public override void SendCommandRemote(QueueType inQueue, LibCommon.Network.Types.GameMessage inMsg) { string msg = ThriftMessageSerialize.Serialize(inMsg); if (inQueue == QueueType.Client) { ClientQueue.Enqueue(inMsg); } else { _wwwSendMessageRequest.PostData = Encoding.UTF8.GetBytes(msg); AssetManager.Instance.RequestAssetLoad(_wwwSendMessageRequest); } }
public override void SendCommandLocal(QueueType inQueue, LibCommon.Network.Types.GameMessage inMsg) { if (inQueue == QueueType.Client) { ClientQueue.Enqueue(inMsg); } else { if (inQueue == QueueType.Server) { ServerQueue.Enqueue(inMsg); } } }
public override LibCommon.Network.Types.GameMessage PopCommand(QueueType inQueue) { LibCommon.Network.Types.GameMessage ee = null; if (inQueue == QueueType.Client) { ee = ClientQueue.Dequeue(); } else { if (inQueue == QueueType.Server) { ee = ServerQueue.Dequeue(); } } return(ee); }
public void OnServerPacker(AssetLoadRequest inValue) { if (!_running) { return; } if (!inValue.HasFailed) { AsyncPollingWebLoader asyncPollingWebLoader = inValue as AsyncPollingWebLoader; byte[] jsonData = asyncPollingWebLoader?.WebData; if (jsonData != null) { string jsonString = Encoding.UTF8.GetString(jsonData); try { GameMessageList mm = new GameMessageList(); ThriftMessageSerialize.DeSerialize(mm, jsonString); foreach (string item in mm.Messages) { LibCommon.Network.Types.GameMessage gm = new LibCommon.Network.Types.GameMessage(); ThriftMessageSerialize.DeSerialize(gm, item); ClientQueue.Enqueue(gm); } } catch (Exception ex) { Debug.LogErrorFormat("Error Message: {0} {1}", ex.Message, jsonString); } } } _requestingCurrently = false; }