static void Main(string[] args) { Game game = new Game(); RNG rng = new RNG(); rng.GenerateRandomNumber(1, 101); game.RunGame(); }
public void GenerateCustomers(RNG Rnd) { int min = 40; int max = 100; if (weather.condition == "Sunny") { min += 10; max += 10; } else if (weather.condition == "Rainy") { min -= 10; max -= 10; } else if (weather.condition == "Toxic Smog (LOL)") { min -= 15; max -= 15; } else if (weather.condition == "Cloudy") { min -= 0; max -= 0; } else if (weather.condition == "Drought like") { min += 15; max += 15; } int numberOfCustomers = Rnd.GenerateRandomNumber(min, max); for (int i = 0; i < numberOfCustomers; i++) { customers.Add(new Customers(Rnd)); } }
// ChanceBasedOnTemperature(weather); // ChanceBasedOnPrice(); public Customers(RNG Rnd) { percentChanceToBuy = Rnd.GenerateRandomNumber(30, 61); }