private SpikeBlock CreateSpikeBlock(string textureName)
        {
            SpikeBlock newBlock = new SpikeBlock();

            newBlock.TextureReference = textureName;

            return(newBlock);
        }
        private SpikeBlock CreateSpikeBlock(string textureName)
        {
            SpikeBlock newBlock = new SpikeBlock();
            newBlock.TextureReference = textureName;

            return newBlock;
        }