public void PurchaseItems(string item, int quant, double price, Player player, Day day, List <Day> days) { bool didBuy = player.wallet.CheckWallet(price); if (didBuy == true) { UserInterface.ConfirmPurchase(item, quant, price, player); player.inventory.AddItemsToInventory(quant, item); UserInterface.PlayerInfoDisplay(player, day, days); GoToTheStore(player, day, days); } else { UserInterface.NotEnoughMoney(); } }