示例#1
0
        public override void Apply(ITerrainSurface target, int x, int y, out TerrainOp op)
        {
            op = null;
            if (!CanApplyTo(target))
            {
                return;
            }
            Bound2di   outRect;
            TerrainGob terrain = target.As <TerrainGob>();
            ImageData  hmImg   = terrain.GetSurface();

            ComputeBound(hmImg, x, y, out outRect);
            if (!outRect.isValid || hmImg.Format != ImageDataFORMAT.R32_FLOAT)
            {
                return;
            }

            op = new TerrainOp(target, outRect);
            var brushOp = GetBrushOp();

            Func <float, float, float> ops = null;

            if (brushOp == BrushOps.Add)
            {
                ops = (a, b) => a + b;
            }
            else if (brushOp == BrushOps.Sub)
            {
                ops = (a, b) => a - b;
            }

            if (ops == null)
            {
                throw new ArgumentException("brushOp");
            }


            // start point in kernel space.
            int bx0 = x - Radius;
            int by0 = y - Radius;

            int size = 2 * Radius + 1;

            for (int cy = outRect.y1; cy < outRect.y2; cy++)
            {
                int by = cy - by0;
                for (int cx = outRect.x1; cx < outRect.x2; cx++)
                {
                    int    bx        = cx - bx0;
                    float  scrPixel  = Kernel[size * by + bx] * m_height;
                    float *destPixel = (float *)hmImg.GetPixel(cx, cy);
                    *      destPixel = ops(*destPixel, scrPixel);
                }
            }
            terrain.ApplyDirtyRegion(outRect);
        }
示例#2
0
        public override void Apply(ITerrainSurface target, int x, int y, out TerrainOp op)
        {
            op = null;
            if (!CanApplyTo(target))
            {
                return;
            }
            Bound2di   outRect;
            TerrainGob terrain = target.As <TerrainGob>();
            ImageData  hmImg   = terrain.GetSurface();

            ComputeBound(hmImg, x, y, out outRect);
            if (!outRect.isValid || hmImg.Format != ImageDataFORMAT.R32_FLOAT)
            {
                return;
            }

            op = new TerrainOp(target, outRect);

            // start point in kernel space.
            int bx0 = x - Radius;
            int by0 = y - Radius;

            int size = 2 * Radius + 1;

            for (int cy = outRect.y1; cy < outRect.y2; cy++)
            {
                int by = cy - by0;

                for (int cx = outRect.x1; cx < outRect.x2; cx++)
                {
                    int    bx        = cx - bx0;
                    float  k         = Kernel[size * by + bx] * m_noise[bx, by] * m_scale;
                    float *destPixel = (float *)hmImg.GetPixel(cx, cy);
                    *      destPixel = *destPixel + k;
                }
            }

            terrain.ApplyDirtyRegion(outRect);
        }
示例#3
0
        public override void Apply(ITerrainSurface target, int x, int y, out TerrainOp op)
        {
            //todo: optimze this function.

            op = null;
            if (!CanApplyTo(target))
            {
                return;
            }
            TerrainGob terrain = target.As <TerrainGob>();
            ImageData  hmImg   = terrain.GetSurface();
            Bound2di   outRect;

            ComputeBound(hmImg, x, y, out outRect);
            if (!outRect.isValid || hmImg.Format != ImageDataFORMAT.R32_FLOAT)
            {
                return;
            }
            op = new TerrainOp(target, outRect);


            Func <int, int, float> getPixel = (px, py) =>
            {
                px = MathUtil.Clamp(px, 0, hmImg.Width - 1);
                py = MathUtil.Clamp(py, 0, hmImg.Height - 1);
                float pixel = *(float *)hmImg.GetPixel(px, py);
                return(pixel);
            };

            Func <int, int, float> getSmoothPixel = (px, py) =>
            {
                float r1 = getPixel(px - 1, py - 1) + 2.0f * getPixel(px, py - 1) + getPixel(px + 1, py - 1);
                float r2 = 2.0f * getPixel(px - 1, py) + 4.0f * getPixel(px, py) + 2.0f * getPixel(px + 1, py);
                float r3 = getPixel(px - 1, py + 1) + 2.0f * getPixel(px, py + 1) + getPixel(px + 1, py + 1);
                return((r1 + r2 + r3) / 16.0f);
            };

            m_templist.Clear();

            for (int cy = outRect.y1; cy < outRect.y2; cy++)
            {
                for (int cx = outRect.x1; cx < outRect.x2; cx++)
                {
                    m_templist.Add(getSmoothPixel(cx, cy));
                }
            }

            // start point in kernel space.
            int bx0 = x - Radius;
            int by0 = y - Radius;

            int k    = 0;
            int size = 2 * Radius + 1;

            for (int cy = outRect.y1; cy < outRect.y2; cy++)
            {
                int by = cy - by0;
                for (int cx = outRect.x1; cx < outRect.x2; cx++)
                {
                    int bx = cx - bx0;

                    float  scrPixel  = m_templist[k++];
                    float  lerp      = Kernel[size * by + bx];
                    float *destPixel = (float *)hmImg.GetPixel(cx, cy);
                    *      destPixel = Sce.Atf.MathUtil.Interp(lerp, *destPixel, scrPixel);
                }
            }
            terrain.ApplyDirtyRegion(outRect);
        }