public GameEditor( IContextRegistry contextRegistry, IDocumentRegistry documentRegistry, IControlHostService controlHostService, ICommandService commandService, IDocumentService documentService, IPaletteService paletteService, ISettingsService settingsService, IResourceService resourceService, LevelEditorCore.ResourceLister resourceLister, BookmarkLister bookmarkLister ) { m_contextRegistry = contextRegistry; m_documentRegistry = documentRegistry; m_paletteService = paletteService; m_settingsService = settingsService; m_documentService = documentService; m_resourceService = resourceService; m_resourceLister = resourceLister; m_bookmarkLister = bookmarkLister; //to-do wire it to to command service InputScheme.ActiveControlScheme = new MayaControlScheme(); ResolveOnLoad = true; }