFile + "," + POINT_SIZE_STRING + "," +
                                  styleItemName + "," + styleItemCategory + "," + styleItemTags + "," + sbNotes.ToString());
            }

            List <string> matchingModifiers = symbolLookup.GetDistinctModifierNames(symbolSet, 1);

            if (matchingModifiers.Count > 0)
            {
                matchCount = 0;
                foreach (string match in matchingModifiers)
                {
                    PrintModifierAsStyleCsv(symbolLookup, symbolSet, 1, matchCount, match);
                    matchCount++;
                }
            }

            matchingModifiers = symbolLookup.GetDistinctModifierNames(symbolSet, 2);
            if (matchingModifiers.Count > 0)
            {
                matchCount = 0;
                foreach (string match in matchingModifiers)
                {
                    PrintModifierAsStyleCsv(symbolLookup, symbolSet, 2, matchCount, match);

                    matchCount++;
                }
            }
        }
示例#4
0
        /// <summary>
        /// This command line app, just returns types and values that it knows about
        /// first using reflection (if it is a type) & then by doing a look-up of the SymbolSet
        /// if its not a type
        /// </summary>
        static void Main(string[] args)
        {
            string typeToExportUpper = "LIST";

            int argLength = args.Length;

            if (argLength == 0)
            {
                // TODO: if you just want to wire in a quick test uncomment:
                // MyAdHocTest();
                // return;

                // Help:
                Console.WriteLine("Usage: ConsoleApp2525D.exe [Type -or- \"List\" -or- \"ALL\"]");
                Console.WriteLine("       ConsoleApp2525D.exe [SymbolSet (Name or Code)]");
            }
            else
            {
                typeToExportUpper = args[0].ToUpper();

                if (!FORMAT_IS_STYLE_CSV)
                {
                    Console.WriteLine("Looking for Type: " + typeToExportUpper);
                }
            }

            // HACK:
            MilitarySymbol.FormatTagsForStyleFiles = true;

            bool found = false;

            if (!FORMAT_IS_STYLE_CSV) // don't do for Style Export
            {
                Assembly myAssembly = Assembly.GetExecutingAssembly();
                foreach (Type type in myAssembly.GetTypes())
                {
                    if (!type.IsEnum)
                    {
                        continue;
                    }

                    string typeName      = type.Name;
                    string typeNameUpper = typeName.ToUpper();

                    if (typeToExportUpper == "LIST")
                    {
                        Console.WriteLine("Type: " + typeName);
                        found = true;
                    }

                    if (typeToExportUpper.Equals("ALL") || typeNameUpper.Contains(typeToExportUpper))
                    {
                        Console.WriteLine(Environment.NewLine + "Found Type: " + typeNameUpper);

                        found = true;
                        List <Enum> enums = TypeUtilities.EnumHelper.getEnumValues(type);

                        foreach (Enum en in enums)
                        {
                            string enumString = en.ToString();
                            int    hashCode   = en.GetHashCode();

                            Console.WriteLine(enumString + "," + hashCode);
                        }
                    } // end if
                }     // end foreach

                // if found, we are done, if not check for a symbol set query
                if (found && (!typeToExportUpper.Equals("ALL")))
                {
                    return;
                }
            }

            string symbolSetUpper = typeToExportUpper;

            if (!FORMAT_IS_STYLE_CSV)
            {
                Console.WriteLine("Type not found, looking for SymbolSet: " + symbolSetUpper);
            }

            SymbolLookup symbolLookup = new SymbolLookup();

            symbolLookup.Initialize();

            if (!symbolLookup.Initialized) // should not happen, but you never know
            {
                System.Diagnostics.Trace.WriteLine("Failed to initialize symbol list, exiting...");
                return;
            }

            SymbolSetType symbolSet = SymbolSetType.NotSet;

            // find the symbol set selected
            List <Enum> symbolSetEnums = TypeUtilities.EnumHelper.getEnumValues(typeof(SymbolSetType));

            foreach (Enum en in symbolSetEnums)
            {
                string enumStringUpper = en.ToString().ToUpper();

                int    hashCode       = en.GetHashCode();
                string hashCodeString = Convert.ToString(hashCode);

                if (hashCodeString.Length < 2)
                {
                    hashCodeString = hashCodeString.PadLeft(2, '0');
                }

                // Mildly confusing but allow either the name or the Number
                if (symbolSetUpper.Equals("ALL") || enumStringUpper.Contains(symbolSetUpper) ||
                    hashCodeString.Equals(symbolSetUpper))
                {
                    symbolSet = (SymbolSetType)en;

                    if (FORMAT_IS_STYLE_CSV)
                    {
                        ListSymbolSetAsStyleCsv(symbolLookup, symbolSet);
                    }
                    else
                    {
                        ListSymbolSetSimple(symbolLookup, symbolSet);
                    }
                }
            }

            if (symbolSet == SymbolSetType.NotSet)
            {
                Console.WriteLine("Warning: SymbolSet not found: " + symbolSetUpper);
            }
        }
示例#5
0
        private static void PrintModifierAsStyleCsv(SymbolLookup symbolLookup, SymbolSetType symbolSet,
                                                    int modifierNumber, int modifierCode, string modifierName)
        {
            string symbolSetName = symbolSet.ToString().Replace('_', ' ');

            string symbolSetString = TypeUtilities.EnumHelper.getEnumValAsString(symbolSet, 2);

            string modifierCategory = symbolLookup.GetModifierCategoryFromName(symbolSet,
                                                                               modifierName, modifierNumber);

            string sModifierCode = modifierCode.ToString();

            // this one has to be 2 chars:
            if (sModifierCode.Length < 2)
            {
                sModifierCode = sModifierCode.PadLeft(2, '0');
            }

            string modifierIconName = MilitarySymbolToGraphicLayersMaker.GetModfierIconName(
                symbolSet, modifierNumber, modifierCode);

            string modifierIconNameWithFolder = MilitarySymbolToGraphicLayersMaker.GetModfierIconNameWithFolder(
                symbolSet, modifierNumber, modifierCode);

            StringBuilder sbNotes = new StringBuilder();

            string imageFile = MilitarySymbolToGraphicLayersMaker.GetModfierIconNameWithFullPath(
                symbolSet, modifierNumber, modifierCode);

            if (IMAGE_FORMAT_IS_EMF)
            {
                imageFile = imageFile.Replace(".svg", ".emf");
            }

            // WORKAROUND: check that files exists & it is not one of the _0,_1,_2,_3,xxxx ones
            if (!System.IO.File.Exists(imageFile))
            {
                sbNotes.Append("ImageFile not found: " + modifierIconNameWithFolder);
            }

            string styleItemName = symbolSetName + TypeUtilities.NameSeparator +
                                   "Modifier " + modifierNumber.ToString() + TypeUtilities.NameSeparator +
                                   modifierCategory + TypeUtilities.NameSeparator +
                                   modifierName;

            string nameAsTags = styleItemName.Replace(TypeUtilities.NameSeparator, ";");

            string styleItemTags = nameAsTags + ";" + modifierIconNameWithFolder + ";" +
                                   styleItemName + ";" + modifierIconName;

            string styleItemCategory = symbolSetName + TypeUtilities.NameSeparator + "Modifier " + modifierNumber.ToString();

            if (styleItemName.Length > MAX_STYLE_LENGTH)
            {
                sbNotes.Append(" Name > " + MAX_STYLE_LENGTH);
            }
            if (styleItemTags.Length > MAX_STYLE_LENGTH)
            {
                sbNotes.Append(" Tags > " + MAX_STYLE_LENGTH);
            }

            if (!INCLUDE_NOTES)
            {
                sbNotes.Clear();
            }

            // filePath, pointSize, styleItemName, styleItemCategory, styleItemTags
            // modifierCode + "," +
            Console.WriteLine(imageFile + "," + POINT_SIZE_STRING + "," +
                              styleItemName + "," + styleItemCategory + "," + styleItemTags + "," + sbNotes.ToString());
        }