public MapObject(ManagerMouse managerMouse, Sprite sprite, ManagerTiles managerTiles, ManagerUnits managerUnits)
 {
     Id = ++_idCounter;
     _sprite = sprite;
     _movement = new Movement(Id, _sprite, managerTiles, managerUnits);
     managerMouse.MouseEventHandler += managerMouse_MouseEventHandler;
     managerMouse.MouseClickEventHandler += managerMouse_MouseClickEventHandler;
 }
 public Pathfinding(int id, Sprite sprite, ManagerTiles managerTiles, ManagerUnits managerUnits)
 {
     _id = id;
     _sprite = sprite;
     _managerTiles = managerTiles;
     _path = new List<Vector2>();
     _managerUnits = managerUnits;
 }
示例#3
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            _camera = new Camera();
            _camera.ViewportWidth = graphics.GraphicsDevice.Viewport.Width;
            _camera.ViewportHeight = graphics.GraphicsDevice.Viewport.Height;

            _camera.MoveCamera(_camera.ViewportCenter);

            _managerMouse = new ManagerMouse(_camera);
            _managerTiles = new ManagerTiles(2000, 2000);
            _managerUnits = new ManagerUnits(_managerMouse, _managerTiles);
            base.Initialize();
        }
示例#4
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        public ManagerUnits(ManagerMouse managerMouse, ManagerTiles managerTiles)
        {
            _teams = new List <TeamUnits>();

            //For test
            var mapObjects = new List <MapObject>();

            for (int n = 0; n < 4; n++)
            {
                mapObjects.Add(new MapObject(managerMouse, new Sprite(3, 4 + n), managerTiles, this));
            }

            _teams.Add(new TeamUnits(mapObjects, "player", new List <string>()));
        }
        public ManagerUnits(ManagerMouse managerMouse, ManagerTiles managerTiles)
        {
            _teams = new List<TeamUnits>();

            //For test
            var mapObjects = new List<MapObject>();
            for (int n = 0; n < 10; n++)
            {
                mapObjects.Add(new MapObject(managerMouse, new Sprite(2, 1 + n), managerTiles, this));
            }
            for (int n = 0; n < 10; n++)
            {
                mapObjects.Add(new MapObject(managerMouse, new Sprite(3, 1+ n), managerTiles, this));
            }
            for (int n = 0; n < 10; n++)
            {
                mapObjects.Add(new MapObject(managerMouse, new Sprite(4, 1 + n), managerTiles, this));
            }

            _teams.Add(new TeamUnits(mapObjects, "player", new List<string>()));
        }
 public Movement(int id, Sprite sprite, ManagerTiles managerTiles, ManagerUnits managerUnit)
 {
     _sprite = sprite;
     _speed = 4;
     _pathfinding = new Pathfinding(id, sprite, managerTiles, managerUnit);
 }