/// <summary> /// Initalises getting the other elements of the level editor /// </summary> public void Initalise() { //Set Level Editor Grid levelGrid = LevelEditorRefrences.GetEditorGrid(this); //Subscribe Update Cordinates events to the movement of the mouse over the grid levelGrid.MouseMove += UpdateCoordinateUI; }
/// <summary> /// Initalises getting the other elements of the level editor /// </summary> public void Initalise() { levelGrid = LevelEditorRefrences.GetEditorGrid(this); swatchPanel = LevelEditorRefrences.GetSwatchPanel(this); infoBar = LevelEditorRefrences.GetInfomationBar(this); }