示例#1
0
        public Player InitialyPlayer(int vit, int str, int wis, int inte, string na, int wh, int classP)
        {
            Dice   dice         = new Dice();
            int    roll         = dice.DiceRoll();
            Player returnPlayer = null;

            switch (classP)
            {
            case 0:                                                      // warrior
                                                                         /*
                                                                          * if (roll % 2 == 0) //if sude
                                                                          *  inventoryPlayer = new Sword("Broken Sword", 5, 5);
                                                                          * else //if liche
                                                                          *
                                                                          *  inventoryPlayer = new Sword("Straight Sword", 10, 25);
                                                                          *
                                                                          * inventoryListPlayer.Add(inventoryPlayer); //lets add that generated shit into player inventory
                                                                          */
                returnPlayer = new Warrior(vit, str, wis, inte, na, wh); //create player as warrior
                break;

            case 1:     //mage
                returnPlayer = new Mage(vit, str, wis, inte, na, wh);
                break;
            }

            return(returnPlayer);
        }
示例#2
0
        protected Player ChooseOfEnemy(int whoE, Character player)
        {
            Player returnEnemy = null;
            int    roll        = dice.DiceRoll();

            if (roll % 2 == 0) //if sude
            {
                returnEnemy = new Warrior(dice.DiceRoll(player.Vitality), dice.DiceRoll(player.Strength), dice.DiceRoll(player.Wisdom), dice.DiceRoll(player.Inteligence), "Ferda", whoE);
            }

            else //if liche
            {
                returnEnemy = new Mage(dice.DiceRoll(player.Vitality), dice.DiceRoll(player.Strength), dice.DiceRoll(player.Wisdom), dice.DiceRoll(player.Inteligence), "Janko", whoE);
            }

            return(returnEnemy);
        }