public void RunGame() { Console.WriteLine("Welcome to lemonade stand!"); Console.WriteLine("Try to make as much money as you can in 7 days by selling lemonade at your lemonade stand."); Console.WriteLine("First you have to buy your cups, lemons, sugar, and ice cubes, then create your recipe based on the weather and conditions."); Console.WriteLine("You can try to change the recipe and your prices to see if you can do better sales from day to day."); Console.WriteLine("At the end of the game, you'll see how much money you made."); Console.WriteLine(""); Console.WriteLine(""); while (i < day.NumberOfTotalDays) { Console.WriteLine("Its a new day!"); day.DisplayPredictedWeather(); Console.WriteLine(""); player.inventory.DisplayInventory(); Console.WriteLine(""); player.DisplayBalance(); Console.WriteLine(""); player.DecidesHowManyCupsToBuy(); player.DecidesHowManyLemonsToBuy(); player.DecidesHowMuchSugarToBuy(); player.DecidesHowMuchIceToBuy(); player.inventory.DisplayInventory(); Console.WriteLine(""); Console.WriteLine("Now its time to make your recipe!"); Console.WriteLine(""); player.DecideHowManyLemonsPerPitcher(); Console.WriteLine(""); player.DecideHowMuchSugarPerPitcher(); Console.WriteLine(""); player.DecideIcePerCup(); Console.WriteLine(""); player.DecidePricePerCup(); Console.WriteLine(""); player.inventory.DisplayInventory(); Console.WriteLine(""); Console.WriteLine("Now its time to open the stand!"); Console.WriteLine(""); player.recipe.GetSugarPerCup(); player.recipe.GetLemonsPerCup(); day.SetDailyWeather(); day.weather.DisplayActualWeather(); day.AddCustomers(day.weather); day.customer.SetCustomerCash(); day.customer.SetDemandByPrice(player.recipe); day.customer.SetDamandByConditions(day.weather); day.customer.SetDemandByRecipe(player.recipe); day.SetCustomersThatPurchase(player.recipe, player.inventory); day.GetTotalNumberofCupsSold(player, day.customer); player.recipe.GetTotalLemonsUsedForTheDay(); player.recipe.GetTotalSugarUsedForTheDay(); day.AdjustInventory(player); day.CalculateDailySales(player.recipe); Console.WriteLine(""); day.DisplayDailySales(); day.CalculateDailyBalance(player); Console.WriteLine(""); day.DisplayPlayerBalance(player); Console.WriteLine("========================================================================"); Console.WriteLine(""); i++; } Console.WriteLine("You finshed! Your ending balance is $" + player.Balance); Console.WriteLine(""); DisplayNetGainOrLoss(); void DisplayNetGainOrLoss() { if (player.Balance < 20) { Console.WriteLine("Your net loss is $" + (20 - player.Balance)); } else if (player.Balance > 20) { Console.WriteLine("Your net gain is $" + (player.Balance - 20)); } } Console.ReadLine(); }