public MapObject(ManagerMouse managerMouse, Sprite sprite, ManagerTiles managerTiles, ManagerUnits managerUnits) { Id = ++_idCounter; _sprite = sprite; _movement = new Movement(Id, _sprite, managerTiles, managerUnits); managerMouse.MouseEventHandler += managerMouse_MouseEventHandler; managerMouse.MouseClickEventHandler += managerMouse_MouseClickEventHandler; }
public Pathfinding(int id, Sprite sprite, ManagerTiles managerTiles, ManagerUnits managerUnits) { _id = id; _sprite = sprite; _managerTiles = managerTiles; _path = new List<Vector2>(); _managerUnits = managerUnits; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here _camera = new Camera(); _camera.ViewportWidth = graphics.GraphicsDevice.Viewport.Width; _camera.ViewportHeight = graphics.GraphicsDevice.Viewport.Height; _camera.MoveCamera(_camera.ViewportCenter); _managerMouse = new ManagerMouse(_camera); _managerTiles = new ManagerTiles(2000, 2000); _managerUnits = new ManagerUnits(_managerMouse, _managerTiles); base.Initialize(); }
public Movement(int id, Sprite sprite, ManagerTiles managerTiles, ManagerUnits managerUnit) { _sprite = sprite; _speed = 4; _pathfinding = new Pathfinding(id, sprite, managerTiles, managerUnit); }