public override bool Shoot() { Bullet b; b = BulletManager.GetBullet(BulletManager.BulletType.BLUE); if (b != null) { if (bullet == ShootType.DIAGONAL) { b.Shoot(Position - cannonOffset, new Vector2(-200, -200)); } if (bullet == ShootType.VERTICAL) { b.Shoot(Position - cannonOffset, new Vector2(0, -350)); } ChangeBullets(); return(true); } return(false); }
public override bool Shoot() { int shootType = RandomGenerator.GetRandom(0, 10); if (shootType % 2 == 0) { return(base.Shoot()); } else { Bullet b; b = BulletManager.GetBullet(BulletManager.BulletType.FIRE); if (b != null) { b.Shoot(Position - cannonOffset, new Vector2(Velocity.X - 300, 0)); return(true); } return(false); } }
public virtual void OnDie() { IsActive = false; //restore bullet BulletManager.RestoreBullet(this); }