public BeatmapDifficulty ToAssets( SerializedAssets.Transaction assets, string levelFolderPath, string levelID, Characteristic characteristic ) { string beatmapFile = Path.Combine(levelFolderPath, _beatmapFilename); var beatmapData = BeatmapDataBehaviorData.FromJsonFile(beatmapFile, assets.apkVersion); string characteristicPart = ((characteristic == Characteristic.Standard) ? "" : characteristic.ToString()); string assetName = levelID + characteristicPart + _difficulty.ToString() + "BeatmapData"; MonoBehaviorAssetData monob = new MonoBehaviorAssetData() { script = assets.scriptIDToScriptPtr[BeatmapDataBehaviorData.ScriptID], name = assetName, data = beatmapData, }; AssetPtr assetPtr = assets.AppendAsset(monob); return(new BeatmapDifficulty() { difficulty = (int)_difficulty, difficultyRank = _difficultyRank, noteJumpMovementSpeed = _noteJumpMovementSpeed, noteJumpStartBeatOffset = _noteJumpStartBeatOffset, beatmapData = assetPtr, }); }
public BeatmapDifficulty ToAssets( SerializedAssets assets, string levelFolderPath, string levelID, Characteristic characteristic ) { string beatmapFile = Path.Combine(levelFolderPath, _beatmapFilename); string jsonData = File.ReadAllText(beatmapFile); BeatmapSaveData saveData = JsonConvert.DeserializeObject <BeatmapSaveData>(jsonData); byte[] projectedData = saveData.SerializeToBinary(); BeatmapDataBehaviorData beatmapData = new BeatmapDataBehaviorData() { jsonData = "", signature = new byte[128], // all zeros projectedData = projectedData, }; string characteristicPart = ((characteristic == Characteristic.Standard) ? "" : characteristic.ToString()); string assetName = levelID + characteristicPart + _difficulty.ToString() + "BeatmapData"; MonoBehaviorAssetData monob = new MonoBehaviorAssetData() { script = new AssetPtr(1, BeatmapDataBehaviorData.PathID), name = assetName, data = beatmapData, }; AssetPtr assetPtr = assets.AppendAsset(monob); return(new BeatmapDifficulty() { difficulty = (int)_difficulty, difficultyRank = _difficultyRank, noteJumpMovementSpeed = _noteJumpMovementSpeed, noteJumpStartBeatOffset = _noteJumpStartBeatOffset, beatmapData = assetPtr, }); }