public void BuyCups(Player player) { Cup cup = new Cup(); if (player.wallet.Money >= pricePerCup * bulkQty) { UserInterface.BuyItem(bulkQty, cup.name); player.wallet.Money -= bulkCupPrice; for (int i = 0; i < bulkQty; i++) { player.inventory.cups.Add(cup); } } else { UserInterface.NotEnoughMoney(cup.name); } }
public void BuySugarCubes(Player player) { SugarCube sugarCube = new SugarCube(); if (player.wallet.Money >= pricePerSugarCube * bulkQty) { UserInterface.BuyItem(bulkQty, sugarCube.name); player.wallet.Money -= bulkSugarPrice; for (int i = 0; i < bulkQty; i++) { player.inventory.sugarCubes.Add(sugarCube); } } else { UserInterface.NotEnoughMoney(sugarCube.name); } }
public void BuyIceCubes(Player player) { IceCube iceCube = new IceCube(); if (player.wallet.Money >= pricePerIceCube * bulkQty) { UserInterface.BuyItem(bulkQty, iceCube.name); player.wallet.Money -= bulkIcePrice; for (int i = 0; i < bulkQty; i++) { player.inventory.iceCubes.Add(iceCube); } } else { UserInterface.NotEnoughMoney(iceCube.name); } }
//Member Methods (CAN DO) public void BuyLemons(Player player) { Lemon lemon = new Lemon(); if (player.wallet.Money >= pricePerLemon * bulkQty) { UserInterface.BuyItem(bulkQty, lemon.name); player.wallet.Money -= bulkLemonPrice; for (int i = 0; i < bulkQty; i++) { player.inventory.lemons.Add(lemon); } } else { UserInterface.NotEnoughMoney(lemon.name); } }