示例#1
0
 private void InitHelper()
 {
     MapData mapData = MapData.GetInstance();
     ICoordinateHelper helper;
     if (mapData.ViewType == ViewType.iso)
     {
         helper = new ISOHelper(mapData.CellWidth, mapData.CellHeight);
         if (mapData.CellWidth % 4 != 0)
         {
             DialogManager.ShowMessageAsync(this, "地图宽度有误", "斜视角地图中,格子宽度应为4的倍数");
             return;
         }
         mapData.CellHeight = mapData.CellWidth / 2;
         helper.Height = helper.Width / 2;
     }
     else
     {
         helper = new RectangularHelper();
         helper.Width = mapData.CellWidth;
         helper.Height = mapData.CellHeight;
     }
     MainWindow.GetInstance().CoordinateHelper = helper;
 }
 private void InitHelper()
 {
     GameData gameData = GameData.GetInstance();
     ICoordinateHelper helper;
     if (gameData.ViewType == MapViewType.iso)
     {
         helper = new ISOHelper(gameData.CellWidth, gameData.CellHeight);
         if (gameData.CellWidth % 2 != 0)
         {
             DialogManager.ShowMessageAsync(this, "地图宽度有误", "斜视角地图中,格子宽度应为2的倍数");
             return;
         }
         gameData.CellHeight = gameData.CellWidth / 2;
         helper.Height = helper.Width / 2;
     }
     else
     {
         helper = new RectangularHelper();
         helper.Width = gameData.CellWidth;
         helper.Height = gameData.CellHeight;
     }
     MapEditor.GetInstance().CoordinateHelper = helper;
 }
示例#3
0
        /// <summary>
        /// 绘制网格
        /// </summary>
        public static void DrawNet(int startRow, int startCol, int rows, int cols, double cellWidth, double cellHeight, int canvasWidth, int canvasHeight, Canvas canvas, bool isISO, out ICoordinateHelper coordinateHelper)
        {
            List<LinePoint> points = new List<LinePoint>();
            //Point topPoint;
            if (isISO)
            {
                double totalWidth = (rows + cols) * cellWidth / 2;
                double totalHeight = totalWidth / 2;
                coordinateHelper = new ISOHelper(cellWidth, cellHeight);
                coordinateHelper.TopPoint = new Point(canvasWidth / 2 - (totalWidth - cellWidth * rows) / 2,
                    (int)Math.Floor((canvasHeight - totalHeight) * 0.5));

                double endX = cols * cellWidth / 2;
                double endY = endX / 2;
                Point p;
                for (int row = 0; row <= rows; row++)
                {
                    p = new Point(coordinateHelper.TopPoint.X - cellWidth / 2 * row,
                            coordinateHelper.TopPoint.Y + cellHeight / 2 * row);
                    points.Add(new LinePoint()
                    {
                        StartPoint = p,
                        EndPoint = p + new Vector(endX, endY)
                    });
                }

                endX = rows * cellWidth / 2;
                endY = endX / 2;
                for (int col = 0; col <= cols; col++)
                {
                    p = new Point(coordinateHelper.TopPoint.X + cellWidth / 2 * col,
                            coordinateHelper.TopPoint.Y + cellHeight / 2 * col);
                    points.Add(new LinePoint()
                    {
                        StartPoint = p,
                        EndPoint = new Point(p.X - endX, p.Y + endY)
                    });
                }
            }
            else
            {
                double totalWidth = cellWidth * cols;
                double totalHeight = cellHeight * rows;
                double startX = 0; double startY = 0;
                startX = (canvasWidth - totalWidth) / 2;
                startY = (canvasHeight - totalHeight) / 2;
                coordinateHelper = new RectangularHelper() { Width = cellWidth, Height = cellHeight };
                coordinateHelper.TopPoint = new Point(startX, startY);

                Point index = coordinateHelper.GetItemIndex(new Point(startX, startY));
                index = coordinateHelper.GetItemPos((int)index.X, (int)index.Y);
                startX = (int)index.X; startY = (int)index.Y;
                for (int row = 0; row <= rows; row++)
                {
                    points.Add(new LinePoint()
                    {
                        StartPoint = new Point(startX, startY + row * cellHeight),
                        EndPoint = new Point(startX + cols * cellWidth, startY + row * cellHeight)
                    });
                }
                for (int col = 0; col <= cols; col++)
                {
                    points.Add(new LinePoint()
                    {
                        StartPoint = new Point(startX + col * cellWidth, startY),
                        EndPoint = new Point(startX + col * cellWidth, startY + rows * cellHeight)
                    });
                }
            }
            Draw(canvas, points, Brushes.Black);
        }
示例#4
0
        /// <summary>
        /// 绘制网格
        /// </summary>
        public static void DrawNet(int startRow, int startCol, int rows, int cols, double cellWidth, double cellHeight, int canvasWidth, int canvasHeight, Canvas canvas, bool isISO, out ICoordinateHelper coordinateHelper)
        {
            List <LinePoint> points = new List <LinePoint>();

            //Point topPoint;
            if (isISO)
            {
                double totalWidth  = (rows + cols) * cellWidth / 2;
                double totalHeight = totalWidth / 2;
                coordinateHelper          = new ISOHelper(cellWidth, cellHeight);
                coordinateHelper.TopPoint = new Point(canvasWidth / 2 - (totalWidth - cellWidth * rows) / 2,
                                                      (int)Math.Floor((canvasHeight - totalHeight) * 0.5));

                double endX = cols * cellWidth / 2;
                double endY = endX / 2;
                Point  p;
                for (int row = 0; row <= rows; row++)
                {
                    p = new Point(coordinateHelper.TopPoint.X - cellWidth / 2 * row,
                                  coordinateHelper.TopPoint.Y + cellHeight / 2 * row);
                    points.Add(new LinePoint()
                    {
                        StartPoint = p,
                        EndPoint   = p + new Vector(endX, endY)
                    });
                }

                endX = rows * cellWidth / 2;
                endY = endX / 2;
                for (int col = 0; col <= cols; col++)
                {
                    p = new Point(coordinateHelper.TopPoint.X + cellWidth / 2 * col,
                                  coordinateHelper.TopPoint.Y + cellHeight / 2 * col);
                    points.Add(new LinePoint()
                    {
                        StartPoint = p,
                        EndPoint   = new Point(p.X - endX, p.Y + endY)
                    });
                }
            }
            else
            {
                double totalWidth = cellWidth * cols;
                double totalHeight = cellHeight * rows;
                double startX = 0; double startY = 0;
                startX           = (canvasWidth - totalWidth) / 2;
                startY           = (canvasHeight - totalHeight) / 2;
                coordinateHelper = new RectangularHelper()
                {
                    Width = cellWidth, Height = cellHeight
                };
                coordinateHelper.TopPoint = new Point(startX, startY);

                Point index = coordinateHelper.GetItemIndex(new Point(startX, startY));
                index  = coordinateHelper.GetItemPos((int)index.X, (int)index.Y);
                startX = (int)index.X; startY = (int)index.Y;
                for (int row = 0; row <= rows; row++)
                {
                    points.Add(new LinePoint()
                    {
                        StartPoint = new Point(startX, startY + row * cellHeight),
                        EndPoint   = new Point(startX + cols * cellWidth, startY + row * cellHeight)
                    });
                }
                for (int col = 0; col <= cols; col++)
                {
                    points.Add(new LinePoint()
                    {
                        StartPoint = new Point(startX + col * cellWidth, startY),
                        EndPoint   = new Point(startX + col * cellWidth, startY + rows * cellHeight)
                    });
                }
            }
            Draw(canvas, points, Brushes.Black);
        }