//constructor public Game() { customer = new Customer(); Customers = new List <Customer>(); Days = new List <Day>(); cupsOfLemonade = new List <CupOfLemonade>(); store = new Store(); cupOfLemonade = new CupOfLemonade(); }
//member methods public void CustomersPurchases(Weather weather, double price, List <CupOfLemonade> CupsofLemonade, Inventory inventory, CupOfLemonade cupOfLemonade, Customer customer, bool decision) { int randomValueBetween0And99 = customer.RandomGen.Next(100); //determine chances of purchase if (weather.forecast == "Sunny") { if (weather.weatherDegree >= 80) { if (price <= 0.30) { purchasePercentage = 90; } else if (price > 0.30 && price <= 0.45) { purchasePercentage = 70; } else if (price > 0.45 && price <= 0.70) { purchasePercentage = 50; } else { purchasePercentage = 20; } } else if (weather.weatherDegree < 80 && weather.weatherDegree >= 70) { if (price <= 0.30) { purchasePercentage = 80; } else if (price > 0.30 && price <= 0.45) { purchasePercentage = 60; } else if (price > 0.45 && price <= 0.70) { purchasePercentage = 40; } else { purchasePercentage = 3; } } else { if (price <= 0.30) { purchasePercentage = 70; } else if (price > 0.30 && price <= 0.45) { purchasePercentage = 40; } else if (price > 0.45 && price <= 0.70) { purchasePercentage = 25; } else { purchasePercentage = 3; } } } if (weather.forecast == "Rain") { if (weather.weatherDegree >= 80) { if (price <= 0.30) { purchasePercentage = 75; } else if (price > 0.30 && price <= 0.45) { purchasePercentage = 65; } else if (price > 0.45 && price <= 0.70) { purchasePercentage = 40; } else { purchasePercentage = 3; } } else if (weather.weatherDegree < 80 && weather.weatherDegree >= 70) { if (price <= 0.30) { purchasePercentage = 70; } else if (price > 0.30 && price <= 0.45) { purchasePercentage = 55; } else if (price > 0.45 && price <= 0.70) { purchasePercentage = 35; } else { purchasePercentage = 3; } } else { if (price <= 0.30) { purchasePercentage = 50; } else if (price > 0.30 && price <= 0.45) { purchasePercentage = 40; } else if (price > 0.45 && price <= 0.70) { purchasePercentage = 20; } else { purchasePercentage = 5; } } } if (randomValueBetween0And99 < purchasePercentage && inventory.lemons.Count >= cupOfLemonade.amountOfLemon && inventory.sugarCubes.Count >= cupOfLemonade.amountOfSugar && inventory.cups.Count >= 1 && inventory.iceCubes.Count >= cupOfLemonade.amountOfIce) { CupsofLemonade.Add(cupOfLemonade); decision = true; } if (decision == true) { inventory.lemonsUsedCounter += cupOfLemonade.amountOfLemon; if (inventory.lemonsUsedCounter >= 1) { inventory.lemons.RemoveAt(0); inventory.lemonsUsedCounter -= 1; } for (int i = 0; i < cupOfLemonade.amountOfIce; i++) { inventory.iceCubes.RemoveAt(0); } for (int i = 0; i < cupOfLemonade.amountOfSugar; i++) { inventory.sugarCubes.RemoveAt(0); } inventory.cups.RemoveAt(0); } }