public ScreenOverworldMap(ManagerScreen managerScreen, ManagerPlayer managerPlayer, Vector2 cameraPosition) : base(managerScreen) { _managerPlayer = managerPlayer; _cameraPosition = cameraPosition; _cursorPosition = _cameraPosition; _cursorCounter = 0; _overworldMapObjects = new OverworldMapObjects(); }
public ScreenWorld(ManagerScreen managerScreen) : base(managerScreen) { _managerCamera = new ManagerCamera(); _managerMap = new ManagerMap("newmap", _managerCamera); _entities = new Entities(); _managerEvents = new ManagerEvents(); _managerPlayer = new ManagerPlayer(); //uglyyyyyyy FactoryDeathAnimation.Initailize(_managerCamera); }
public PlayerInput(ManagerScreen managerScreen, ManagerPlayer managerPlayer) { _managerScreen = managerScreen; _managerPlayer = managerPlayer; }