public ScreenOverworldMap(ManagerScreen managerScreen, ManagerPlayer managerPlayer, Vector2 cameraPosition)
     : base(managerScreen)
 {
     _managerPlayer = managerPlayer;
     _cameraPosition = cameraPosition;
     _cursorPosition = _cameraPosition;
     _cursorCounter = 0;
     _overworldMapObjects = new OverworldMapObjects();
 }
示例#2
0
 public ScreenWorld(ManagerScreen managerScreen)
     : base(managerScreen)
 {
     _managerCamera = new ManagerCamera();
     _managerMap = new ManagerMap("newmap", _managerCamera);
     _entities = new Entities();
     _managerEvents = new ManagerEvents();
     _managerPlayer = new ManagerPlayer();
     //uglyyyyyyy
     FactoryDeathAnimation.Initailize(_managerCamera);
 }
 public PlayerInput(ManagerScreen managerScreen, ManagerPlayer managerPlayer)
 {
     _managerScreen = managerScreen;
     _managerPlayer = managerPlayer;
 }