示例#1
0
        public void Read(DescentReader reader)
        {
            PointCount = reader.ReadInt16();
            Point      = reader.ReadFixVector();
            Normal     = reader.ReadFixVector();

            Texture = reader.ReadInt16();

            Points = new short[PointCount]; //TODO: seems wasteful to do all these allocations?

            Uvls = new FixVector[PointCount];

            for (int i = 0; i < PointCount; i++)
            {
                Points[i] = reader.ReadInt16();
            }

            if (PointCount % 2 == 0)
            {
                Padding = reader.ReadInt16();
            }

            for (int i = 0; i < PointCount; i++)
            {
                Uvls[i] = reader.ReadFixVector();
            }
        }
示例#2
0
        //        public InstructionBase BackInstruction { get; set; }

        //        public InstructionBase FrontInstruction { get; set; }

        public void Read(DescentReader reader)
        {
            //int baseOffset = offset - 2;
            PointCount  = reader.ReadInt16();
            Normal      = reader.ReadFixVector();
            Point       = reader.ReadFixVector();
            BackOffset  = reader.ReadInt16();
            FrontOffset = reader.ReadInt16();
        }
示例#3
0
        public void Read(DescentReader reader)
        {
            PointCount = reader.ReadInt16();
            FirstPoint = reader.ReadInt16();
            Skip       = reader.ReadInt16();

            Points = new FixVector[PointCount];
            for (int i = 0; i < PointCount; i++)
            {
                Points[i] = reader.ReadFixVector();
            }
        }
示例#4
0
        public void Read(DescentReader reader)
        {
            BaseOffset = (int)reader.BaseStream.Position - 2;

            SubmodelNum = reader.ReadInt16();

            SubmodelOffset = reader.ReadFixVector();

            ModelOffset = reader.ReadInt16();

            Skip = reader.ReadInt16();
        }