public static void Update(AtemState state, UpdateResultImpl result, ICommand command, AtemStateBuilderSettings settings)
        {
            if (command is CameraControlSettingsGetCommand ccstCmd)
            {
                state.CameraControl.PeriodicFlushInterval = ccstCmd.Interval;
                result.SetSuccess("CameraControl.PeriodicFlushInterval");
            }
            else if (state.CameraControl != null)
            {
                if (command is CameraControlGetCommand camCmd)
                {
                    if (camCmd.Input != VideoSource.Black)
                    {
                        if (!state.CameraControl.Cameras.ContainsKey((int)camCmd.Input))
                        {
                            state.CameraControl.Cameras[(int)camCmd.Input] = new CameraControlState.CameraState();
                        }

                        UpdaterUtil.TryForKey(result, state.CameraControl.Cameras, (long)camCmd.Input, input =>
                        {
                            try
                            {
                                string[] path = CameraControlUtil.ApplyToState(input, camCmd,
                                                                               settings.IgnoreUnknownCameraControlProperties);
                                if (path.Length > 0)
                                {
                                    result.SetSuccess(path.Select(p => $"CameraControl.Cameras.{camCmd.Input:D}.p"));
                                }
                            }
                            catch (Exception e)
                            {
                                result.AddError(e.ToString());
                            }
                        });
                    }
                }
            }
        }
示例#2
0
        public static void Update(AtemState state, UpdateResultImpl result, ICommand command)
        {
            if (command is AudioMixerConfigCommand confCmd)
            {
                state.Audio = new AudioState
                {
                    MonitorOutputs   = UpdaterUtil.CreateList(confCmd.Monitors, i => new AudioState.MonitorOutputState()),
                    HeadphoneOutputs = UpdaterUtil.CreateList(confCmd.Headphones, i => new AudioState.HeadphoneOutputState())
                };
                result.SetSuccess("Audio.MonitorOutputs");
            }
            else if (state.Audio != null)
            {
                if (command is AudioMixerMasterGetCommand masterCmd)
                {
                    UpdaterUtil.CopyAllProperties(masterCmd, state.Audio.ProgramOut, null,
                                                  new[] { "Levels", "AudioFollowVideoCrossfadeTransitionEnabled" });
                    result.SetSuccess("Audio.ProgramOut");
                }
                else if (command is AudioMixerMonitorGetCommand monCmd)
                {
                    UpdaterUtil.TryForIndex(result, state.Audio.MonitorOutputs, 0, mon => // TODO - dynamic index
                    {
                        UpdaterUtil.CopyAllProperties(monCmd, mon);
                        result.SetSuccess("Audio.MonitorOutputs.0");
                    });
                }
                else if (command is AudioMixerHeadphoneGetCommand hpCmd)
                {
                    UpdaterUtil.TryForIndex(result, state.Audio.HeadphoneOutputs, 0, mon => // TODO - dynamic index
                    {
                        UpdaterUtil.CopyAllProperties(hpCmd, mon);
                        result.SetSuccess("Audio.HeadphoneOutputs.0");
                    });
                }
                else if (command is AudioMixerInputGetV8Command input8Cmd)
                {
                    if (!state.Audio.Inputs.ContainsKey((int)input8Cmd.Index))
                    {
                        state.Audio.Inputs[(int)input8Cmd.Index] = new AudioState.InputState();
                    }

                    UpdaterUtil.TryForKey(result, state.Audio.Inputs, (long)input8Cmd.Index, input =>
                    {
                        if (input8Cmd.SupportsRcaToXlrEnabled)
                        {
                            input.Analog = new AudioState.InputState.AnalogState
                            {
                                RcaToXlr = input8Cmd.RcaToXlrEnabled
                            };
                        }
                        else
                        {
                            input.Analog = null;
                        }

                        UpdaterUtil.CopyAllProperties(input8Cmd, input.Properties, new[] { "Index", "IndexOfSourceType", "SupportsRcaToXlrEnabled", "RcaToXlrEnabled" });
                        result.SetSuccess($"Audio.Inputs.{input8Cmd.Index:D}.Properties");
                    });
                }
                else if (command is AudioMixerInputGetCommand inputCmd)
                {
                    if (!state.Audio.Inputs.ContainsKey((int)inputCmd.Index))
                    {
                        state.Audio.Inputs[(int)inputCmd.Index] = new AudioState.InputState();
                    }

                    UpdaterUtil.TryForKey(result, state.Audio.Inputs, (long)inputCmd.Index, input =>
                    {
                        UpdaterUtil.CopyAllProperties(inputCmd, input.Properties, new[] { "Index", "IndexOfSourceType" });
                        result.SetSuccess($"Audio.Inputs.{inputCmd.Index:D}.Properties");
                    });
                }
                else if (command is AudioMixerLevelsCommand levelsCmd)
                {
                    var paths = new List <string>(new[] { "Audio.ProgramOut.Levels" });
                    state.Audio.ProgramOut.Levels = new AudioState.LevelsState
                    {
                        Levels = new[] { levelsCmd.MasterLeftLevel, levelsCmd.MasterRightLevel },
                        Peaks  = new[] { levelsCmd.MasterLeftPeak, levelsCmd.MasterRightPeak },
                    };

                    foreach (AudioMixerLevelInput inputLevels in levelsCmd.Inputs)
                    {
                        UpdaterUtil.TryForKey(result, state.Audio.Inputs, (long)inputLevels.Source, input =>
                        {
                            paths.Add($"Audio.Inputs.{inputLevels.Source:D}.Levels");
                            input.Levels = new AudioState.LevelsState
                            {
                                Levels = new[] { inputLevels.LeftLevel, inputLevels.RightLevel },
                                Peaks  = new[] { inputLevels.LeftPeak, inputLevels.RightPeak },
                            };
                        });
                    }

                    result.SetSuccess(paths);
                }
                else if (command is AudioMixerTallyCommand tallyCmd)
                {
                    state.Audio.Tally = tallyCmd.Inputs;
                    result.SetSuccess($"Audio.Tally");
                }
                else if (command is AudioMixerPropertiesGetCommand mixCmd)
                {
                    state.Audio.ProgramOut.AudioFollowVideoCrossfadeTransitionEnabled = mixCmd.AudioFollowVideo;
                    result.SetSuccess($"Audio.ProgramOut.AudioFollowVideoCrossfadeTransitionEnabled");
                }
            }
        }
        public static void Update(AtemState state, UpdateResultImpl result, ICommand command)
        {
            if (command is FairlightAudioMixerConfigCommand confCmd)
            {
                state.Fairlight = new FairlightAudioState
                {
                    Monitors = UpdaterUtil.CreateList(confCmd.Monitors,
                                                      i => new FairlightAudioState.MonitorOutputState()),
                };
                result.SetSuccess("Fairlight.Monitors");
            }
            else if (state.Fairlight != null)
            {
                if (command is FairlightMixerMasterGetCommand masterCmd)
                {
                    var pgmState = state.Fairlight.ProgramOut;
                    UpdaterUtil.CopyAllProperties(masterCmd, pgmState,
                                                  new[] { "EqualizerGain", "EqualizerEnabled", "MakeUpGain", "EqualizerBands" },
                                                  new[] { "Dynamics", "Equalizer", "AudioFollowVideoCrossfadeTransitionEnabled", "Levels", "Peaks" });

                    pgmState.Dynamics.MakeUpGain = masterCmd.MakeUpGain;
                    pgmState.Equalizer.Enabled   = masterCmd.EqualizerEnabled;
                    pgmState.Equalizer.Gain      = masterCmd.EqualizerGain;
                    if (masterCmd.EqualizerBands != pgmState.Equalizer.Bands.Count)
                    {
                        pgmState.Equalizer.Bands = pgmState.Equalizer.Bands.RebuildToLength(masterCmd.EqualizerBands,
                                                                                            (i) => new FairlightAudioState.EqualizerBandState());
                    }

                    result.SetSuccess(new[]
                    {
                        "Fairlight.ProgramOut",
                        "Fairlight.ProgramOut.Dynamics",
                        "Fairlight.ProgramOut.Equalizer"
                    });
                }
                else if (command is FairlightMixerMasterLimiterGetCommand masterLimCmd)
                {
                    var pgmDynamics = state.Fairlight.ProgramOut.Dynamics;
                    if (pgmDynamics.Limiter == null)
                    {
                        pgmDynamics.Limiter = new FairlightAudioState.LimiterState();
                    }

                    UpdaterUtil.CopyAllProperties(masterLimCmd, pgmDynamics.Limiter, null, new[] { "GainReductionLevel" });
                    result.SetSuccess("Fairlight.ProgramOut.Dynamics.Limiter");
                }
                else if (command is FairlightMixerMasterCompressorGetCommand masterCompCmd)
                {
                    var pgmDynamics = state.Fairlight.ProgramOut.Dynamics;
                    if (pgmDynamics.Compressor == null)
                    {
                        pgmDynamics.Compressor = new FairlightAudioState.CompressorState();
                    }

                    UpdaterUtil.CopyAllProperties(masterCompCmd, pgmDynamics.Compressor, null, new[] { "GainReductionLevel" });
                    result.SetSuccess("Fairlight.ProgramOut.Dynamics.Compressor");
                }
                else if (command is FairlightMixerInputGetCommand inpCmd)
                {
                    if (!state.Fairlight.Inputs.TryGetValue((long)inpCmd.Index, out var inputState))
                    {
                        inputState = state.Fairlight.Inputs[(long)inpCmd.Index] = new FairlightAudioState.InputState();
                    }

                    if (inpCmd.SupportsRcaToXlr)
                    {
                        inputState.Analog = new FairlightAudioState.AnalogState
                        {
                            SupportedInputLevel =
                                FairlightAnalogInputLevel.ConsumerLine | FairlightAnalogInputLevel.ProLine,
                            InputLevel = inpCmd.RcaToXlrEnabled
                                ? FairlightAnalogInputLevel.ConsumerLine
                                : FairlightAnalogInputLevel.ProLine
                        };
                    }

                    UpdaterUtil.CopyAllProperties(inpCmd, inputState, new[] { "Index", "SupportsRcaToXlr", "RcaToXlrEnabled" },
                                                  new[] { "Sources", "Analog", "Xlr" });
                    result.SetSuccess(new[]
                    {
                        $"Fairlight.Inputs.{inpCmd.Index:D}.ExternalPortType",
                        $"Fairlight.Inputs.{inpCmd.Index:D}.ActiveConfiguration",
                        $"Fairlight.Inputs.{inpCmd.Index:D}.Analog"
                    });
                }
                else if (command is FairlightMixerInputGetV811Command inp811Cmd)
                {
                    if (!state.Fairlight.Inputs.TryGetValue((long)inp811Cmd.Index, out var inputState))
                    {
                        inputState = state.Fairlight.Inputs[(long)inp811Cmd.Index] = new FairlightAudioState.InputState();
                    }

                    UpdaterUtil.CopyAllProperties(inp811Cmd, inputState, new[] { "Index", "SupportedInputLevels", "ActiveInputLevel" },
                                                  new[] { "Sources", "Analog", "Xlr" });

                    if (inp811Cmd.SupportedInputLevels != 0)
                    {
                        inputState.Analog = new FairlightAudioState.AnalogState
                        {
                            SupportedInputLevel = inp811Cmd.SupportedInputLevels,
                            InputLevel          = inp811Cmd.ActiveInputLevel
                        };
                    }

                    result.SetSuccess(new[]
                    {
                        $"Fairlight.Inputs.{inp811Cmd.Index:D}.ExternalPortType",
                        $"Fairlight.Inputs.{inp811Cmd.Index:D}.ActiveConfiguration",
                        $"Fairlight.Inputs.{inp811Cmd.Index:D}.Analog"
                    });
                }
                else if (command is FairlightMixerSourceGetCommand srcCmd)
                {
                    UpdaterUtil.TryForKey(result, state.Fairlight.Inputs, (long)srcCmd.Index, inputState =>
                    {
                        FairlightAudioState.InputSourceState srcState = inputState.Sources.FirstOrDefault(s => s.SourceId == srcCmd.SourceId);
                        if (srcState == null)
                        {
                            srcState = new FairlightAudioState.InputSourceState();
                            inputState.Sources.Add(srcState);
                        }

                        srcState.Dynamics.MakeUpGain = srcCmd.MakeUpGain;
                        srcState.Equalizer.Enabled   = srcCmd.EqualizerEnabled;
                        srcState.Equalizer.Gain      = srcCmd.EqualizerGain;
                        if (srcCmd.EqualizerBands != srcState.Equalizer.Bands.Count)
                        {
                            srcState.Equalizer.Bands = srcState.Equalizer.Bands.RebuildToLength(srcCmd.EqualizerBands,
                                                                                                (i) => new FairlightAudioState.EqualizerBandState());
                        }

                        UpdaterUtil.CopyAllProperties(srcCmd, srcState,
                                                      new[] { "Index", "EqualizerBands", "EqualizerEnabled", "EqualizerGain", "MakeUpGain" },
                                                      new[] { "Dynamics", "Equalizer", "Levels" });
                        result.SetSuccess($"Fairlight.Inputs.{srcCmd.Index:D}.Sources.{srcCmd.SourceId:D}");
                    });
                }
                else if (command is FairlightMixerSourceDeleteCommand delCmd)
                {
                    UpdaterUtil.TryForKey(result, state.Fairlight.Inputs, (long)delCmd.Index, inputState =>
                    {
                        inputState.Sources.RemoveAll(src => src.SourceId == delCmd.SourceId);
                        result.SetSuccess($"Fairlight.Inputs.{delCmd.Index:D}.Sources.{delCmd.SourceId:D}");
                    });
                }
                else if (command is FairlightMixerSourceCompressorGetCommand compCmd)
                {
                    UpdaterUtil.TryForKey(result, state.Fairlight.Inputs, (long)compCmd.Index, inputState =>
                    {
                        FairlightAudioState.InputSourceState srcState = inputState.Sources.FirstOrDefault(s => s.SourceId == compCmd.SourceId);
                        if (srcState != null)
                        {
                            if (srcState.Dynamics.Compressor == null)
                            {
                                srcState.Dynamics.Compressor = new FairlightAudioState.CompressorState();
                            }

                            UpdaterUtil.CopyAllProperties(compCmd, srcState.Dynamics.Compressor, new[] { "Index", "SourceId" }, new[] { "GainReductionLevel" });
                            result.SetSuccess($"Fairlight.Inputs.{compCmd.Index:D}.Sources.{compCmd.SourceId:D}.Dynamics.Compressor");
                        }
                    });
                }
                else if (command is FairlightMixerSourceLimiterGetCommand limCmd)
                {
                    UpdaterUtil.TryForKey(result, state.Fairlight.Inputs, (long)limCmd.Index, inputState =>
                    {
                        FairlightAudioState.InputSourceState srcState = inputState.Sources.FirstOrDefault(s => s.SourceId == limCmd.SourceId);
                        if (srcState != null)
                        {
                            if (srcState.Dynamics.Limiter == null)
                            {
                                srcState.Dynamics.Limiter = new FairlightAudioState.LimiterState();
                            }

                            UpdaterUtil.CopyAllProperties(limCmd, srcState.Dynamics.Limiter, new[] { "Index", "SourceId" }, new[] { "GainReductionLevel" });
                            result.SetSuccess($"Fairlight.Inputs.{limCmd.Index:D}.Sources.{limCmd.SourceId:D}.Dynamics.Limiter");
                        }
                    });
                }
                else if (command is FairlightMixerSourceExpanderGetCommand expandCmd)
                {
                    UpdaterUtil.TryForKey(result, state.Fairlight.Inputs, (long)expandCmd.Index, inputState =>
                    {
                        FairlightAudioState.InputSourceState srcState = inputState.Sources.FirstOrDefault(s => s.SourceId == expandCmd.SourceId);
                        if (srcState != null)
                        {
                            if (srcState.Dynamics.Expander == null)
                            {
                                srcState.Dynamics.Expander = new FairlightAudioState.ExpanderState();
                            }

                            UpdaterUtil.CopyAllProperties(expandCmd, srcState.Dynamics.Expander, new[] { "Index", "SourceId" }, new[] { "GainReductionLevel" });
                            result.SetSuccess($"Fairlight.Inputs.{expandCmd.Index:D}.Sources.{expandCmd.SourceId:D}.Dynamics.Expander");
                        }
                    });
                }
                else if (command is FairlightMixerAnalogAudioGetCommand analogCmd)
                {
                    UpdaterUtil.TryForKey(result, state.Fairlight.Inputs, (long)analogCmd.Index, inputState =>
                    {
                        if (inputState.Analog == null)
                        {
                            inputState.Analog = new FairlightAudioState.AnalogState();
                        }

                        UpdaterUtil.CopyAllProperties(analogCmd, inputState.Analog, new[] { "Index" });
                        result.SetSuccess($"Fairlight.Inputs.{analogCmd.Index:D}.Analog");
                    });
                }
                else if (command is FairlightMixerMonitorGetCommand monCmd)
                {
                    UpdaterUtil.TryForIndex(result, state.Fairlight.Monitors, 0, monState =>
                    {
                        UpdaterUtil.CopyAllProperties(monCmd, monState, new[] { "Index" });
                        result.SetSuccess($"Fairlight.Monitors.{0:D}");
                    });
                }
                else if (command is FairlightMixerMasterPropertiesGetCommand master2Cmd)
                {
                    state.Fairlight.ProgramOut.AudioFollowVideoCrossfadeTransitionEnabled =
                        master2Cmd.AudioFollowVideoCrossfadeTransitionEnabled;
                    result.SetSuccess($"Fairlight.ProgramOut");
                }
                else if (command is FairlightMixerMasterLevelsCommand pgmLevelCmd)
                {
                    FairlightAudioState.ProgramOutState pgmOutState = state.Fairlight.ProgramOut;
                    pgmOutState.Levels = new FairlightAudioState.LevelsState
                    {
                        Levels = new[] { pgmLevelCmd.LeftLevel, pgmLevelCmd.RightLevel },
                        Peaks  = new[] { pgmLevelCmd.LeftPeak, pgmLevelCmd.RightPeak },

                        DynamicsInputLevels  = new[] { pgmLevelCmd.InputLeftLevel, pgmLevelCmd.InputRightLevel },
                        DynamicsInputPeaks   = new[] { pgmLevelCmd.InputLeftPeak, pgmLevelCmd.InputRightPeak },
                        DynamicsOutputLevels = new[] { pgmLevelCmd.OutputLeftLevel, pgmLevelCmd.OutputRightLevel },
                        DynamicsOutputPeaks  = new[] { pgmLevelCmd.OutputLeftPeak, pgmLevelCmd.OutputRightPeak },

                        CompressorGainReductionLevel = pgmLevelCmd.CompressorGainReduction,
                        LimiterGainReductionLevel    = pgmLevelCmd.LimiterGainReduction,
                    };

                    result.SetSuccess($"Fairlight.ProgramOut.Levels");
                }
                else if (command is FairlightMixerSourceLevelsCommand srcLevelCmd)
                {
                    UpdaterUtil.TryForKey(result, state.Fairlight.Inputs, (long)srcLevelCmd.Index, inputState =>
                    {
                        FairlightAudioState.InputSourceState srcState = inputState.Sources.FirstOrDefault(s => s.SourceId == srcLevelCmd.SourceId);
                        if (srcState != null)
                        {
                            srcState.Levels = new FairlightAudioState.LevelsState
                            {
                                Levels = new[] { srcLevelCmd.LeftLevel, srcLevelCmd.RightLevel },
                                Peaks  = new[] { srcLevelCmd.LeftPeak, srcLevelCmd.RightPeak },

                                DynamicsInputLevels  = new[] { srcLevelCmd.InputLeftLevel, srcLevelCmd.InputRightLevel },
                                DynamicsInputPeaks   = new[] { srcLevelCmd.InputLeftPeak, srcLevelCmd.InputRightPeak },
                                DynamicsOutputLevels = new[] { srcLevelCmd.OutputLeftLevel, srcLevelCmd.OutputRightLevel },
                                DynamicsOutputPeaks  = new[] { srcLevelCmd.OutputLeftPeak, srcLevelCmd.OutputRightPeak },

                                CompressorGainReductionLevel = srcLevelCmd.CompressorGainReduction,
                                LimiterGainReductionLevel    = srcLevelCmd.LimiterGainReduction,
                                ExpanderGainReductionLevel   = srcLevelCmd.ExpanderGainReduction,
                            };

                            result.SetSuccess($"Fairlight.Inputs.{srcLevelCmd.Index:D}.Sources.{srcLevelCmd.SourceId:D}.Levels");
                        }
                    });
                }
                else if (command is FairlightMixerTallyCommand tallyCmd)
                {
                    state.Fairlight.Tally = tallyCmd.Tally;
                    result.SetSuccess("Fairlight.Tally");
                }
                else if (command is FairlightMixerSourceEqualizerBandGetCommand srcBandCmd)
                {
                    UpdaterUtil.TryForKey(result, state.Fairlight.Inputs, (long)srcBandCmd.Index, inputState =>
                    {
                        FairlightAudioState.InputSourceState srcState =
                            inputState.Sources.FirstOrDefault(s => s.SourceId == srcBandCmd.SourceId);
                        if (srcState != null)
                        {
                            UpdaterUtil.TryForIndex(result, srcState.Equalizer.Bands, (int)srcBandCmd.Band, band =>
                            {
                                UpdaterUtil.CopyAllProperties(srcBandCmd, band, new[] { "Index", "SourceId", "Band" });
                                result.SetSuccess($"Fairlight.Inputs.{srcBandCmd.Index:D}.Sources.{srcBandCmd.SourceId:D}.Equalizer.Bands.{srcBandCmd.Band:D}");
                            });
                        }
                    });
                }
                else if (command is FairlightMixerMasterEqualizerBandGetCommand pgmBandCmd)
                {
                    UpdaterUtil.TryForIndex(result, state.Fairlight.ProgramOut.Equalizer.Bands, (int)pgmBandCmd.Band, band =>
                    {
                        UpdaterUtil.CopyAllProperties(pgmBandCmd, band, new[] { "Band" });
                        result.SetSuccess($"Fairlight.ProgramOut.Equalizer.Bands.{pgmBandCmd.Band:D}");
                    });
                }
            }
        }