/***********************************************************************************************************/ #region ------ Constructor ------ private MemoryManager(bool bAutoForceGCCollect, bool bAutoReduceWorkingSet) { AssemblySettings settings = new AssemblySettings(); try { _forceGCCollectInterval = new TimeSpan(0, Int32.Parse(settings["ForceGCCollectInterval"].Trim()), 0).Ticks; } catch { _forceGCCollectInterval = new TimeSpan(0, 30, 0).Ticks; } try { _reduceWorkingSetInterval = new TimeSpan(0, 0, Int32.Parse(settings["ReduceWorkingSetInterval"].Trim())).Ticks; } catch { _reduceWorkingSetInterval = new TimeSpan(0, 0, 5).Ticks; } _bAutoReduceWorkingSet = bAutoReduceWorkingSet; _bAutoForceGCCollect = bAutoForceGCCollect; _bFlushMemory = false; Application.Idle += new EventHandler(ReduceMemoryUsage); }
/***********************************************************************************************************/ #region ----- Constructor & Destructor ------ /// <summary> /// Constructor. /// </summary> public InternetConnection(ILog log) { this._log = log; AssemblySettings settings = new AssemblySettings(); string sInterval = settings["CheckInternetInterval"].Trim(); if (string.IsNullOrEmpty(sInterval)) { log.Warn("Key CheckInternetInterval in OGameLib.dll.config file is not defined."); } else { _CheckInternetInterval = Int32.Parse(sInterval) * 1000; } _timer = new System.Windows.Forms.Timer(); _timer.Tick += new EventHandler(Timer_Tick); _timer.Interval = _CheckInternetInterval; _timer.Start(); }